Ueda

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Everything posted by Ueda

  1. ANBU / Hunter-Nin / 12 Guardians / 7 Swordsmen / Sand Puppeteers Update You no longer use daily missions to exchange for your special organization items. Instead, each organization gets a fixed amount per day. As of now, each organization gets one. However, it might change in the future. Increased Revolving Heavens Technique base damage by 5/5/4 damage on it's respective ranks. Fixed a mapping bug in Land of Water, 3-way road split, where a tree was walkable.
  2. Added New Level 27 Mission "Lover's Quarrel" Removed Prepare Hotkeys NPC in audience area for Ninja Dodgeball.
  3. Added New Level 22 Mission "Kairi's Parcel" Added New Level 25 Mission "Honey Hive Hunt I" Added New Level 25 Mission "Honey Hive Hunt II" Added New Level 40 Mission "Gobori's Odd Request" NOTE: These are not daily missions. You get them by talking to NPCs. Added new item "Honey". Chairs in Land of Fire Daimyo Castle's can be sat on now. Fixed a few missing art pieces like Tanzaku Quarter's Tori Gate, Spectacle Shop Signs and Leaf Noticeboard.
  4. Fixed GMs unable to trade event coupon. Fixed potential trade exploit. Fixed bug with not being able to select view non-claimable bounties when chatbox is at bottom of the screen. Fixed UI default positioning bug.
  5. Hold Shift while cursor is over chatbox to move it to any position on the screen! When you drag the chatbox to the bottom of the screen, buttons are hidden to make space for it. GM Accountability features. We want Game Masters to be free of scandal, free of being accused of abuse. So their actions should stay accountable to the players they are serving! GMs trades are now shown globally so odd looking trades won't go unnoticed by players. GMs dropping items now announces globally, so odd looking drops won't go unnoticed by players. GMs can trade Event Coupons again! GMs no longer share XP with party members. Optimized/Compressed large packets (game sending data) like Jutsu, Animation, NPCs and Item data. This should speed up logging in! Piercing Jutsu, and traps like Firewall Technique now attack multiple targets if they are standing in the trap.
  6. Added New Level 20 Mission "Yozo the Bozo" Added New Level 30 Mission "Okada's Debt"
  7. Fixed Summons not going on cooldown if their timer runs out naturally. Fixed Summons not staying put when selected. Possible fix for logging out instantly. Possible fix to item/buff exploit.
  8. Added Ninja Dodgeball Event Introducing a new GM hosted event!
  9. Rebalanced "Retiring Old Puppets" I & II missions to require less puppet kills. Increased XP gained from "Retiring Old Puppets II" Attempt to fix Ninken and Ninkame potentially attacking players.
  10. Added 3 new event reward shop prizes, 3 colors of Jira Vests. Added 1 new cash shop item, Red Jira Vest. Added 2 new accessories, one is a monster drop "Tales of a Gutsy Ninja" and the other is an event prize "Make-out Tactics"! Optimized Map Packets sizes by around 60%, so loading a map for the first time is faster. Second attempt to fix Cash Shop not giving items. Another attempt at fixing Map lock bug Improved Takumi village hospital 1st floor walls to not let projectiles pass through them.
  11. Added a warning message when a Ninja is added into your party that is too high level for someone in your party to gain EXP. Fixed two maps from Sand village that had mobs that would spawn in the walls sometimes! Fixed PvP Timers aka. Map Lock Bug Fixed Party Share EXP Fixed an issue with player saving causing rollbacks.
  12. SHOW ME THE ITEM EVENT 7/10/2020 - 7/17/2020 Since the first 2 Mini-events is being well-received! I've added another one at the Edge of Fire this time. This event will last for the next week Level Requirement: 15 This one is more for lower leveled players!
  13. Fixed an issue that was making it close to impossible for people with slower internet connections to login. Aka. the "Connection Lost" message error. Fixed an issue with Team XP. Fixed PvP Timers. Improvements to server performance.
