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Everything posted by Ueda
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12 new Furniture items now available in the Basic Furniture stores. New Furniture item added to Event Prize Shop. Added Leaf Village (West) Housing District Has 48 houses of different sizes for players to rent. Similar zones for other villages, including Takumi, coming soon... Fixed exploit where players could use Military Police Force bases to escape PvP encounters. Added failed messages when from different villages try to enter Military Police buildings. Mist Village hospital is now a None Zone.
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Added new Puppet Brigade Coat designed by @Poggy Added a few Single-instance houses to each village. These kinds of houses will have individual entrances and can only be rented by a single player. There will be a second kind of housing which is multi-instance housing, this will take the form of multi-storied buildings with a shared entrance. That kind of housing may either be very cheap or permanently buyable in the future. We are using this rollout to test for issues before introducing more. Added Furniture shops for Leaf, Sand, Mist and Takumi Village. Tip: You can use arrow keys to rotate furniture before placing them down. Added spots around each village where players can place furniture. Warning: If you place a furniture down in the village, the Kage of each village have authority to pick up your item, so work with them to decorate the village, not just litter stuff around.
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Added a missing feature we needed for instanced housing (house exits) Added error message when player tries to promote a Corp member to a role higher than their own. Improved timing to poof animation when a player logs in. Previously, the poof was happening a lot earlier than the character visuals were loading. The animation players exactly when the character is appearing now. Fixed Level up Missions not completing for Missing Ninja. Prevent players from buying an already owned house. Updated /help menu for GMs. Prevent players from transforming into staff. Reverted fix for Tanzaku Slots, it was more bugged.
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Oh for sure, this has always been the plan. It's meant to go deeper.
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Thank you We'll be making Sensory Technique cancel it. We'll be making players unable to turn into Staff. To turn into a box, don't target anyone and use Transformation Technique. There'll be an update tomorrow and the Technique will then turn you into one of 20 random objects, and we can add more as time goes on Could add more ranks, for maybe more objects.
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Haha, glad my presence blessed you in more than one way. Also, fixed the visual bug that was frustrating people.
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Added Transformation feature, transformation jutsu type. Admin FakeLogin Command Admins can now summon offline players for testing/debugging them. Added notification message to players when they are added/removed from corps. Added Transformation Technique. Transformation Manual now available! Important Notice: The transformation technique currently changes your character to visually use the other player's appearance, but will not yet take the player's name. It will soon also allow you to completely impersonate the player. This is going to be both fun and chaotic, part of this is the reason we added the Report System which you can Right-click > Report a player for their actions directly in-game. This will not reveal who the player actually is, but in the report, we will receive the actual identity of the reported player. Added 3 new Event Shop cosmetics! Fixed possible corps panel related crash. Fixed login crash issue for IP related issue. Fixed Corp leader not being able to promote members bug. Fixed Bingo Book not sorting players (actually this time). Fixed Neo-Akatsuki members not being able to use their corp items. Fixed Tanzaku Slots visual bug with 7 appearing wrongly for a split second. Fixed exploit where players were using "Abandoned Lair Sealed Entrance" map to return quickly to own hospital.
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Cool idea! Will consider it
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Okay, done with the forum for now! Some more changes today... 1. Added some more features to the text editor, line breaks like this... 2. Added H1,H2,H3 header buttons which create header text like this... This is a Header 1 This is a Header 2 This is a Header 3 3. Added Troubleshoot page for players (Also these updated buttons on the side menu) 4. Removed Ryo amount displaying on Richest player leaderboard. Just lists the top players without the specific amounts.
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No ? Self explanatory no. We can do a ban event
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Used my graduation scroll and left without a headband :(
Ueda replied to topic's Galodar in Community Help
Helped fix this for you and patched out the bug that caused this issue. Thanks! -
Expand/Contract Chatbox Button There's too much text you need to read in Nin Online and not enough chat box space. We've also gone up a lot in terms of resolution support since Nin Online's UI was done. Back then, 9 lines of chat would fill a large portion of the screen already. For now, we've added a button that expands the chatbox to 20 lines which you can toggle when you need to read more or scroll through logs. Blood Iron Fan +1 STR, 22 -> 25 Base Damage Rebalanced Blood Iron Fan as per player suggestion. Fixed players accidentally able to use Genin & other promotion papers as if it was a consumable item. Fixed chat channel buttons hover animations and sounds.
