Ueda

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Everything posted by Ueda

  1. Fixed Mission requirement chat messages saying mission level requirement is 0-60 instead of eg. 15-20. Fixed NPC given Damage-over-Time (DoT) playing NPC attack sounds. Eg. Snake Poison causing the snake hissing.
  2. Fixed academy tutorials not working.
  3. Village Raiding Point System In each village there's 5 raid points. As a ninja of your village, your goal is to protect these 5 raid points, as well as to destroy enemy ninja village's. These points are spread out around each village. For the time being these Raid points to defend/attack look like Scarecrow targets (Temporarily!) When you destroy an enemy village's raid point, your village gets a +1% XP/Drop Rate boost for the current 2 hour interval. In total, every village has 5, so the highest you could theoretically go is +15% boosts. You also lose 1% for every raid point you lose, but with a maximum of -5%. Type "/raids" or "/raid" in-game to see your current interval bonuses and next reset! Also, the server will automatically announce when it's 15 minutes to the next reset so everyone can prepare. Medical Ninjutsu Mystical Palm Jutsu revives continue to scale with Chakra stat to restore more starting HP of the user whom you revive, while Will of Fire will no longer restore more HP when you revive yourself. Mystical Palm Jutsu also now restores an equivalent amount of CP as HP when you successfully revive a user. Will of Fire also now restores 10% of it's Leaf Ninja user's maximum CP when triggered. Slight damage and stat buff to Old Grandfather's Muramasa Reduced sell price for Old Grandfather's Muramasa Killing Mobs with Summons will now count towards XP and Kill counter for missions. Raiding system kinks fixed including Missing Ninja being able to attack their own raid points. Bug where mobs were becoming unkillable is fixed. Fixed Summons not being able to use damage over time on other NPCs and vice versa. Damage Over Time jutsu on NPCs clear when the caster leaves the map now. Fixed NPC projectile jutsu animations passing through enemies it attacks even though it doesn't pierce.
  4. Slight nerfs to Crystal Fan. Reduced Crystal Fan and Kyuketsuki sell prices. Fixes to Land of Iron content such as Iron Tower kill count for Elite Horned Samurai not increasing!
  5. Added New Lv.50+ Storyline: Land of Iron Arc For more information check this post out Let It Snow 2020 Event Ended
  6. Hey thats a cool idea
  7. Dear Ninja, Embark on a journey to the northern section of the Land of Iron, where you will discover the capital of the land, Iron City. Ruled by a faction of Samurai that are oppressing the people, you will need to earn the trust of a group of rebels barricading the exit of the city and planning their attack! We're starting off 2021 with a new location, the Land of Iron. Arriving in the Nin Online world on 9 January 2021, Saturday. Expect the new location to come with a level 50-60 story arc, like the Land of Toads arc, that includes over a dozen new Quests, as well as new items, weapons, enemies, bosses and more! Hope you guys enjoy it! Regards, Ueda
  8. Added Earth Premium Hairstyle (Created by @Toph)
  9. Added Kaku Protector Available from Cursed Laboratory only
  10. Added White Shirt to Event Prize Shop The most requested shirt color from 2013-2020, you're welcome. Rebalanced Kuraken (Less HP by far) Reduced Kuraken Spawn Rate (hourly)
  11. As of the latest update, Leaf has 1 more! The idea is for each village to be unique, so making everything of worth in the center of the game world is not what we want to do. Each village should have things they have advantages in.
  12. Added new world boss: Dark Monkey King Added new Legendary drop to Dark Monkey King: Adamantine Staff! Adjusted Dark Weasel spawn rate by 10 minutes. Added 22000 XP to Dark Weasel boss kill.
  13. Admin <-> Name familiarity tier list Bonus for being Gold and Silver ninja Penalized for frequent name changes edit: Actually on second look, that's not even accurate. Have fun!
  14. Applaud that this is still going!
  15. Glad my words had a moved you in some way. ASDF crew here too hahah! I have no plans on Nin going anywhere any time soon, but everything will eventually come to an end. Even if the game isn't gone yet, people come and go. I hope that even when Nin is gone, people will stay in touch. It's so much easier to do that then back in those days. I'm also pretty sure I'll keep the Nin official discord running as long as Discord is a thing. That being said, Nin is here to stay, I assure you I have no plans on slowing down development or closing it down in the foreseeable future! Didn't mean to set off any alarms about that. EDIT: I think I've been extra sentimental because I just finished watching Community, and the realization that I have no more new episodes to look forward to is making me feel things I don't want to feel.
  16. Ueda

