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Showing content with the highest reputation on 12/21/2022 in all areas

  1. You couldn't pay me to do half of these bogus missions. If I can't toss them I'm not playing this game.
    1 point
  2. Many of those examples are what I mean by players giving up at the first sign of adversity. #2 is something that is mostly a problem with the sand village which can be attributed to their only entrance being 5 tiles wide and right behind their casual hangout spot. The rest of the issues you bring up could be counteracted with gaining all 4 dailies at once, being able to progress through multiple at the same time. For example, if you are grinding snakes to clear the lair and defeat someone who tries to gank, you can progress on waging war by defeating them. For the issue of duplicates, there could simply be a system in place to prevent someone from gaining a mission they already have to complete. Also, I agree that some missions exp rewards do not match the effort to complete them. Such as samurai drink/danger dangos which are essentially stolen documents for lowbies. These are additional issues that should be looked at and tweaked.
    1 point
  3. Although the suggestion might make some players do all four daily but a large number of players will be affected badly by it. Dailys are fun but sometimes you don't have the time or simply can't do a mission because of some other factors. These are some scenarios that can happen after a change like this: Chakra med getting a farming mission but is not able to abandon it or has to wait for his friend to come online. A new lowbie player gets a spy mission in a village but that village guards its entrance with a group of level 60 players that the new player cannot pass through whatever he does. Getting guard duty when you don't have that much time to play. Getting spa mission which gives low exp as a high-level rogue. Getting the same mission twice (Example: Getting blood puppet and then getting blood puppet again) Getting waging war at a dead time zone where no one is online and being forced to kill lowbies in the farming area again and again to complete it. A new player gets a mission he doesn't understand or can't complete but is not able to abandon it. (Example: Getting finding the cat mission but not able to complete it) The idea overall is good but you will first need to change a lot of missions and buff the exp they gave to make them worthwhile to do. also, abandoning the mission is a really helpful feature for new players who are still learning how to play.
    1 point
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