Ueda

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Everything posted by Ueda

  1. New Level 35 Wind (INT) Jutsu: Wind Claw Technique! Murasame Clan Outfits added! Hoshi Clan Scarf added! All secondary pieces of Clan clothings are now level 20 required. For example, if a clan has a robe and a vest, the robe will be level 10 and the vest will be level 20. Renamed Hoshi Folding Fan to Star Folding Fan to avoid confusion. Wind Claw Technique causes Bleed II. Slicing Wind Technique, Wind Scythe Technique, Wild Slashes Technique and Blade Piercing Technique causes Bleed I.
  2. Dear Ninja, It has been a bit of a grey issue in the past where players have bought/traded/sold/transferred/lent accounts to be permanently or temporarily used by others. This is not usually enforced, because we simply do not have the manpower or will to investigate case by case whether an account has been transferred. Upon getting reports of scams, or accounts sold for real world currency however, we would ban the accounts. This will not change. We do not have the manpower to police such things. However, in cases where bans/punishments are being handed out for cheating, or breaking any rules. All accounts have a trace of whom has created it, accessed it and used in over it's entire time registered. So once an account has been logged in by a player other than yourself, and that player later goes on to create any sort of trouble, your account will be punished just the same, as if it belonged to that player (because they shared an IP address). Here is two examples: Eg. 1 PlayerA has been given a level 5 account named JohnDoe, and he renamed it to PlayerC. PlayerA is PlayerC but JohnDoe had another "main account" named John. PlayerC has done nothing wrong since then, and has trained his ninja to level 50 and gained a lot of items. John later is found 1 year later to have used exploits to gain Ryo on his account "John". PlayerC previously JohnDoe, will be banned. John will be banned. PlayerA will be banned. Eg. 2 Peter and David are Nin Online players. For a tournament, Peter lends David his account to help participate because David has better skills (and ping). 1 year later, David breaks the terms of service by attempting a PayPal chargeback on his cash shop items. Davids accounts and all accounts linked by IP traces will be banned permanently, including Peters. TL;DR: If you share your accounts, or have any IP trace from someone else and they break the rules. Your account will go down with theirs. No exceptions. And starting today, 10th March 2020. In all future cases, this will be the standard going forward that we will adhere to. Therefore, if you are currently using an account you have not registered. Please stop using that account. If you are currently using an account you have previously lent to someone else to use Please stop using that account. You may choose not to, but do so at your own risk. Regards, Ueda
  3. Dear Ninja, After discovering a set of accounts linked with illegally obtained items, and illicit trade of those items for real world money. We've taken action to ban around 60 accounts that were linked (by IP address) to the accounts. If you find that your account has been banned with no apparent reason, it is due to sharing accounts, trading accounts leaving traces of the IP in your account permanently. As such, it is advised to NEVER give out your account, or log into an account you do not own, as if such an incident occurs, you could lose your own account. Regards, Ueda
  4. New Crosshairs 6 Different Colored Crosshairs when selecting others! You can switch between them by typing "/crosshair" in chat They also rotate now to look cool, and also to make them more visible to follow!
  5. Fixed bug that made it possible to lose your items when equipping a new one.
  6. New Sasayaki Clan Clothes, sponsored by Deathmall. Updated Sasayaki Clan Emblem to match. All clan clothings are now tradeable. However, they can only be worn by their clan members. It is encouraged to give new clan members clothings as a way to welcome them into the family.
  7. February 2020 PromotionsLeaf Village Jonin: @Hawt Chunin: @Ichika @Hadashah @Dangan Sand Village Jonin: @Mana @Booty Gang Pinku Chunin: @Beat @Small @Peperoni Johnson Specialized Jonin: @Ayo for exemplary Medical Ninjutsu usage Mist Village Jonin: @Carolinne @Adult Sasuke Chunin: @Leiting @Amatizu @ExiledKyoho @Shiv
  8. Fixed items from special Organizations not dropping on death. Sand ninja can no longer hide from admins/GMs with their passive.
  9. Improved Kage Panel Now only displays titles that you can assign. Fixed bugs with assigning titles. Fixed a bug that allowed people to equip binded items over non-binded items when inventory is full causing the non-binded item to drop to the floor. This caused a lot of reports of people losing their items as they didn't pick them back up. Fixed Exploit that allowed players to add Missing ninja into their Team. Fixed NPC AoEs including Clams Acid Mist technique. Removed the loud ear killing sound that is caused by Summons teleporting to their owners when they are too far away. Fixed Kage Panel Title Assign/Remove from trying to give the wrong titles.
  10. Dear Ninja, It's been months since the last development log as usual. Since the game is already released, often times it makes more sense to just release things rather than spend time explaining what we will release or have released. The content speaks for itself! Since today has been a rather productive day already, I wanted to take some time off from patching the game to talk about the current plans for Advanced Masteries and the content on it's way. We have a lot planned and here's a short roadmap (with no ETAs). Planned Updates with no ETAs 12 Guardians Ninja for Leaf village This is the Leaf equivalent of 7 Swordsmen of the Mist and the Puppets Brigade for Sand. 12 Guardians will wear a sash that will increase their stats while worn. Finishing the remaining 3 Clan Outfits! Amazingly, thanks to the contribution of our artists and players who have mostly commissioned other artists to do custom clothings for their clans, we've completed 12 out of 15 of our clan's looks. Arbitrary Level Cap Increase from 50 -> 60 The level cap will first increase from 50 to 60, with some caveats. There will be no new content released along with this, and nobody is expected to grind this out. There will be a level 50 quest line coming in the next round of updates that may take awhile. Here's where things get a bit interesting. From level 2-50 you gain 5 stat points per level, however, once you past level 50, you gain 4 points per level. Once you past level 60, you gain 3 points per level. This is a complete explanation.. 2-50 - 5 points per level 51-60 - 4 points per level 61-70 - 3 points per level 71-80 - 2 points per level 81-90 - 1 point per level 91-100 - no points This may sound confusing, because why is it that it's becoming less rewarding to level past 50? This is to balance PvP at a mid-level rather than all the way at the end game. Or simply put, the stats rewards is purely based on this philosophy: "A lower level player should stand a chance against a high level player" Or in simpler terms "A level 50 should be able to fight a level 100 without feeling it impossible, a level 70 should have a fighting chance against a level 100 and a level 80 should find it very easy to outplay a level 100." Or in simpler terms "Gai Sensei should have a chance to defeat Madara" Or "Naruto should be able to fight Zabuza" The reason why I've decided to raise the level cap arbitrarily is because of this progression plan: 1-9: Academy Student Phase 10: 1st Mastery 30: Summon / Cursed Seal 35: Last Jutsu of 1st Mastery 50: 2nd Mastery 61: 1st Advanced Jutsu 75: Last Advanced Jutsu 90: "Max Level" So if at level 10, you pick Water Mastery, between level 10-35 you learn all your Water Jutsu. Between 35-50, if your time as a fully complete Water Ninja. But the moment you pick your 2nd Mastery at level 50, you don't have any time at all to learn Jutsu, instead you can have all the jutsu of your second mastery immediately. So if you learn Earth Mastery at level 50, and there isn't a buffer period from 50-60, there will essentially be no time between you going from Level 49 Water Ninja to Level 50 Water, Earth, Wood Ninja. So these levels are still fine to raise before adding Advanced Masteries. Land of Iron The Land of Iron will initially be rolled out as an extension of the game's world, with grindable enemies. But will not feature much else. Land of Iron Mission Arc The missions for this land of Iron will come after the place actually opens as purely a grind spot. Along with this, will come new drops, new clothings and perhaps new mini-games. Conclusion The purpose of this post was mainly to explain the coming increase in level cap and why Advanced Masteries / Combined Masteries will be absent in this level cap increase. None of these updates have an ETA on them, so they can come anytime between Soon™ and 2026. Somewhere inbetween may be the new Server revamp, Advanced Masteries, Combined Masteries. But I hope everyone enjoys today's updates! Regards, Ueda
  11. Village Special Abilities! Born and raised in the Leaf village, Leaf Ninja all have a Will of Fire, an undying determination to keep on fighting. When you faint, within the first 10 seconds of fainting, there is a 5% chance that you will get back up to fight again! Being a small village, the Sand village trains it's ninja to be adept in stealth over pure strength. All Sand Ninja are Born Assassins that are able to use Cloak of Invisibility perfectly. They can however, still be dispelled by someone with a high chakra ability - Sensory Technique. Trained by their element, the Mist village starts all of it's academy students fighting on top of water filled arenas where they learn to charge and maintain their chakra while standing on water.
  12. New & Improved Idle Animations for Players and NPCs! Way more fluid animation speed and breathing pacing. Fixed Emoticons playing order There was a long standing bug where emoticons played wrongly. With this update, non-looping emoticons like /rock /paper /scissors are working perfectly. Other admin/dev related bug fixes. Before afters below! Old vs. New
  13. Added Ketsueki Clan Clothings! Added Hoshi Clan Clothing! Added Muteki Clan Clothing! Added Body Wrap Item (Only sold to Hoshi Clan atm, but will be available to everyone eventually, tradeable!) Fixed Jakusha Battle Armor female graphics.
  14. Nerfed "Village Most Wanted" missions to give more balanced EXP, similar to other missions in it's level range.
  15. Also, don't register for Nin Online with an email forwarder or temporary email account.
  16. Added more No warp tiles to Sand Jonin Standby Station to make sure non-chunin+ can't get in. Added Kazuki Clan Outfits! Added Sakame Clan Outfits!
  17. Not real content, but as suggested by players: Added titles for Police Chief, Police Captain, Investigator for Kages to assign.
  18. Fixed Sand Ninja not being able to attack Hawks in Toad Mountain.
  19. Ueda

