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Showing content with the highest reputation on 07/06/2022 in all areas

  1. Important Notice In the latest update, we planned to launch a rework to HP Regeneration, this included making it so it was no longer linked to Chakra. Instead, it became a flat 30 seconds, but food items (with cast times) would get rid of that time completely. But unfortunately, the feature is incomplete at the moment and we failed to launch it. We'll try to get it out tomorrow, but for the time being Regen is back to 30s, same as it was before the HP Regen change a few months ago. Also, sitting down and laying down on beds will speed up the horizon of the "Rested" state where you can regenerate health. This includes player furniture. I'm sorry for the inconvenience, Medics going to be more useful for today! Mission Tracker now saves between game launches This is a client-side save, if you change between PCs, it will not transfer over. I think this is it for the mission tracker for now. Nin Online In-game Guidebook (Work In Progress) On the ESC Menu, there is now a button that opens the "Game Guide". You also will be informed that you can open a relevant article based on where you are in your leveling journey sometimes. Added support for loading GIFs into Nin Online UI For now this was added for the Guidebook UI, but who knows what we'll need it for in the future. Maybe Jutsu/Mastery previews?! "Learn More" type notifications & more kinds of notifications Added support for a new kind of notification response and new icons for different kinds of notifications. For example, Mail notifications now have a mail/letter/envelope icon on it. Notifications when you reach level 10 You will also get a notification when you reach level 10 that your stats have been reset and another informing you that you can get your first mastery. Pressing "Learn More" will bring you to your Ninja Menu and the guide book entry of Masteries respectively. Improved UI styling Most importantly, removed the ugly brown tint on the inner frames Fixed Mobs spawning in wall on Iron City, West Desert Valley, Sand Hive Grounds Fixed some major bugs with mission tracker and mission log that could cause Missions to wrongfully add twice or wrong mission to disappear Removed repeated, not working Emoticons from Emoticon Menu (when there was multiple /commands that called it)
    3 points
  2. For lowbies? This game is filled with the type of toxic people and tryhards that can break a grown art man's mental health. This is the "hardcore pvp" game mechanic. Old players quit because more and more tryhards fill the game with the toxic mindset, player retention is at all-time low because the game is focused on PvP right now.
    1 point
  3. Bit of a vicious cycle, I was nice when I started and didn't mind dying in a PvP game but after the 5th time some clown kills you and types 'L' you start waiting on the day you can return the favor. Leaf jumping out with 6 50+ every time for a lowbie is part of it, Sand not letting literally any lowbie through GD without tax or dying is another (Mist dead so who cares). On the other hand, it forces you to learn the game. As a lowbie I learned how to sneak through villages, how to wait at the top of spiders as the response team of 6 leafies came hunting for me then slip by, I learned shortcuts through Mist and flicker points. By the time I was 50 I felt like I learned a lot more about the game than in other MMOs I've played. Besides that I'm not sure what can be done. Telling people don't be toxic isn't going to undo 9 years of player killing and rivalry. I agree with lowering mission frustration. They could be better explained. Bad missions should have exp rewards buffed or mission objectives altered. Especially as a fresh lowbie the ONLY thing you do is get killed, grind mobs and do dailies. Grinding mobs has never been fun, getting killed isn't great so at least dailies should feel good. A lot of new players burn out just getting to 20, despite it being relatively easy these days, because the logical gameplay is to grind and take dailies (which are not worth taking) and nothing else is well described. I'd have to make a lowbie helper account just to help every new player get to 20 in a reasonable time frame. I don't see the problem in telling lowbies there's missions for their level in Takumi, and giving them a map that actually takes them there. The odds are they get killed on their way anyway; that should be the challenge, not the opaqueness of missions in the game.
    1 point
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