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Showing content with the highest reputation on 06/28/2022 in all areas
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the reason why the game doest have +300 player is because the community is and always was toxic.2 points
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(Admin/GMs) Moved /mapreport UI to new UI System (Admin Only) Can X/Y Offset negatives in Item Editor Light position Esc to escape PM Name Input dialogue brings you back to chat Lamps and Furniture that should be lighted now have lighting! Equipment lighting now properly hides with cloak of invisibility Fixed backspace on Drop/Buy/Sell X amount input dialogues Fixed Tab still going between game and chat in some cases Fixed Normal (Default) Black Eyes being Purple Fixed Eye selection on character creation Fixed Mission Log still acting as though it is visible when its not (when hovering items)2 points
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If u think nin isnt hardcore pvp then your very mistaken. Literally 99% of the content is pvp based , the updats most of the community want more are balance updates , the whole point of leveling is so u can defend yourself in pvp and participate in tournaments and try to join official orgs to prove your power. Literally the entire community thrives around pvp, village raids , hunts , pvp events, scrims , official org scrims, daily automated pvp tournaments . Most of the official orgs only accept good pvp players exactly because there is a sense of pvp competition between villages. Theres literally an entire village were the political system is all based around pvp . I believe you are mistaken if you think this isnt hardcore pvp.2 points
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This game could be advertised on tv during the super bowl and still would not have player retention because of the community. The lowbie experience is a toxic and harsh one. You cannot make it from your village to pick up the keys for the level 20 arc without dying in safe zones is stupid! You have toxic players that will kill lowbies and tell them, "Fck you, sand is toxic and killed me, so I killed you." That is despicable. I was running around in the DZ last night looking for bounties. I watched the leaf jump out (in a safe zone) with six people to kill two level 23s... One person was like, "wow, that was toxic." The rest just laughed. I messaged them, and it was the 2nd time they were trying to get to the mission objective through leaf's territory. I had someone following me from the mist all around the mist, harassing me, and even waiting there after logging out and back in. Finally killed him and asked wtf is wrong with him. This is not to say you cannot kill people in DZ or WZ but limit it on the lowbies. Get your kill, but do not farm them. Also, stop the whole if one leaf ninja dies, the entire village goes after them... The point is, the game has come leaps and bounds from where it was last year when I started. No matter what Rory does, this game will fail because of a toxic community that cannot leave people alone. The 2nd part of this is the new user experience regarding quest and map layouts. The wiki and forums are exceptional. I would like to see links for them put in-game under a help tab. That would help newbies figure out where to go and what to do. For example, a few days ago, I had a leaf village ninja in the sand village asking to buy kills. I still needed a kill, so I figured we could trade. We meet by the graveyard, and he starts attacking because he thinks the kills could be anywhere. Then after his kill, he goes hurry up and kill me. I then had to explain to him that killing on BI would not work either. I want missions like this to have a better description or add this to the genin test when they talk about the DZ and WZ. I would like to hear everyone's feedback on this. I think community engagement is the only way to make this game thrive and stand the test of time.1 point
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See I feel like by dismissing me as a casual gamer you're ignoring the question. I understand the joy of pvp, it's why I'm interested in the game. What you're saying is that everyone enjoys playing as a low level and just getting wrecked by 50+ level players? That's not exactly what I'd consider pvp. A level 20 is no more of a threat to level 50 than any of the npc enemies roaming around (probably less than a threat in some cases). What's more likely is that you are saying that people enjoy the ease in which you can kill such low level players and they want it to be even easier and convenient by removing safe zones. I honestly I don't have a problem as is. I'm grinding away and I'm level 23. If I day by not being safe or I'm in the wrong place at the wrong time so be it. But don't pretend that a group jumping some low level player is some sort of hardcore pvp. There's nothing hardcore about something that doesn't take much skill.1 point
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Well.The game isnt supposed to be so grindy.Although WM (the throwing stuff/placing not swordfighting) and chakra medic are one of the most grindy thing to play as (i was kinda mix of chakra and int medic.Kinda worked weirdly enough XD). As what we do to buy tools.Usually the best way is to go at takumi and buy 100 for like..200 ryo? (maybe was even 50 i dont remember,what i do is that takumi or just the rogue village had npc with very cheap prices). Anyway back to the topic.How i get money for them is usually grinding very weak enemies (surely is boring but works).And yeah,most of the stuff ya listed is right as ways. Long story short,Yeah Chakra medic is very grindy due to the nature of how drops/missions/anything worth ryo works.Any other element/non element besides WM tools and that arent grindy af due to them not using items for its jutsus1 point
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Yes unfortunatly this game is entirely open world pvp there isnt a single area were u cant be killed outside of hospitals. For most people thats fun but theres also more casual gamers like yourself who dont like it and maybe this game isnt for you cause u can be killed literally anywhere. Like just so you understand the community loves this aspect so much theres alot of posts about removing safe zones to make kills count anywhere. This isnt some small post , its tons of posts like this and posts with alot of likes and views exactly because of the pvp aspect of the game that promotes pvp everywhere. i dont htink its gonna get any easier for casual players.1 point
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My question is as a new player do I have to just deal with getting killed over and over again as I try to get to my objective? I don't have a problem with someone killing me in their territory or whatever but there could be a more helpful beginner experience to keep people coming back.1 point
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Player Clans now display as an Icon beside the player's name instead of text Displaying the text could be confusing at times, not sure whether the player is named "Ueda" or "Hayashi Ueda" for example. This would complicate things like PMing individuals. Max Piercing for Projectile Jutsu We can now make it so certain jutsu only pierces X amount of times before being destroyed on the next hit target. For example, we can make Lightning Senbon pierce once. Eg. This is a projectile that pierces 2 people. Equipment can now have lighting effects We can now add items that when worn, glow and light up the surrounding area. Furniture can now have lighting effects We can now add furniture that can light up the surrounding areas. Eg. Street lamps, fireplaces, lanterns. Added Keybinds for World Map and Minimap Toggle By default the keybinds are "]" Right Bracket and "\" Backslash Moved Tournament Scoreboard to new UI system Also added scrolling for when there's a large tournament. Previously, it would cut off. Added more debug information for NPCs on /debug so players can help us with solving the enemy aggro bug Fixed PvP Mode sometimes changing for no reason Fixed Hover & Click effect of Mission Log shortcut button Fixed Tab going back into Chatbox unintentionally Fixed bug where players would sometimes be stuck in Leaf Academy Classroom1 point
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this is just plain old trash talk. it happens in literally every mmo with a semi competitive scene. If u cant handle trash talk u should not be playing hardcore pvp games like nin .0 points
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