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Showing content with the highest reputation on 09/22/2023 in all areas

  1. Improvements to sorting of winners for tournament leaderboard It was previously only sorted by Tournament Wins. When it was a tie, it was sorting randomly. Now it's sorting by Tournament Wins and then secondarily, Match wins. I still want to prioritize Tournament Wins so as to not make smaller tournaments not worth much. Added an option to outright ban specific items and jutsu from tournaments Previously this was a pretty hacky conditional check to see if the item/jutsu belonged to a corp or had a high index. Now we can be more selective. As a result, some things that were previously unequipped like Akatsuki or ANBU clothes that didn't have stats will now be wearable during tournaments. Raid Points now affect Village Scores Obtaining Raid Points now contribute towards Village's Economy and Manpower Scores, losing Raid Points negatively contributes to your Village's Economy and Manpower Scores Tournament messages are less obstructive now, no longer showing on screen, only in textbox Now that the UI/HUD shows everything you need to know, it's no longer important to show it on screen Tournament notifications with "Join" button now display again Tournament notifications timing also increased to 20 seconds up from 10. Do note you can also go into your Alerts menu to check older notifications. Other bug fixes/improvements Leaderboards now show up to 30 players Added Tournament Leaderboards in each arena Fixed Kage/Council Members not being able to clean up Furniture in village maps Raid Info HUD sizing fixed, could sometimes be cut off Raid Info HUD now has a hover effect similar to MissionTracker Fixed Intel and Manpower scores not being affected Fixed messenger hawk message having an extra spacing Fixed GMs not being able to trade event coupons Fixed a client issue where holding down pick up item was spamming checking to pick up Furniture Fixed Leaderboard All-time Statistics not updating Fixed Inventory, Shop and Trade slots allignment (regression in last update) (Admin Only) Fixed Non-Daily Mission Filter in Mission Editor Added Log File size display, Map Cache folder size display to Settings Menu Added Button to easily access and clear Log File to Settings Menu Fixes to Friends coming online messages sometimes showing ex-friends Banned Items and Jutsu are now displayed on the Tournament Bracket UI (Tab) Enforce Banned Items from the start of rounds (Hopefully) Jutsu should not be able to have casts started until Match countdown ends (Hopefully) If a tournament teammate leaves, the entire team will not be disqualified, unless team is dead (Admin Only) Fixed copy and pasting event commands also pasting entire events by accident (GMs/Admins) Added "Add Player" and "Remove Player" buttons in Tournament Hosting Menu (adds targetted players easily) World Map Feature rework (+ World Map Editor) I've reworked the World Map system completely. It's been one of last UI elements that needed a severe rework. New players will now have a much easier time locating quests and locations in general in the future. It comes with a fancy editor for us to make maps. It also supports maps for separate locations, the toad mountain area, indoor locations. etc. We're still working on the actual map though! (On the backend side) World maps are now our first list based data type instead of using fixed arrays. Tournaments Leaderboards Pages All players who participate in tournaments are now visible on the leaderboards, leaderboards are sorted into pages. Other changes Texture dictionaries now support subdirectories Toad Arc now has a proper map New version (v4.5.4) has been released with an update to the World Map After @Erox completed filling up the world map, I realized the world map really needed to be bigger. In order to encompass this, I've added dragging to large world maps. Also, Admins/GMs can now double click on the icons on maps to teleport to those locations. v4.5.5 has been released with another update to world maps World maps now have lines to show the direction of the linked maps, making it a lot clearer. (Admins) Improvements to Editor v4.5.5b is out with the following changes Testing improved weather effects for rain/storm Also improved regular walk animation for NPCs Fixes to Localization (regression in recent versions) Minimap Keycode no longer triggers while typing in chat Toggling fullscreen shortcut (Alt+Enter) no longer triggers login on Login Screen Fixed Quick Screenshot Keybind defaulting to Backslash instead of F12 Improvements to Footsteps SFX (Added some pitch variation to sound less repetitive) (Admin) Fixes to Map Properties Boot Map Input boxes (Admin) Fixes to deleting World Maps causing crash in some cases Major server hanging issue solved