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Everything posted by Ueda
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Reduced Lightning Cutter Technique Range from 9/9/10/10/10/12 to 9/9/10/10/10/11. Changed Lightning Cutter Technique Damage from 34/38/38/42/42/42 to 38/39/39/40/40/40. Increased Lightning Cutter Technique Cooldown from 14/14/14/18/18/18 to 20/20/20/20/20/20. Increased Risky Blade Technique Cooldown from 16/15/14 to 17/17/16. Reduced Risky Blade TechniqueDamage from 30/32/32 to 27/28/28. Increased Dance of the Crescent Moon Technique Cooldown from 20/18/18 to 22/21/21. Increased Drilling Air Bullet Technique Damage from 32/32/34 to 34/34/35. Increased Vacuum Sphere Technique Damage per Vacuum Sphere. Increased Wind Scythe Technique Damage from 26/28/30 to 30/30/31. Increased Wind Scythe Technique Cooldown from 17/16/15 to 19/18/18. Increased Wind Shuriken Technique Range from 10/10/12 to 11/11/12. Increased Wind Shuriken Technique Damage from 26/26/28 to 32/32/33. Changed Wind Shuriken Technique Cooldown from 14/14/13 to 14/13/13. Reduced Phoenix Fireball Technique Damage from 25/25/27 to 25/25/26. Changed Phoenix Fireball Technique Cooldown from 16/15/14 to 15/15/15. Reduced Triple Phoenix Fireball Technique Range on Max Level. Reduced Lightning Senbon Technique Range from 13/13/13 to 12/12/12. Increased Water Bullet Technique Damage from 18/18/22 to 21/21/22. Increased Water Bullet Technique Cooldown from 16/14/14 to 16/15/15. Increased Water Prison Technique Range from 7/7/9 to 8/8/9. Increased Great Water Shark Technique Damage from 28/32/32 to 30/32/32. Increased Triple Water Bullet Technique Damage from 22/24/26 to 24/25/26. Fixed language error on Docs mission in Leaf Village Administration Building. (Thanks @Marino)
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Improvements to Mist Academy (Thanks @Anborn)
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Improved Mist indoor market mapping! Improved Sakame Clan House to the clan members likings! Fixed Trash Bags spawning on some water area in Mist village, and some visual mapping bugs around Mist village (Thank you @Roku Fist of Asura)
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Added Sakame Clan House! Changed Abandoned Lair Entrance's Mob Spawn to be random Reduced Abandoned Lair Entrance Snake Spawn from 10 -> 8 Renamed Abandoned Temple to Sealed Temple Changed Abandoned Lair spawn to include the free area spawn, increased spawn from 10->20 Increased Spawn and XP from Bandits Allow players to walk on the second level of the Land of Water bounty station, just like the Land of Rivers one. Changed Hitsutomo from appearing once you're level 30, to a shiny thing that tells you to talk to it when it's 30. Mission Assignment Desk should be more reliable now.
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Sand village Chunin exam results for June are out!
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New Alt New Life Nani? When you hear people referencing a "rule" called New Alt New Life, they're referring to a principle for RP within the game world that I called for a long time ago (but did not name). However, because of the name, it does get a bit confusing to people who simply take it for face value, so this is a more detailed explanation of New Alt New Life. What is an Alt / Main / RP Alt = Alternate Account/Character ie. somebody's different account Main = Your main account, the one the person is known for RP = Role play What it means for RP authorities Within the RP of the Nin World, you are not to assume somebody is someone else, or try to guess that they are and invoke, or dish out punishments to players who you assume to be somebody else's alt. If somebody creates a new Character called "Andre", you're not to assume that's the player "Indra" in an alt, and then exile that player, as they are a spy. What it means for players If you are playing an alt, and you purposefully do not disclose and you try your best to hide your identity, you should be safe from being exiled or jailed for something done by someone else whom you're being suspected of being. However, if you give out your identity, or you leave trails or clues and people find out your main account's identity, they are still going to be biased against you, and any actions they dish out on you are going to be justified in their own RP means. If you leak that detail in any way, this rule of not being treated like a "spy" is no longer applicable to you. This rule is created to protect innocent players who might have no idea of what is going on, but joins a village and gets exiled or punished being mistaken for someone else. But the moment it is clear it is you, it no longer protects you. What it means for RP in Nin Online If you are a missing ninja on your main, and you let people know you are an alt in the Leaf village for example, people are not going to treat you with bias, regardless of what the rules say. The RP systems and RP in general give a lot of freedom to people with authority to do what they want, even if it means making biased decisions. Even if we did try to enforce it, they could come up with excuses in RP terms to justify your punishment. We are not the moderation of your personal relationships in the game, if you make enemies and they start spam killing you, we will not step in. In the same way, if you are a hated missing ninja who wants to be in the Leaf village but can't keep your identity to yourself, we will not protect you from interpersonal relations with RP authorities.
