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Showing content with the highest reputation on 12/28/2022 in all areas

  1. There are many missions that the average player will deem not worth their time or too difficult to complete. Some examples being the samurai drink, danger dango, abandoned lair, blood puppets, etc. Since the player has the option to give up a mission for a chance of getting a better/easier one or to find other ways to spend their time it lessens the amount of time spent traveling or grinding a goal. I am well aware that there are players who exist that will do these missions despite having the ability to abandon, however there exists a sizable chunk who will choose to skip them. Some players will take the easy route to min/max their progress by farming alts or asking other players to sell kills/bounty in an effort to get to the higher levels they are striving for. Since these players are removed from the pool, other players have less targets to fight for their missions which can result in them feeling that their only choice is to find players on the bounty book and buy their bounty/ask for kills. As controversial as it is, I believe that players should not be able to freely give up on a mission without some sort of drawback, to incentivize them into spending time on all 4 of their daily missions. Some solutions I have thought of are adding a timer after abandoning a mission before allowing them to choose a new one or giving a player all 4 daily missions at once per day but removing their ability to abandon any of them. This post is not meant to look at the people who have remained in the community but to consider the vast amount who have tried the game and left soon after. The intention of a mission like village's most wanted is to create activity in the danger zones yet players are more likely to take the route of browsing the bounty book like a catalog and trying to find a seller. With a change like this, those players will still exist but players who want to actually go out and hunt will have a higher probability of finding someone trying to complete a more difficult mission. Danger zones are an ecosystem and there always has to be someone at the bottom of the food chain. Without them, the rest of the ecosystem will suffer. I am posting this because I believe it is an interesting discussion to look into, I hope people can keep an open mind when thinking about it.
    1 point
  2. That is tuff for they new players, second time he has mentioned it to me. Man can't afford to use his first jutsu wind intellect jutsu because they cost shurikens. Maybe it shouldn't? Don't really know what to say because this didn't and doesn't affect me that much eve as wind myself. What do yall think?
    1 point
  3. umm i have a few ideas for both Int Path: Zesshi Nensan (Fanged Tongue Acid) Description: A very corrosive acid which is expelled from the mouth. It is capable of being projected far distances, with the strength to even dissolve rocks. However, being as acidic as it is, it must be spat very cautiously from the mouth, making it a very slow attack that will not succeed unless your opponent's speed is hindered. Satsugaite no Jutsu (Killing Hands Technique) Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of killing chakra, which is the complete opposite of the Chiyute no Jutsu (Healing Hands Technique). Through concentrating their chakra in a manner opposing the Chiyute, instead of rebuilding and restoring another person's cells, this jutsu intends to destroy and unravel another person's cells. Chuusuusei Shikeikiden (Central Nervous System Electrical Shock) Description: A Ninjutsu technique where the ninja turns their chakra into an electrical pulse which is transmitted into an enemy's body by striking the base of their neck. The electrical impulse travels up their brain stem and disrupts the flow of electricity in the nervous system. The brain cannot work like this, thus all communication between the brain and body are confused, causing a person to move their arm when they should be moving their leg, and generally debilitating them. Only an unusually skilled ninja would be able to overcome such a handicap. Chakra Path: Chiyute No Jutsu: Ichidanto (Healing Hands Technique: Major) Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. With this level of technique, a Jounin has reached the end of what can be accomplished without the aid of a hospital. All but the most critical injuries can be healed and in some cases even injuries that would otherwise lead to a swift death can be reduced just enough to transport the patient to a hospital. Ninja Kigusuri Souzou (Ninja Medicine Creation) Description: Ever wonder who exactly makes something like a soldier pill or a blood replenishment pill? The answer is a medical-nin with extremely advanced knowledge of how to make medicine. With this skill a medical-nin is able to create beneficial tools for allies and team mates using naturally occurring substances. Most medicines are closely guarded secrets in villages and in some cases they are only passed down directly from master to student. Unlike normal medicine creation, this technique is not possible ‘in the field’ and requires a medical-nin to at least set up a makeshift medicine lab in order to create the desired medicine. Healing Seal this jutsu will place a mark on an ally or yourself upon casting it when your health or the allies health falls below 40-50% it activates a Cellular regeneration or a heal similar to it (as for the ninjas thinking this may be oped it has a downside so don't get your panties in a bunch) for each ninja you give the seal to you loose the portion of your chakra until the time for the seal has passed say for example it takes 90-100 chakra every use you won't be able to get your full chakra points back until the seal timer has ended or it was activated and completed it's task
    1 point
  4. same case with intmed where the level 10 jutsu feels rough but in the endgame both Psenbon and Wind Shuri are great jutsu. think the true solution instead of changing wind shuri to cost no tools which would end up nerfing it would be to give a small amount of cash to lowbies during academy/level 10 arcs
    1 point
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