Fixed the issue where removing an online corp member would hang the entire server until the player logs out. Added a flying animation option for NPCs/Mobs This means creatures like birds, hawks, insects will now flap their wings properly. Before (Beefore) After Added a Keybind for PvP Toggle By default it's set to P Other changes Improved rain splash animation to not spawn in walls/blocked tiles Fixed mailbox item amounts rendering A hotfix for Bubble Clone Technique (Exploding NPCs) not triggering properly when attacked from downwards direction has been pushed live. Medcorp Jutsu Changes Name: Hundred Healings Mark > Hundred Healings Orb Description: A medical technique that allows the user to collect chakra and concentrates it into an Orb which amplifies the power of their techniques by 12%. Visual: changed from the purple aura to a blue orb that floats next to the player. Neo Akatsuki Changes Visual: Changed the Red Aura to the Purple Aura (It seems more menacing, also give me room to work on something else which is TBA). Kage Clothing General: The colored version of each set is now locked to the "Kage" Rank and of course the respective Village, this is so the active Kage can stand out among the crowd (Unless of course someone transforms into them) (Note: Due to the hierarchy in the class editor missing nin are still able to wear the colored versions of the kage clothing, theres nothing i can do to fix this.) The Ambassador: An NPC has shown up in Takumi seeking former leaders (Ex Kage), if you have the original Kage drip and still want to wear it you can get a version of the original from him. Puppet Brigade Changes Member limit increased from 10 to 12 Medcorp Jutsu Changes This isnt so much a change but a grammar fix, the jutsu has always been useable by Special Jonin but the text said "Must be Chunin or Higher to use", it has been changed to "Must be a Ranked Ninja to use" to avoid any confusion Added 3 new Headband/Forehead Protector Styles! Backwards Bandana Protector (All Villages) Single Horned Forehead Protector (Mist) Double Horned Forehead Protector (Mist) Kage Requested Title - Unit Leader This will be given to leaders of official Corps (MPFs and Medic Corp will retain their separate titles) Added new Rare item "Spotted Arm Sleeves" to Alpha Snow Leopard drop table Added new Hokage, Kazekage and Mizukage Cloaks Can only be worn by current reigning leaders, and can no longer be equipped after their term. Added new Premium Hairstyle - Bolt Premium Hairstyle Added new Premium Hairstyle - Minerva Premium Hairstyle New Premium Hairstyle - Nobara Hairstyle Added a new hairstyle by a player named Minerva! Thank you, we need more female hairstyles (we have twice as many male ones) It's now available in the Cash Shop
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  2. Something that I see time and time again posted by many players is, "Mist is dead due to the boat ride." I would like to disagree with this statement. I think that if you cannot handle waiting three minutes, (yes; three minutes because it used to be five), you are a chicken. I think you do not deserve to play in Mist. I think what actually is happening is that you're chickening out of waiting a three minute ride that you pay for and it's the most contradictory hypocritical argument I've ever seen Nin players make. Unfortunately, even I am guilty of this; until I woke up and realized that it simply doesn't make sense to complain about the boat ride when we have an eight minute battle injury debuff that directly halves our stats and arguably actually does make the game unplayable compared to a three minute ride that gives you tools, blanks, and fish. You not only make the ryo back, but you're in a completely safe zone that you have definitely abused in the past in order to escape 10 player zergs. The boat ride isn't your enemy, you're your own enemy. On top of that, by the time you run all the way to the boat, and by the time you get off the boat your battle injuries should be done or at least on 30-100 depending on how fast you move. The boat ride is a highly underappreciated mechanic that has saved YOUR life and mine more than once. So why hate on it? I don't think missing blessing time is an excuse; given that a lot of you miss blessings all day every day whenever you're not on Nin Online. Even if you were to run from Tanzaku to Sand or Takumi, or even from Leaf to Takumi it's the same exact amount of time as running from Mist to Asoki via Kraken. If you can't handle the Mist Boat, you have a poor work ethic and you're a chicken. Simple. It's time to stop complaining and start playing, and if you think the Boat Ride is too tough you're a chicken.
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  3. Lowkey I was trying to bait players into maining Mist using the "You're not tough enough" method.