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Increased Giant Red Ant aggressive range. Removed sand's starter shirt from Takumi Shop. Panda Level 6 now displays as Max. This is temporary, the top tier panda is not completed!
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Fixed Trash Bags spawning on most walls in Mist village (Let me know if you see more)
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There is currently a known bug that causes certain NPCs to bug out or work unreliably, if there are other NPCs running in parallel on the same map. This was causing the issue with Mist Reset NPC not being reliable. As a workaround, Hitsutomo, the toad, is now a sparkly light until you talk to it at level 30, instead of automatically appearing.
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Fixed Mist Genin Forehead Protectors selection through Katakawa in the Mist village ninja academy. Purple forehead protectors which should've been available before are available now.
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Added Land of Water Bounty Station Added Land of Water Morgue
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Added /owo Fixed Mist starter shirts and pants not being binded on pickup. Fixed Land of Water port exploitable tiles.
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Boat Trip to and fro Land of Water Port and Asoki village will now sound a Bell sound a few times before you get out. Fixed ranks of two Soap Bubble Techniques not going on "MAXED" state.
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This will be my Hidden Mist Village Launch Post-mortem talking about what it took to create the Hidden Mist Village’s initial launch state in Nin Online. It's been a long journey to create this major expansion for the game, and with the release a few months ago, it's been very satisfying to watch the dynamics of the game change. Elk's Work (2013) But the journey to create the Mist village actually goes back even further than you may think. Because it started in 2013, with some concepts drawn up by @Elk, one of the artists at the time. Back then, there was little to no reference of what the Mist village actually looked like besides a blur image on Naruto's Fan Wikia. The only other reference of the land of water, was from flashback scenes of the snowy smaller village that Haku was born in, in the original Naruto series. We had 2 simple directions, we wanted to keep the Mist village dark and gloomy, and really bring out the feel of the Zabuza Arc, and that's all we knew. Unfortunately, all of the artwork that Elk posted back then has gone offline and expired from image hosting sites, so I can't show you what he did. But the way the village looks from his concept art, and what we ended up having is uncanny. My Timeline of working on the Mist village (2018-2019) Like all the villages, it all really starts with a sketch, a very barebones sketch. Unlike the Suna one, this one was done digitally (in paint). Which you can see the similarities between the final product. Going from that sketch (Mid 2018) to this (Mid 2019) is rewarding! Tiles One of the hardest things to make for tiles are round objects, especially large round objects. So making a lot of different sized round buildings for Mist was definitely a bigger challenge than the square buildings in the Leaf and the one size round buildings of the Sand. But I felt that it was necessary for this village. I didn't want Mist village to just be a recolored Leaf village, so the majority of the tiles were made brand new just for the Mist village, besides small common objects that could just be recolored. In total, the Mist village has 3 tilesets (2048x2048) of sprites, 2 of them full! as well as a smaller tileset for the ant cave and one more for the Ship tiles for the new ship ride to the land of water. This is some early style tests of what Mist would look like Maps Although it may sound simple, like oh just add Mist map and the surrounding forests. The total number of maps created for the Mist village thus far is 58 including the interiors to buildings, and there's more to come. With the release of the Mist village also came the small village outside, the ports, the organization bases, the Academy, the shops, Asoki Port village and all the maps previously non-existent linking the old playable map space to the new. I didn't want each map to look like a clone of each other, so I made sure that different parts of the Land of Water felt different, and so it feels more like an entire country, not one village! These maps were all hand crafted and a lot of them contain new artwork made specially for them. The new mist graphic that overlays the maps was also custom made based on the Zabuza Arc's look and feel. The village map consists of unique buildings that can take a whole day to complete, and I took time to make sure maps like the Spa felt different from what you already have in the Leaf and Sand village. Like I said though, because there was little to no references of what Mist village should look like, the entire layout of the village was created originally for Nin Online, and so if you start seeing it look this way in any other game, chances are - they've been playing Nin Online! Mobs & Summons I made 10 mobs for Mist village. Including Ants, Boars, the Kraken etc. There's only two summons at the moment, Clams and Pandas! But for Clams, I wanted it to be very different from the