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Showing content with the highest reputation on 08/12/2024 in all areas

  1. Nin Online / Ninja Way Description: Nin Online, but with these additions. Features (Not Optional, Ninja Way's superior exceptionalism isn't optional) PVE gets fully reworked - monsters get better AI and monster fighting/farming looks more like an ARPG (PoE, Diablo, Lost Ark, etc). PVE activities become more rewarding; rewarding daily tasks and weekly bosses become a thing. Mounts become more practical to minimize the annoyance of out-of-combat stamina without the exploitable problems of removing stamina when you're not in combat. Equipment and/or other forms of character progression are added to the game and attached to PVE content, there's no good reason to play Nin comparatively to other games once you're over level 50 unless you really really like the PVP. Continued character progression is necessary for this game to thrive. An in-game auction house-style market gets implemented. Lots and lots of repeatable daily tasks and quests as well as life skilling, crafting, etc, that uses every enemy's creature products make a lively marketplace and economy that every MMORPG has. Madara's gunbai becomes a cosmetic for everyone to use, maybe a very rare drop from one of the aforementioned weekly bosses. These would probably make Nin the best Naruto-inspired MMORPG.
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  2. Nin Online but with changes SMALL CHANGES Summon Name It may not be that important but it would add more fun to the game if you could name your summon, of course the bad names should be censored just like in game chat Repair arc 40 Out of all arcs, arc 40 is the worst when it comes to xp. It's very beautiful arc when it comes to story and characters but XP rewards are making it not so fun to play. I would just change the xp rewards for higher as arc itself is very good MEDIUM CHANGES Stamina Cool feature also would be higher stamina cap or pills/jutus that would add effect that stamina is higher for some time for example Pills that make stamina X2 for 5-10 minutes Clan Abilities I think it would add more sense to picking a clan than just few cosmetics (some clans even have just one). It would add also more fun to the spars, and I think it would be cool feature if we could have uniques abilities for different clans BIG CHANGES Higher Level Cap I think lot of people think it will never happen or it's not planned in near future but if we could have level cap raised it would encourage more old players to come back to the game and have fun. I don't think about very high amount but if we could go from 60 to even 70 it would be fun Cooking + Vegetables/Meat Something for people who like to relax at game or just maxed out their characters. Vegetables I think of something like shop where they would sell different vegetables that you could eat for relaxing or for cooking. Also a feature that if someone have a home he could buy a vegetable flowerpot that would give 1 random vegetable once a hour. It would also be cool for it to be sellable to npcs Meat It would be just another drop from mobs. I don't think we need different types, one type of meat from mobs like wolfs, tigers, bears, hawks, boars and foxes would be cool for cooking and it would be nice for it to be also sellable to npcs Cooking Cooking would be very fun feature, like we would have to have a ingredients for each meal and we would have a cooking mini game (maybe like in fishing). Also if different meals have different buffs like +5% chakra for few minutes or other stat buffs. And please make meals sellable to NPC at least for price that would give back money you would have to spend on ingredients. For example we could made dish from fishes, potatoes and some other vegetables Crafting It would be very cool change especially for old players, but also help for new players to gain some money. Crafting would be a change that would allow people to spend some time in game in different way than AFK. We could use already added woodcutting and add mining different minerals for example iron, stone, we could also use materials already in the game like cotton, dry herbs. Players would be able to craft items like shurikens, kunais and senbons in their inventory. It would be also a skill that we can level up like fishing and higher levels would allow us to craft more stuff like basic weapons (wooden katana, broad sword, kunai dagger, butcher sword), and at highest level we could craft basic pills from dryed herbs and cotton, and few furniture's like chair and table that would need to be crafted at crafting tables etc. It would be very cool change to the game that would help players gain some ryo more efficiently and higher level players to stay in the game longer. It would also mean that game would have to add more stuff like pickaxe, crafting table for more advanced things, and also minerals and resources around the map, like coal and stone on the way to tanzaku, iron and other minerals in the chilly pass and other arc 40 areas, and land of iron so everyone can get some
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  3. Nin Online / Features (Optional) There's advanced masteries Cloud village added and let me explain why, people are always saying the game doesn't need this and that but why not? what if it lures more players back into the game? could be good in a business sense and for people who have always wanted to play there? the reasoning as to not having enough players isn't valid #add CLOUD Changes (Optional) Stamina Tweaked to scale better or possibly unlimited stamina when outside of PVP. Kraken boss having small islands on the map and less health making it more farm-able and droprate adjusted with it since farming it will be less of a hassle!
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