I have always said this, but lower levels should have missions around the village and the more they progress the further the missions will take them towards another faction's village. A simple solution to this is a main story quest-line for each village, but regular dailies that take place using these sectioned parameters per level can work too.
Another thing is having multiple entry points into a village. Yes, a village may have one exit/entrance however enemies will never use this when invading or infiltrating the enemy base. They may 1) blow a hole in the wall, 2) dig a tunnel underneath, 3) fly over into the village, 4) rock climb into the village, 5) sneak through a caravan. The game should reflect this realism when it comes to the games missions so they cannot ever be in-completable through camping.
People are bored and will jump at the opportunity to attack anything they see. When others are able to play the game to attack something, no one wants to sit there doing nothing. So, my point is again -- let's not focus on discouraging players from playing the game, but let's make better mechanics and maps that gets lowbies a chance to complete their missions.
I agree with this. I am not trying to make excuses for Rory, however it is true that everything has been tweaked a lot making descriptions hard to keep up to date. I think it wouldn't hurt if Rory added on a few people onto his team purely for descriptions, dialogue and lore purposes. This could help with missions, NPC's and bring a dutiful purpose to those playing.