    Snake Summoning

    It's because you're not a rogue. It'll be that way for the time being.
  17. As Vipe explained, it's to do with the brief moments when people's clients hang due to large textures loading as you they across the map. When the client is frozen it can't move your character and send movement to the server. That causes the difference in movement speed. ie. Nobody is moving faster, a lot of people are moving slower. New client will fix this, no ETAs but we're working on it!
  18. Added new GM command to change a map's PvP Zone temporarily. /zone command for GMs to turn any map into an arena or turn off PvP for awhile. War Zone anywhere!
  19. Thanks for your help with the wiki/fandom this year, and thank you to @Angelik Date for helping with art
  20. It's always nice taking time to look back at a full year of Nin Online running as an actual realized game. As of now, we've had almost 4 years of live service operation since launching Open Beta in May 2017. It feels like such a long time ago now that I actually lose count of how long it's been and have to check announcements to remember. For those who don't know the full history of Nin Online, the game project started development in mid-2013. We had multiple closed and open alpha tests, before finally launching Open Beta in 2017. This recap post is something I try to make time for every year to gather all my thoughts on the state of Nin Online and the state of Nin Online's continued development. Some random "year in numbers" stats This year, we had 10,000+ new registered accounts and 7,478 new forum posts. We localized the game service to Brazilian Portuguese. We added 263 new patch notes... Of all those patch notes, here are some of the highlights of running Nin Online for 2020... Game server recreated in C#, replaces our Visual Basic 6 server operation! Networking replaced from Winsock networking to Mirror. Unique Clan Clothings Improved Idle Animations for player and NPC characters. Village special abilities (buff WoF ) Crazy new crosshairs (rainbow spin woo) Flicker improvements (won't fail to flicker when player's front and back and blocked) First level 50+ content (Blood puppet factory area) Optimized large packets including map packet sizes by 60% Ninja Dodgeball Event 7 new side missions Added signboards in villages for directions and on-screen instructions for aviary and scroll shops New GM event system (the /eventjoin system) Moved stash from Gumi to dedicated UI button Added 43 Gold/Silver exclusive emoticons 5 Chunin Exams, 3 mini-events in the middle of the year, Anniversary Event, Halloween Event & Let it Snow event Added a friggin' gun FINALLY Fixed random DoT / Maplock bug 104 new items (not all released) 28 new mobs & npcs (not all released) 11 new jutsu animations (not all released) Nin Online Podcasts I had a lot of fun on the 4~ Nin Online podcast episodes I did this year, including the one where the new client was shown off! It was nice to talk to everyone we interviewed and hear their stories about the community and experiences in-game. I hope to do more in the future! The year of player contributions I have to say that this year has been a first in the amount of people stepping up to create art or hire people to create art, independent of any direction from myself, for Nin Online. It all began with people learning to do pixel art or getting others to help create clan outfits for their own clans, other clans and eventually entire pieces of content like weapons and Christmas cosmetics. Thank you for everyone who went out of their way to contribute to Nin Online your time and money, and I'm happy to have help! The new server software The importance of the replacement of our old server software to our new C# server... cannot be understated. It's been so nice knowing the server isn't crashing when it reaches 100+ players anymore. With the new server moving to C# also comes the added benefit of a modern development environment which has helped so much in solving bugs like just today fixing the years old bug of people getting damaged by random NPC poison/bleed effects. Without the new server, this wouldn't have been possible. The way our new server handles errors like a boss, not resulting in crashes, has also been something we previously never accounted for but has been so great. Transparency & Optimism for 2021 Honestly, I feel that the second half of 2020 was slower than I would've liked it to be in terms of content updates. Also, I took a long break for the majority of December to play Cyberpunk 2077 and watch Community. :p I have a lot of optimism that things will pick up with the start of the new year, we have work and people lined up to help me in the coming months, including my plans to steal Wolf back from his big game studio job soon. I am excited to start 2021 with some content updates dropping as early as January. On top of that, Nin Online has been performing a lot better than past years financially (thanks to more players stuck at home during the pandemic and the new brazil localization), and with that I'm able to start paying people more to work on Nin, which is going to be a great going forward. Gratitude Finally, I just want to thank the Nin Online team who have really helped me with Nin Online this year. Thank you @TheWolf for working with me throughout the year. Thank you @Kenock for leading the expansion of Nin Online's game service into Brazil, constantly pestering me to work on specific issues and telling me whenever the server crashes. Thank you @Erox for being a big help with support, moderation and running events. Thank you @Serias for actively helping me with art and also moderation. Thank you @Robin for helping with the new server project. Thank you @Seth for his continued assistance despite having a busy year attending school. Thank you @Sezu for joining us again this week and already contributing a bunch of the upcoming content. Thank you @external & @Lucass for helping us moderate discord. EDIT: On one last note, there's something I'd like to say that I forgot to write about when I posted this... In a year like 2020, where myself included, a lot of us were forced to spent a large portion of it cooped up at home, the community has been a nice place to enjoy a social environment with stakes beyond short rounds of finding out who the imposter is, or running through obstacle courses with strangers. Nin Online is a special game, but not just because of what the game is, but what the community has made it become. The Nin Online community is amazing - we have "petty drama" every day, we feel strongly defensive about what they represent, and people have friendships (and pseudo enemies) that go beyond what casual interactions in other games allow you to... because you guys spend months to years in it, interacting with one another, making stories and a history of meaningful events in our collective imaginative world. Nin Online Community is truly something like no other. I have not felt the amount of comradery and stake in a long time, and as much as I try to stay neutral to everything, watching people form their own personas or show their character makes being around the community a very enjoyable experience. In 5 years, I don't know if Nin Online will still be around, it might be. In 10 years, who knows? But the one thing you'll surely remember from your time here are the experiences with people you shared here. People will come and go, nobody can stay entertained on something forever. But during your time in the community, enjoy your share of stories and impart enough for others to remember you. That's what community is about, and on a bigger scale, what life is about. I appreciate what everyone here contributes in their own way as a person to the whole community. Enjoy your petty drama and discord pvps, because it's a privilege to feel such strong emotion about something and because who knows when the next time you'll feel so strongly about anything is, Thank you!
  21. Fixed getting random damage from things like Snake Poison and Damage Over Times (DoTs) caused by NPCs on other maps.