other summons, so we made it so it was a stationary summon and I created Acid Mist Jutsu for it too. Adding summons is a process of doing the art and animations, then adding their Summoning Jutsu and stats, adding their NPC database stats, adding their summoning manual and adding the NPCs that sells their manuals. Bubble Mastery I wanted Bubble Mastery to work and feel different from other masteries, so I designed it around traps and snares, but utilizing a weapon. Although there's still more to do for it, I'm happy with how it looks! The art for it took a few weeks and then the implementation took a few days. Along with every new jutsu and mastery, comes a bunch of backend work like creating Jutsu/Jutsu Manuals/Scroll Scribe in the database. New Items/Equipment Mist Military Police Uniforms, Purple Forehead Protectors, Hunter-nin Robes and Masks, Mizukage Clothes, Mist Utility Vests, Blue and Colored Collar Jackets, Bubble Pipe are some of the equipment I did the art for, as well as all the mob drops and mission items! Oh, and the Bandaged Face Mask was done just a few days before launch to let people look more Misty. Scripting Making maps, doesn't just make them work. There's a lot of scripted systems for features like RP Missions, the Academy, Fainting and the hospital, Imprisonment, Kage command room, adding Mist to the War Event Map, and the Boat Ride too! These take time to make and are all done within the game itself. Missions The mission system is a complicated system. It's built upon both scripting and hard coding. The hard coded system is relatively simple, and it leaves a lot of the customizing each mission to the in-game scripting, so each mission takes a bit to create. I make NPCs and place them around and design fetch missions, I design mobs and place them around and design kill missions, I create a gate map and then script the timers for it, and then create guarding missions. I didn't want to just make missions for the Mist to go to the Sand and Leaf, so I also had to make missions for both the Sand and Leaf to now venture into the land of water. It may not seem like it from one village's perspective, but we effectively doubled the number of missions in Nin Online just by adding Mist! Missions have to be scripted down to the level of what to do to the player when he dies, and it has to be linked to the Village Score System for example, which has to be linked to the War System, and with systems so interconnected, it gets exponentially harder with every additional piece added into it. Clans This was a relatively simple thing to do, I looked through all the submissions for clans for Mist and created emblems for them or used ones submitted. Most of adding clans is just in the UI.. so.. UI & Forum / Website New UI pieces like symbols for the bingo book, the character selection, the world map and the village map had to be made. This was all done around April 2019. New introduction scene for the Mist village was hacked together myself as well! New login screens to celebrate the Mist launch too. The forum and things like updater had to be updated with new graphics pieces to feature our new village as well! Things like promotional banners were and social media images too. Music I did one piece of soundtrack for the Mist village, and the others are done by @Afilion! My piece plays in some of the interiors. I'm not a professional musician like him, but I wanted to leave a mark in a different way. NPCs I created 11 NPCs with full walking and attack animations for the Mist village, for things like Guards, and just wandering NPCs. Other Staff's Contributions Besides, Elk, our ex-artist @Sezu also contributed to the village with Dragonflies & Fox Mobs, 8 Misc. Static NPCs, the Striped Clothing Styled Items, and the to be seen Chunin Headband (Slanted Mist Protectors) & Mist Flak Jacket! On the programming side, there was a little bit of work to be done to prepare the engine to support a third village, which was all done by our resident programmer @Seth. Reaper/Santa Chulo also contributed with yet to be seen art like the weapons of the 7 Swordsmen of the Mist. @Afilion did the new village theme songs! I also commissioned an artist named Daikai to create new artwork for Mist Ninja! Conclusions Mist took a lot of work. It was a lot of carrying from myself. It gets exponentially harder to add more things to a game where every feature is interconnected. I left out a lot of backend work I had to do, and I'm sure I missed a ton of things I had to do. I'm thankful for the help everyone has contributed to the village. There were times I just felt like releasing Mist half done without summons, without organizations, without new jutsu.. but I decided against it because I wanted everything to be experienced at once and for people to get that feeling of a big new update coming, instead of the usual small patches with one or two new items. Although we announced that I hoped Mist would release in 2018, the original pipeline changed very quickly in that year. Between then and now, we also went to add major systems like Summons and Clans which were not initially intended to be added before Mist. I had to spend a good few months working on fixing the major crash bug in 2018 which you can read about here.. Mist was a lot of work, it still is, and adding more content is getting harder and harder. But we'll keep going, slowly but surely. Thank you all for the support and for playing Nin Online!