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  4. Server Live Properties System Used by Admins to be able to set server specific variables like what animations play when certain actions occur. Eg. Resting animation. Also has tons of settings like increasing/decreasing daily missions and Ninja Time Speed. Just moving a lot of hard coded variables to Nin Online to make it more flexible. RP Live Properties System This is used for GMs to set RP variables like whom is Kage, Council Members, Clan Leaders from in-game. Improved Noticeboard Notice board now displays Kage, Council Members and Clan Leaders Council Member Improvements Council Members are no longer just a title. They now will have all the same rights as a Kage, so they can stand in for the Kage. As the role of the Kage will increase in the future to manage more things that council members won't, there will be a difference once again. Clan Leaders Clans can now have leaders set by GMs for RP purposes. For now, the only benefit to a Clan Leader is managing furniture within the Clan house. Eventually, this will increase. Messenger Hawks now available for sale in each Aviary Allows players to send Village Broadcasts and even Global Messages for a price. You can only carry 5 of each at a time, so make sure to use them sparingly. Messenger Hawks allow you to send village messages up to 80 characters. Great Messenger Hawks allow you to send village or global messages up to 120 characters. Signboard Furniture There's been two new signboard items added to the Furniture shop that allow you to place signs with words written on them in your house, or around the village. I'm eventually going to also make it so you can decorate outside your houses! Animations for Blanks Enchanting These animations also appear for the people around you, so you know when your friend is having a bad rng day and can comfort them. Animations for Faming and Defaming others This appears above the famer and famee to make things more apparent. Storages Improvements Added Right-click menu to Storages and Drag and Drop capabilities to match Shops, Trades and Inventory (WIP) New Village Score System It's on the way to becoming a proper, complete feature. It's got proper editor integration and doesn't rely on the our event system. It currently displays on the noticeboard. It'll soon play a much bigger role in in-game political systems. The old score system will soon be deprecated. The old village score system was hackily placed together with existing in-game features at the time. It relied on giving items to players when they complete quests and then having an event in each Mission Assignment desk that would check for players with those items, remove them, and add them to a variable. Continuing working on Auto Chunin Exams Changes includes handling more edge cases. GM Panel having Ryo cost setting and added a Questions setup section for RP Panel for Council and Kage to set up questions that will appear in Theory Exam. Improved UIs for Quiz. Tournament Schedule, Ranking & Leaderboard You can now view tournaments scheduled, your total tournament stats, monthly stats, leaderboards and a "Hall of Fame" from the noticeboards in each village. Tournament Winner Monthly Reward On top of being added to the Hall of Fame, you will receive a mail with a reward for being the top ninja each month! This might be expanded later to include more prizes and participation awards. Item Cooldowns now visble in Inventory It was previously only visible in the Hotbar, which could cause confusion. Item Cooldowns now persist after logout Previously, relogging in would reset item cooldowns. Item cooldowns were added hackily in the early days. It's been done properly now. Unzipped Leaf Flak Jacket added to Chunin Shop Unzipped Sand Flak Jacket added to Chunin Shop Art by @Hoseki (Backend) Cleaned up Item Types We used to have 30 types of items and it was getting messy. Blessings, Hair Styles, Dyes were their own item types for example. They've been streamlined to just be consumables. (Admin/Dev) Improved our Variables/Switches system It's now all stored in MongoDB, was previously stored in .ini files. Now supports flagging Variables to be reset daily, reset on death or to retain past character resets. Fixed keyboard input bug Fix the year long bug where Keyboard inputs are missed sometimes when chatting or typing into UI. Fixed double click sometimes triggering wrongly (Admin/Devs) Improvements to Event Editor Fixed position of shop window only loading for first shop on client launch Fixed bug where responding to NPC Dialogues too quickly can get your stuck Improved map loading responsiveness Improved/fixed map loading speeds Improved UI code when it comes to focusing on UI stopping movement/inputs Map Editor Improvements Smoother Day/Night Cycle Fixed Inventory window sizing Improved server start times greatly Cancel transformation jutsu when fishing Fixed akatsuki cave and corp hideouts being broken Fixed some Corp Maps not working Fixed Kage/Council Permission issues with RP Panel and accessing corp maps Fixed Item Collection Mission Trackers being buggy Allow interacting with furniture while sitting on chairs (Admin Only) Fixes to Mission Editor Cleaned up our server packets Improved positioning for Amount Input boxes Server now makes sure players are saved even when admins shut down on very very short notice (was a potential exploit) For blessings, times blessed message now doesn't appear on screen, just the first message. The blessing amount appears in chatbox. Fixed issue with faming Fixed Noticeboard not launching on login Fixed Tournament HUD/UIs (regression in last update) (Admin Only) Editors Improvements (Admin Only) Show Custom Script Name when selecting Custom Scripts
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