-
Posts
4,918 -
Joined
-
Last visited
-
Days Won
686
Content Type
Profiles
Wiki
Issue Tracker
Forums
Cash Shop
Gallery
Everything posted by Ueda
-
Increased "Big Ancient Insects" Mission Reward from 8600 EXP to 14600 EXP. Increased "The Exorcist" Mission Reward from 8600 EXP to 14600 EXP. Increased "Mutant Rats" Mission Reward from 8600 EXP to 14600 EXP. Do expect less updates as we spend some time taking a break from adding content, and focus more on important server issues.
- 788 replies
-
- 18
-
Fixed "Giba" the lost Puppy mission reward.
-
It can be. But I need thousands or tens of thousands, not hundreds. There's not a programmer that is capable of programming an MMORPG server that would work for the amount that Nin makes. The problem is the game doesn't milk anyone for anything because there's nothing P2W about it, so it makes jack shit compared to a shit mobile game with an auto play button or a web game with no soul. Couple that with Nin being virtually useless to anyone's portfolio because people won't see a fan game as very much, the programmers who are capable of doing the work - aren't going to waste their time with Nin. Not for decent pay, which for that pay grade is just way too high for what we make. Thanks for the support though
-
I'm going to keep working on updates at my own pace, sometimes people just move on and I don't expect anyone to play Nin forever. It's not named atm
-
MMORPGs are hard to make. Before I started Nin Online, I already had 6 years of Game Development experience, a diploma in Game Dev, multiple awards locally, a number of successful MMORPG projects I had worked on. Don't let the fact that I made Nin Online with almost no resources fool you into thinking that anyone can do it easily. Thousands of online game projects are started every year by individuals, small teams and companies, 90% of them are vaporware. Making what looks like it could be an MMORPG is very easy. For reference, I made this "MMORPG" in one day a few years back. http://www.ninonline.org/nindemo/ This looks like it could be an MMORPG like Nin Online. But no, this took one day, and if I wanted to turn this into what Nin is today, it would take another 6 years to do it (Minus the time taken for art and lessons learnt). Making the start of any project is easy, with a fully networked MMORPG, every system is intertwined and makes development exponentially more tedious and slow. I've put 6 years into Nin Online. That's how long a studied, experienced and very very fast working developer would take to make Nin Online what it is as a full-time commitment. World of Warcraft took 50 million dollars to create the first version of classic. Games like Wizards101 have teams of 50+ full time employees to develop and maintain it. It's very very easy to create BYOND games. It's also very very easy to create the start of a Unity MMORPG with an engine like uMMORPG or Photon. But it soon becomes hard to continue past that. Nin Online doesn't make enough money to justify the years of work put into the game by a lot of people. But it's made as a labor of love and I have no-lifed it myself to do it. Before and besides Nin Online existed, there have been atleast a hundred projects that were trying to make a game like Nin Online, some by very talented people. None of them ever got released. These are just a few notable ones: 2D Projects NarutoRealm https://web.archive.org/web/20070916045404/http://s13.invisionfree.com/NarutoQuest/ NarutoQuest Last Ninja Online (https://forums.animesuki.com/showthread.php?p=1748872) https://www.indiedb.com/games/naruto-realm ShinobiRealm https://www.indiedb.com/games/ninjubook NInjuBook (This one is only worth a mention because it's made by someone who has been trying to make a Naruto MMORPG since before me circa 2004) 3D Projects NarutoRivals NarutoAbunai There's also all of this.. https://www.indiedb.com/games?filter=t&kw=Naruto&released=&genre=&theme=&indie=&players=&timeframe=#gamesbrowse You'll also find some here https://www.indiedb.com/games?filter=t&kw=Shinobi&released=&genre=&theme=&indie=&players=&timeframe= More recently in 2014, a bunch of Nin staff who were kicked from the team decided to make an MMORPG, and it failed. It was a new version of Naruto GOA. In 2017, a Nin staff who was kicked tried to make one again, but this time joined up with another game project which was pandering money from Nin Online players on discord. A lot of people supported the project and sent them money. The project was ShinobiRising and has since been inactive from 2018 after announcing their third or fourth release date to be in Jan-Feb 2019. https://twitter.com/shinobirising?lang=en Just putting this all out there, before you think that it's a good idea to throw a lot of money at game projects that are in early stages. I'm also in no way saying don't support new games and/or try them, I'm just trying to put it out there that making MMORPG projects are hard, and most of it is vaporware, so if you do decide to give you money to projects that aren't very far along, be prepared to get nothing from it. I'm a fan of Naruto MMORPGs no matter what and I've been registered to and followed the development of all the games above since 2003. The reason I started making Nin Online in 2013 was because it had been 10 years and nobody had made a successful one. I would love to play a new Naruto MMORPG project, that would be awesome. But it's been 16 years and the only Naruto-based MMORPGs to be released have been: Nin Online, Jutsu Online (WoW Private Server) Byond Games and Roblox Servers. So sharing my experience. Not trying to turn anyone away from trying. I'm saying just be aware of the history of Vaporware Naruto MMORPG projects that are not documented anywhere and the difficulty in general of the task at hand being discussed. EDIT: I also want to mention that there is currently a project being developed by multiple very experienced industry programmers to make a new MMORPG that is going to license Nin Online's artwork and be targeting more platforms. The project has been in development for awhile now and is starting to gain more traction. It's not being developed by anyone in our existing team, and I'm only overseeing it as a partner. But this project will be a grander version of Nin Online eventually. We're not collecting any money to have this developed and it'll come eventually and it's not a call to action of any sorts.