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Hey there, This sounds like an important problem, do you mind submitting a in-depth bug report with the information we need so we can look into it? https://github.com/HitsparkInteractive/NinOnline/issues/new?assignees=&labels=&template=new-bug-report.md&title= Otherwise, you can also follow the steps and respond here with the log file (if any).
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I believe at this point, people are confusing client side lag vs. server lag. The server has been experiencing some periods where delay is especially bad. We'll look into it on monday.
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Moved this to it's own dedicated discussion thread, will try to do this in the future! Added Emojis, did more optimizations and made mobile navigation possible again.
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Dear Ninja, Over the last couple of days, along with a major engine update that you can learn about in our patch notes, I've been upgrading the forum community software to the latest version of Invision Community. This brought about a bunch of new features for us to use. New Features There's all new Ranks on the forum used to display the seniority of members active in the forum community as well as Badges that are like forum missions. Ranks progress linearly based on content count (Topics, Posts, Status Updates etc.) Badges are earned by completing achievements, or can also be given out manually by Game Masters and Staff in the future for competitions (eg. Winning a Best Dress Contest) As an example, click here to view my Ranks & Badges. Gold & Silver Ninja can continue to upload profile songs. But with even more customization options! You now have the option to upload up to 3 songs that will play back to back. You can also change the accent color of the music player and choose whether or not it auto-plays when people visit your profile. While the new Corporation System replaces Official Organizations in-game and a separate guild system will be added later to replace Player Organizations in-game, we've also added a new way for players to congregate and organize themselves. Introducing the new Clubs system, which comes with a whole host of features that I haven't even explored fully myself. This is a completely forum grouping system for players to subscribe to groups where they can have private group discussions, or disseminate news to everyone. An example of this would be to create a Club for players who like to Spar in a specific location at a specific time, getting this information out there so new members can join your activity. With the new upgrade to Cloud-based player saves in the last update, it is now possible for us to use data online to create cool features like the Leaderboards. We can also display things like Server Blessing status, who blessed it, in the future, all on the web or even on Discord. We will also be able to do cool things like display the player's character on the web some day in the future. For the time being, we've used this to create a real-time web leaderboard that you can access here. There's a lot more small changes such as a new layout for the homepage with news (finally) displaying with it's full content. But these are largely design changes. So last and not least, my favorite part of this forum upgrade... Styling Overhaul I've finally sat down to spend the last 2 days upgrading the forum skin, layouts and stylings to be a lot more professional and modern. The old look served us well over the last 2 years, but it was due for an upgrade, and one to match a lot of the new design language we've established for our branding. There's a lot of care put into making sure the design stayed familiar enough to the old one, while making it look fresh and fixing a lot of the annoyances I had with the last one. I also generally went darker with the site, so that it's a lot more like a dark mode site. As of this moment, it's a little troublesome to maintain two versions of the forum styling, and a lot of the post content to date has been designed for white layouts, so it's in our best interest to keep the content background white. Emoji We now support usage of Web Standard (Twitter Style) Emoji, along with the custom ones we've always had. If you input ":" into the textbox and type, it will bring up suggestions! Optimization I can confirm that Invision Community's latest version is loading quicker than ever. Along with that, I've upgraded some of the underlying web technologies that we use. Nin Online's forum launched in 2013... so we were running on very legacy MySQL settings. As of now, it should start running a lot faster than before. Conclusion I hope the Nin Online forum will remain a nice place for players to have discussions about Nin Online or just chill and meet friends. While it is true that most of our audience is now on Discord, I also think that the permanence of discussions in our forum has it's use case and appeal. We want to keep suggestions for example, on a platform where we can neatly refer, rank and remember them for a long time. Also, every player of Nin Online is automatically a member of the forum, so that's a big plus! We hope you like it. Regards, Ueda To discuss this announcement, click on our discussion thread below.
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Buff Blood Iron Fan - same as 40lvl Fan (Needs Buff)
Ueda replied to question's Etsu in Suggestions (Old)
The descriptions were outdated. Oriental fan was actually 2.5s speed. Blood Iron fan was actually 2.2s speed. I've also given Blood Iron Fan +1 STR and 25 Base Damage to make a more attractive switch over for a player who gets it. Items like Blood Iron Fan need to be designed to not just be completely better, but different and better in some ways. They can't be straight out upgrades. Ultra rares like that should only give a slight advantage as we don't want them to be necessary for high level pvp. -
It's a cool idea, not currently doable with our features though, so would have to be programmed.
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We'll look into how we can improve it.
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