Ueda

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Everything posted by Ueda

  1. Changed Chakra Points cost of summoning Ninken and Snake to the same as other summons at later ranks. Removed Dodgeball Event NPCs as they are no longer necessary and were being abused to escape fights. Removed Knockback from Crystal Fan basic attack. Improved AFK/Botting Check on Tanzaku Slots to first explain the situation before asking question. Fixed bug that allowed for Ieyasu to spawn outside of his bounds. Fixed visual mapping bug on Striped lake. Fixed a missing collision block on "The Forest Exit" map that allowed for tiger mob to spawn out of bounds. Fixed mapping bugs on bottom left of Mist village, including one that allowed for players to wrongfully enter Mist village academy. Fixed broken Mist village Chunin Exam arena entrance allowing non-Mist ninja to enter. Fixed Mist RP Mission NPC information dialogue saying "find 2 other leaf village ninja".
  2. Added AFK/Botting Check on Tanzaku Slots.
  3. Congratulations @Konahri for this being this month's second winner. You've received 10 Ninja Credit. I've also updated the first post with the judging criteria to give a clearer idea of what I'm looking out for!
  4. Fixed Blood Iron Fan being unusable by female ninja.
  5. Thanks for pointing it out @antar86! Maybe I'll write up the future plans...
  6. Updated lots of Land of Water maps with new music by @Erox Added Toitsu Clan Clothing now available in their clan house! Added Sashiba Clan Clothing now available in their clan house! Added Cho Premium Hairstyle by @Lastant
  7. Fixed a recent vulnerability that allowed for speed hacking. Fixed player directions, in the past when you melee attacked, it would turn your character on the server but not on the client. This would cause an issue where your character is visually not facing where it actually was, this would result in your jutsu being fired in the a different direction from where your character was facing. When you attack melee, and it hits your target, you will now face the right direction. Bug that's fixed: https://gyazo.com/ec22ebf471d9099c8f42cb328bd7952e
  8. It's a % increase or decrease in the likeliness those things will drop. For example, a 10% chance thing will drop 1 in 10 times. But with 1% bonus it'll drop 11 in 100 times. 10.1% of the time. Also I really like Yamis capture item idea.
  9. Thanks for all the suggestions everyone! The only way this would be fair is if then Missing Ninja cannot participate in the entire system. Meaning Missing Ninja exit the war entirely. It would make no sense for them to be able to get the benefits of a village war system without the potential downside. Which also means missing ninja will be at a benefit of not losing 5% bonuses, but also not gaining up to 15 or more %.
  10. Sounds like an easily preventable problem. Thanks. Added as 7
  11. We're talking about currently a bonus of up to 15%, and a downside of potentially 5%, with me suggesting increasing the upside further. The only way I could reasonably not try to balance it out without ruining the current level experience is to lower the game's entire XP rate to 95% what it is now, and say that's 0%.
  12. Just wanted to run by some of my ideas to further improve the raiding system in the future and gather feedback so far, because this is a very community driving feature. Right now these are some ideas for potential changes, 1) Increase duration between respawns to 4 hours for more lasting effect of bonuses. 2) Make the raid points disappear after 1 or 2 hours, so that there is some down time. 3) Add more raid points per village, while keeping the negative bonus cap at 5%. This would increase the amount of bonus that a village could potentially gain, while also limiting the amount they can lose. 4) Different tiers of raid points for each village, with ones further from enemies being lower HP, to encourage stealthy ninja business. 5) Add raid points outside of the village at Guarding maps. 6) Raid reward shop similar to event prize shop. 7) Prevent logging out near raid points to log in again later.
  13. I'm already recording how many each player kills, so there is potential for this.
  14. Added new raid point visuals, and increased it's hitbox to 3x3. Raid points now count when summons kill them. Moved critical hit animation to the victim instead of attacker. Prevented blocking summoning toad in Toad village. Moved Takumi Village raid point out of common spar area.
  15. Good observation. I'll look into it.
  16. This topic is making Nin a worse place by existing.
  17. This month's first winner is @Ninja! Congratulations! Don't want to name names, but if you don't provide an image I can crop like this image below, I can't make you the winner!
  18. I like the idea of having more war zones, but I don't think we should go TOO far with it. The same world space you want to PvP on is the same space that lower level players are also going to need to traverse to level up. As much as I love making things difficult and hardcore, there has to be more balance than everyone friendly fire everywhere xD
  19. Pinned as a showcase of what makes a good suggestion
  20. This will be (has been) addressed in the new client