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Nope @Mylu the one in the Daimyo office
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Yes
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All the Snow Village bosses are nerfed until they can be balanced due to a rogue developer changing exp rates without consulting anyone. Fixed Bubble Spray Technique Cooldown 18/22/22 to 18/18/18.
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Good job everyone! I really enjoyed seeing all the screenshots. It brings me so much joy to just see groups of friends come together to take nice screenshots and just memories of the past. @Mylu One of your screenshots, the last one is of poor quality, is there a full res?
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Screenshot competitio 1st Place: @Moisty 2nd Place: @Seiryu 3rd - 6th (In no order of Merit) @Harmony @Tekkey Hinode @Dona @Vinsmoke Special Prize (Because I couldn’t decide 3rd to 6th) @Mylu @Eagly
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Fixed Twin Sister Delivery Mission Fixed Sanada being missing Bubble Prison (bubble after effect) should not scale with Intellect now. Guard Duty Mission Fixed Survey the Mist Entrance Fixed Added more Trash Bags in the Mist village Hotfix for Giba the Dog issue Fixed wall spawn in Ant Tunnel entrance Fixed wall spawn bug in Land of Water Port
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Major: Certain portals/warps/doors were causing desyncs - fixed! Fixed NPC spawning in wall in "By The River" map. Fixed Across the Sea / Boat Ride accidentally sending you the wrong side bug. Fixed Across the Sea / Boat Ride Sailor not taking your ryo. Fixed Binded status on Mist clothes, it now only works for Mist Ninja as well. Fixed Missing Dog "Giba" Mission. Fixed "Samurai? Where!" Mission message being played to global. Fixed rogue unlimited spawning trash bag in Mist square. Some village clothing have become exclusive to their village. This is to help distinguish ninja's looks on first glance and give each village some common uniform looks so they will wear them proudly. Added Skin Surgeon in Mist village. Added Mist Military Police Station functionality.
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Dear Ninja, Please expect heavy interruptions to gameplay within the next few hours or days due to unexpectedly high traffic causing us server stability issues. Atleast for a few hours, the server will be available to Gold/Silver Ninja only to test the new content while we solve these issues. I’m very sorry for the inconvenience caused. Regards, Ueda
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Added Tobirama Forehead Protector for Leaf Jonin (Available in Jonin Standby Station) Added Bandage Face Mask to Cash Shop
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June 2019 PromotionsLeaf VillageChunin: @LocoJonin: @Hoseki Sand Village Chunin: @Seo Jonin: @Mylu Special Message Missing Ninja reportedly from an organization named "Taka" interrupted the proceedings of the Joint Chunin Exams by obstructing the journey for Sand Ninja towards the Leaf village where the Chunin Exam was being held causing the organizing of this Chunin Exams between the Sand village and Leaf village to break down. Leaf village heard these reports and carried on without the Sand village, sending little or no aid to assist the Sand ninja. Rumors of collusion between Taka and the Leaf ninja was rampant. As this was not a joint exam, the small number of teams created little opportunities for promotions. A localized Sand Chunin Exam will be held next week (8th June, Saturday, 1PM EST). Exam concluded! Post updated!
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