  14. Fixed Festival Tokens being an empty item. Fixed Intel/Manpower/Economy systems. Moved Rat Kage.
  15. We're using Telepathy so basically the same!
  16. Dear Ninja, Normally in June, we'd release a time-exclusive cosmetic as a way to commemorate another year of Nin Online and for these items to hold "I was here in 20XX" significance. But as the days are passing and my focus has been on the actual in-game content but more importantly the major reworking of the game's core technologies (Server & Client), I've found myself further and further past the dateline to write this annual note that signals another successful year of service and further development. So I'm just going to write a love letter without the gift for now with the promise we'll have one sometime later this year. Nin Online is a love letter As you all know, Nin Online is a game made by fans for fans. It's been the biggest project in my life so far, and it's been something I've been making since I was a kid in one form or another. Some of the newer members might not know, but Nin Online really started in 2006 when I was a kid. I wanted to make an MMORPG based on Naruto, because there was none at the time. I was way too young back then, so I spent years learning, I went to school to learn infact, and I joined projects to learn how to make Nin Online. Then I made Nin Online in 2013. There's dev logs documenting the entire journey sprinkled all over this forum. Filled with so much history, I urge anyone who hasn't done some digging on the past to just start reading our Dev logs from 2013 till today. It'll really give you a clearer picture of the vision from then, and how it's being fulfilled till now. To a lot of us Naruto is something that has all meant something to us at least at some point in our lives. It's that commonality that brings our otherwise very different personalities together and keeps our community grounded at the end of the day. It's something I still strive to honor as much as the game differs from the series, I still want everyone to feel like they are part of the ninja world, but it's your ninja world. A bright future It's almost crazy how Nin Online is still growing and livelier every day. With a player base larger, more active and dramatic as ever, it's unbelievable almost. The recent months past have also been the most financially successful in Nin Online's history! This year, we intend to take the game's capabilities to a new level by remaking both the Server and Client (the technologies that power Nin Online) and we're already more than half way through that. Once we're done with these major reworks, we intend to introduce features that have been asked for since the beginning. I don't want to speak on what exactly because I've learned too well that hyping things in advance causes advanced backlash when we shift our focus. Things are honestly looking very positive for Nin! Through the thick and thin I have to acknowledge that without the support of all the Gold Ninja from back in the day, we would not have had a game to launch into live service in 2017. Without the support of everyone who has supported the game in the past year, the server rework project would not have been able to happen. And with your support into the future.. we will have another year of Nin Online to celebrate in 2021. We've had rough times over the years, we've had staff members come and go, and we've had our fair share of complaints, backlash and criticism. Things can get really nasty and debates can get very heated. But I will always respect and remember the kind people in the community who have stuck with us, stood up for the developers and shown us support regardless of whether it was cool at the time to do so. I love you all! Nin Online Kampai! Regards, Ueda
  17. Added Rat King, based on idea by @Westbrook Decided that he'd be more of a special mob rather than a boss. He's not that powerful. It makes sense that he'd be around the power level of players who are in the sewer grinding.
  18. First Level 50+ (51-53) Content Released! Welcome to Old Komori Village, a small abandoned village torn down by time, located in the Land of Wind. Once a small ninja village that specialized in Puppet Jutsu, it is down to it's last inhabitant, Mr Mugen. Enter the Old Puppet Factory which is now occupied by puppets with sentience, after being infused with blood filled with their creator's chakra. Added 2 new weapons, 2 new daily missions, 2 new maps, 2 new mobs, and 4 new items. Increase Range of Bubble Spray Technique by 1 tile forward.
