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Everything posted by Ueda
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Fixed AoE Weapon Hitboxes (eg. Adamantine Staff) Fixed some spelling server mistakes. Melee Attacks are no longer hardcoded and then fixed regression in non-weapon melee hitbox caused by this change. Fixed Great Bubble Shark Technique visuals and hitbox (Admin Only) Added in-game shutdown command.
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Added Clamshell Robe for Mist (& Mist Missing) Ninja, now selling in Mist Village Clothing shop. Art by @Fuze thank you! Fixed bug with Blue Furred Armor giving +1 Strength and having wrong description. Renamed "Mist Clothing Shop" to "Mist Village Clothing Shop".
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Mailbox System This isn't activated for player use yet, but we've added a new mailbox feature where we can send items to players when their inventory is full, for events etc. An example of usage for this will be that when players house rent ends, we'll collect their furniture and mail it to them. Other uses would be for debugging players or distributing items for events (eg. Free stat reset day~) This will come a bit later, but we also intend to let players send items to each other for a Ryo (in-game currency) fee/tax. Knockback System Rework Can no longer control knockback directions by changing own direction for projectiles Slight knockback animations so players can track targets better visually. Also optimized and cleaned up the code a lot. I understand that this will rustle some feathers. Although it's a bug fix, players have built a meta game around this bug and fixing it was a decision that I had to take serious consideration about. It was a bug that introduced some level of complexity to combat, but it was also very hard to balance around. We'll have to make some balance changes in the coming days, and we're open to feedback. Added warning when dropping an item in an instanced map Players were thinking they could transfer items in instanced maps. Added new feature to our universal control prompts (Esc to cancel). Added text wrapping to new UI system, used for improving text rendering on confirmation prompts for now. (Admin only) Dummy logged in players now can be attacked (Admin only) Added command for us to broadcast messages to specific villages Fixed Projectile Max Range rendering (they were disappearing too late). Fixed players being unable to Right click -> Report concealed ninja. Fixed world maps in village displaying general world map rather than village specific maps. Fixed players getting stuck when using a buff (eg. Substitution Technique) right after changing maps. Fixed 2 misc. obscure client crashes due to null values. Fixed players being able to get knocked back into player house walls and solid furniture.
- 788 replies
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- 23
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Suggestion: Correcting Teleportation and Exile Abuseable Features
Ueda replied to question's Shang Chi in Suggestions (Old)
We will be adding a cooldown to exile/pardoning and we'll be preventing the houses from kicking players back to hospitals, it'll return them to the entrance they entered from soon. -
This is allowed within the confines of their limited powers (unfortunately). There is a way to fight back, that's by becoming a Missing Ninja. Also, if they exile people for no reason, they lose out naturally by thinning their ranks. (Unfortunately) is used because this is a side effect of giving players the ability to get into positions of power that allow them the freedom to affect the gameplay of others. While it sucks that it exists, it also sucks if it doesn't.
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We're focusing on making sure the Housing system is as stable and battle-tested as possible before further extending it. This is a cool idea, we were thinking of doing a generic storage. But I think a piggy bank would be cute too.
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Creating entire masteries for 1 player at a time is totally not feasible (at least not at the moment) for us.
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We'll probably add daily login stuff eventually. I don't think it's something we should focus on right now though. Thanks for the suggestion!
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This belongs in the issue tracker
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This belongs on our issue tracker
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I also said to suggestions temporary solutions. We can do 2. Any suggestions on what it would be?
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https://docs.google.com/document/d/1-wwBCX4FdMBHCF5joQkczvBR1N1hx_Xjynyc2Clt2BQ/edit?usp=sharing Made a Docs
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It'll take awhile as it's we've got a bit more priorities at the moment. We'll be moving in completely in-game with added features like Organization Levels etc. so when it is back it'll be back better. If you have temporary measure suggestions we can consider it.
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Sorry, it doesn't really matter what anyone thinks about oAuth logins. This is what we'll be using simply because "OAuth 2.0 is the industry-standard protocol for authorization." It's more secure, allows players to use 2FA, allows players to use password managers through their web browsers if they want and doesn't require anyone to remember passwords. It also allows us to continue to add Social Media login integrations without any added development costs.
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Bandits Corporation Temporary alliance corporation for Missing Ninja. Can have up to 300 members. Mainly for PvP purposes. This will need to be balanced in time, and will eventually be worked out in favor of the a new player Organization system. Fixed bug that's been happening occasionally where players get stuck running "Events". Most often noticed/manifested as players getting stuck in Death Map/Screen with the Sage. Leader roles cannot promote players in their corps past their own role/rank in the corp. eg. Sub-leader role will not be able to set someone to leader Fixed a IP related login issue, may have caused a crash on server select. Fixed the following graphical/visual errors: Large Snake (Extra Black Pixels/Cut off) Scarabs (Extra white pixels) Closed Eye Style (Missing eyes when sitting) Nuo Mask (Flies off face when breathing)
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New Confirmation Prompt / Alert Box system with new UI system. For adding confirmation windows where players can confirm their decisions eg. /abandonhouse now will warn player the first about the repercussions of their actions. Rebalanced Jakuma 90 Base Damage -> 55 Base Damage Rebalanced Yamazaru 90 Base Damage -> 55 Base Damage 120 Str Requirement -> 140 Str Requirement Adamantine Sword 90 Base Damage -> 60 Base Damage These were never intended to be balanced that way. It seems there might've been saving or human error at some point. But clearly these three swords were not supposed to have the same damage, being of different rarity, different attack speeds, different levels. Smoother (Framerate Independent) NPC Movement Smoother (Framerate Independent) Clones Movement Smoother (Framerate Independent) Projectile Animations Fixed 2 crashes reported by @Jiroubou Fixed Events (Interactive NPC) Movement Fixed Furniture (Chairs) render order, when sitting on it. Fixed /abandonhouse
- 788 replies
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- 10
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Added 3 new Generic Furniture Added 5 new Sand Furniture These can be used by anyone, but are only bought in the Sand village. Fixed larger furniture positions Smoother water & grass animations Increased maximum amount of shops we can have.
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I don't think I'll be adding a Housing District for Tanzaku and villages that aren't Ninja Villages just because I don't think there'll be much popularity for it. But I'll be making some of the buildings in Asoki, Tanzaku Quarter etc. main map rentable.
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I saw your character logged in, not sure if you were there, but I just kicked you off the server incase.
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Added Takumi Village (South) Housing District Has 46 houses of different sizes for players to rent. Similar zone for Mist coming soon!
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I don't want to break your heart but Akio is a guy o.o
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Added Sand Village (East) Housing District Has 52 houses of different sizes for players to rent. Similar zones for other villages, including Takumi, coming soon...
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Throughout the years we've had a lot of minor issues that have piled up that we haven't had the time to go through and solve. We finally have a bit more time on our hands now so we'd like to get to fixing these small annoyances before they pile up too much. We'd like if you guys could help compile lists. Map music issues We need a list of maps with odd music choices eg. Leaf village interior with sand village music We also need a list of maps without music at all. Paperdoll Graphics Issues Eg. When you wear the Nuo Mask item, on the right pose, when breathing the mask flies off the frame for a split second. If we could have a compiled list with all of them in a shared google doc, we can get to all of them at once in a few days. Would greatly appreciate the help!
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For moderation purposes, it's best that players are able to track who a player is previously for reports. It's saves us a lot of effort on the moderation end. The reason the old forum didn't display it was a bug we had to contend with because we hadn't updated the forum software in years.