- 16 replies
-
- 11
-
Added Ukiyo Clan Robe! This is the first player submitted Clan item to be implemented, if you have a design in mind and/or you want your clan to have a custom clothing first, you can attempt to make it yourself. Good job to @Serias for the contribution.
- 788 replies
-
- 14
-
Increased Mission "Samurai Where?" EXP from 3200 - 4000! Increased Mission "Twin Sister Delivery!" EXP from 16200 -> 17400! Kuraken Base Damage Decreased from 600 to 500. Kuraken Flicker Speed Decreased. Increased Trash Bag Spawn for Mist Village.
- 788 replies
-
- 13
-
Fixed Mist and Sand Military Police Uniform not being equip-able.
-
Leaf Military Police Uniform added! Sand Military Police Uniform added! Mist Military Police Uniform added! Updated Oriental Fan and Giant Folding Fan descriptions. Updated Binding Pillars Technique Manual description.
-
Poison-laced Dagger added Level 17 minimum level requirement.
-
Here's some #Justice4Tonfas (Experimental Change) Tonfa Base Damage increased from 12-14 Tonfa now has a 25% chance to Knockback enemies by 2 tiles Tonfa now adds 2 to Fortitude (VERY EXPERIMENTAL) Fixed Bubble Clone Technique not requiring Water Mastery.
-
All Animal Summons now have a 10 minute timer (600s) Known Issue: The summon doesn't visually disappear until you re-enter the map, this will be fixed in the next patch. Bubble Pipe bubble duration increased from 5s to 8s. Soap Bubble Technique Base Damage increased from 10/10/12 to 14/14/16. Bubble Solution Spitting Technique Range increased from 8 to 9. Bubble Clone Technique Chakra Cost reduced from 50 to 40.
-
Today's Chunin Exam was cancelled due to instability issues. Thank you those who did come for attending, and sorry for wasting your time! Each village will be holding their own localized Chunin Exams (more information from your Kage) instead. Joint Chunin Exams and bi-monthly events will temporarily be ceased until we can resolve the crash. Refunds have been given to some of your team mates already, and if nobody from your team has been refunded, contact me ingame "Ueda".
- 45 replies
-
- 10
-
Updated with more screenshots~ Also, thanks for the warning @Now But if you check properly, the original post was in June, so the bump was warranted
-
Will fix that soon! Thanks everyone!
-
Finally finished this!
-
Sasayaki Robe added to Sasayaki Clan House. Legacy Sasayaki Robes (bought for general public before today) have been changed to Ragged Robes. Hayashi Clan Outfit (Hayashi Back Plate) added to Hayashi Clan House. Hayashi Clan Styling Preview added to Character Creation.
-
Added 3rd Form of Panda Summon - Panda King! Removed Legacy Clan NPC (meant for characters made before Clans were released) as it's been a more than reasonable amount of time to choose (6 months) and it was confusing new players. Fixed description of Dragon Fire Technique Rank 1 stating a wrong amount of base damage.
- 788 replies
-
- 12
-
Fixed Mist Military Police Force Prison. People could use jutsu in and out.
-
Fixed Mizukage Command Room & Imprisonment Technique.
-
First Mist-hosted Chunin Exams will be postponed to 17th August to get the facilities ready!
-
Reworked RP Missions Assignment Desk This fixes people who are unable to finish their RP Missions due to trying to turn in multiple tokens at once. This bug was kept for the longest time as it helped locate people who were abusing the RP Tokens, however manually fixing accounts has become too much a chore. We will instead just do regular checks on logs. This is a reminder that abusing RP Tokens will result in both losing your rank and potentially getting banned.
- 788 replies
-
- 11