    Emails

    Dear Ninja, I've adjusted our email settings on the site and forum software, hopefully this makes receiving emails from us a little less troublesome. In the past, sometimes it wouldn't receive, would take awhile to receive, or go to spam. Please let me know if any of those problems persist. Regards, Ueda
  20. Bubble buff, bubble, bubble, bubble, bubble buff. Increased all Bubble Prison snares from 1.5s to 2s. Increased damage of bubble techniques. Increased duration of Bubble Clone Technique from 15s to 20s.
  21. Tendo Clan clothes added to Clan house & Jakusha Clan clothes added to Clan house!
  22. Because nobody could find them.. I've decided to change the Mob that drops Bamboo hats and increase their drop rate! The hunt continues~ Fixed Black Bandit Shoes not dropping.
  23. After checking timestamps because of player reports, I've removed Jin from the running and refunded his registration fee. The ninja whom voted for him, please talk to me personally to get your votes back.
  24. 2nd batch of optimizations. Optimized 230 / 728 Item Graphics so far. These are pretty common items, so you might already start to see an improvement albeit quite slightly. On average the texture loading times of these 230 items should be reduced by around 3.5x. Just another 500 items to go. Edited Takumi Village map to be back the way it was in 2018. The new road was causing lag as it was from a separate texture. Made the Fire Combustion Vortex animation a lot simpler as it was by far the biggest spritesheet/texture in the entire game, and could potentially have crashed people with very low video ram