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Showing content with the highest reputation on 09/04/2022 in all areas
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1 point
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Hard to tell. Since leveling was made more time consuming we're not getting new players to stick around. Right now this game only benefits old players who play alts and have entire 8 hour periods of time to play the game on multiple accounts. Only new players are punished for dying because they can't afford to reduce BI without throwing away money for kunai/shuriken.1 point
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Part 1 of Death Rework This is the first part of a major rework of how Fainting (aka. Death) is handled in Nin Online. We have a few more patches to go to make this better. Including adding using your houses as an option to get shorter Battle Injuries for free. Hospitalization Plans The first update brings Hospitalization Plans, which is a way to use Ryo to shorten Battle Injuries status. The price of Hospitalization increases with Level. It is extremely affordable for beginners and extremely expensive for anyone past around level 30. This is to help make leveling up a lot less painful when you die to higher level players in the early game, and a very last resort kind of feature to use once you're at a higher level if you really must be back at full strength immediately. Added more game guide pictures and information (Admin/GMs) Special login animation made and requested by Erox Refactored Buff Timing code to now be more accurate and possibly fix bug that may have occurred in rare occasions Refactored code that handles hot swapping resolutions and window modes It reinitializes a lot faster now 2022-07-13 21-02-17.mp4 Fixed fullscreen/window mode hot swapping being broken (Regression from last update) Fixed hot swapping resolution sizes (Regression from last update) Fixed the following misc. reported issues1 point
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Trade Requests can now be accepted as long as you are on the same map Previously, you were required to stand next to the person who sent the request. This could get confusing because you wouldn't be able to accept it again when it failed. Now you still need to stand next to the person to send the request, but you can accept it from any position on the same map. Increased Daily Missions to 4 per day We are going to rework missions to be shorter, give slightly less XP but increase how many you can do. This is so you don't end up doing the same thing for too long. Added Daily Mission Counter in Mission Log Now will show above your mission list "Daily Missions Completed: X/4" Added feature to make items drop on death only in arenas, and not drop in arenas We can stop having people drop Corp items when they join tournaments. Added small Pickup animation to show an "attempt" to pick up items Items will do a small hop when you press the Pick Up key on them, to show some feedback, that something is indeed happening. Hover Map Items (Drops) for Item Name and Item Owner Use your mouse to hover items dropped by players and mobs to see who has the ownership/priority of the item or who dropped it, as well as the item name. Lots of improvements to ESC to close windows We now don't close windows like inventory when you press ESC key to close Alert Boxes / Confirmation Prompts. We also only close the focused window (like Friends window) versus closing all of them. Moved HP Bars & certain Animations to render above Day/night HP Bars would be covered by the cloak of midnight and you would need to squint hard to see it. Certain Animations like "Mission Complete" would be hard to see at night, this has been improved. Fixed Mobs Spells attacking other Mobs Fixed Summons being able to attack Friendly NPCs Fixed Alert Box sizing being extremely thin Optimizations to weather Fixed Resizing Window (Regression in last update) Fixed a potential crash with removing two friends at quick succession1 point
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Experimental (XBR) Upscaler Option This is definitely something that is going to be something only some people will like, so it's listed as an experimental option. Nin Online was always designed to be a pixel art game, and using this will actually look a bit of detail, but it'll give the game a more 'modern' look to some. Added Option to Prevent Items from being mailed This is so we can prevent mailing certain quest/mission items. Compromised Documents can no longer be mailed0 points
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