  19. This may be the single biggest update to Nin Online yet, but not in the way you'd expect. For more information check out this thread
  20. Today @TheWolf has put out one more update, this time I can safely say that Ping/Latency will be the least of issues for most people from now on. We are still working on the new client which will address FPS lag, but for the time being, this has been a great update for Nin Online! If you've had a bad time in the past due to latency, I urge you to give it another try! Personally my Ping has went from 350-500 unstable to 290 stable. Seth has also noted that his latency is almost the same with or without ExitLag. The networking library that the server uses has been replaced with a modern networking library that should theoretically support thousands of players. However, our implementation of it is still not perfect. We'll keep at it! Cheer Nin on!
  21. As of about an hour ago, we have pushed another optimized version of the server that addresses some lag spikes / hanging that was prevalent in both the old server and the new server yesterday It's thanks to the new modern IDE that we were able to find quickly what the issue was and resolve it. This is still just the start!
  22. Base Taijutsu Damage from Lv1 is 3 instead of 2 now. Proportionately Larva HP has increased from 12 -> 18 and Spiders/Dragonfly/Scorpions from 25->30 These changes will make lower levels for non-AGI Tai very slightly easier.
  23. Dear Ninja, The Problem In Mid-2019, when attempting to run a Inter-village Joint Chunin Exam, and subsequently a War Event, we found ourselves in a situation where we could not continue those events due to the server crashing because of the increased load on the server software/application. As some of you might know, Nin Online was built on top of an engine that was built in the 90s, using a programming language that is very outdated, Visual Basic 6 (VB6). Not for no reason, in 2013, this engine was the only viable choice to build a game like Nin Online available open source. The engine that Nin Online was built on was a fork of Mirage Source called Eclipse Engine, which was built by @Robin. From that point on, I knew that the growth of the player base would be unsustainable on our current VB6 server software, and started moving all of our resources into resolving this issue as a priority. The Conversion Project History It's been a long journey to get here, but we're finally in the final stages of using our new server software rewritten in a modern programming language. This is not the end of the project to enhance the server, infact, it's a new beginning. This long project has seen multiple attempts, the earliest works on it began in late 2018. But with the addition of a new member to our team, @TheWolf who has been working with us since February this year, we've managed to get it to a point we think it is capable of replacing our old server software completely. The project consisted of many stages, and we have a lot of people to thank for their contributions. Including @Seth for leading the charge for the project in the majority of 2019. At that stage, we were trying to convert the server from VB6 to VB.NET, but it ran into a lot of issues. Issues that we learned from and restarted in February 2020, with mainly Wolf and myself working to get it converted from VB6 to C# this time round. Seth also jumped in a couple of times to lend a hand in this new version, being more familiar with the Authentication Server's code base than anyone else. We also got a lot of advice and help from @Robin whom helped us each time the project ran into a dead end. As well as @Suirad for creating a whole application to convert our VB6 binary data into readable JSONs which we then converted to C# binaries format. The Benefits of this Project Immediately, we expect everyone to feel noticeable improvement to the game, less hanging, more smooth combat. But the real reason we needed to move is that VB6 was simply too limited in features, and it's outdated IDE made it hard for us to debug problems like the crashes that were happening with too many players online while hosting events, as it gave us little information to work with. Thanks to this new server software built in Visual Studio/C# we can use state of the art tools to solve these issues as well as continue to optimize the performance to scale better. On top of all of that, there was always the fear that eventually Windows would stop supporting Visual Basic 6 runtime although highly unlikely in the near term, it will down the line happen. So moving to a modern code base means we are future proof. This is just the start.. We are going to continue to optimize the server in radical ways which will bring about better performance! With this fancy new server, it'll be easier than ever to add more on top of it, including new features and revamping old ones. During the time which the server has been the main focus, I've also been working on content updates for when the New Server Software is finally operational, so expect some content updates soon! Wolf is also in the midst of rewriting the Game Client in Unity C# which will then mean that Nin Online will be fully modernized! TL;DR New server software is up now, it was a lot of work, this means Nin is more than 66.6% modernized now. only our client remains. That's in the works. Content updates coming soon. Regards, Ueda
  24. Fixed some missions not resetting objective on death.