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Showing content with the highest reputation on 06/27/2022 in all areas
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Player Clans now display as an Icon beside the player's name instead of text Displaying the text could be confusing at times, not sure whether the player is named "Ueda" or "Hayashi Ueda" for example. This would complicate things like PMing individuals. Max Piercing for Projectile Jutsu We can now make it so certain jutsu only pierces X amount of times before being destroyed on the next hit target. For example, we can make Lightning Senbon pierce once. Eg. This is a projectile that pierces 2 people. Equipment can now have lighting effects We can now add items that when worn, glow and light up the surrounding area. Furniture can now have lighting effects We can now add furniture that can light up the surrounding areas. Eg. Street lamps, fireplaces, lanterns. Added Keybinds for World Map and Minimap Toggle By default the keybinds are "]" Right Bracket and "\" Backslash Moved Tournament Scoreboard to new UI system Also added scrolling for when there's a large tournament. Previously, it would cut off. Added more debug information for NPCs on /debug so players can help us with solving the enemy aggro bug Fixed PvP Mode sometimes changing for no reason Fixed Hover & Click effect of Mission Log shortcut button Fixed Tab going back into Chatbox unintentionally Fixed bug where players would sometimes be stuck in Leaf Academy Classroom4 points
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“Greetings from the player balance team. This patch will cover the next two masteries, Fire and both Weapon Master paths. With the addition of the projectile destruction mechanic, Int Weapon Master now has a very glaring weakness in that its 3 trap projectile jutsus can be destroyed once cast. To compensate for this, Int Weapon Master scaling is being increased with base damage adjustments. Dragon Fire’s damage potential from multi-hit 60% Int scaling Dragon Combo is being reduced so it’s slightly less oppressive. In the future, Str Weapon Master jutsus will receive an update at the same time their weapons are addressed. The focus of Str Weapon Master mastery will continue to be with the swords themselves. The next patch in July will focus on the Taijutsu, Gentle Fist, and Lightning masteries.” Developer Note: This is still only the first part of changes from the balance team for these masteries/playstyles. This contains the approved changes, as some of the changes are yet to be finalized. June 2022 Balance Patch: Fire and Weapon Master (Int+Str) Fire Mastery Big Flame Bullet Technique CP Cost increased from 20/20/20 to 30/30/30 Combusting Vortex Technique CP Cost decreased from 45/40/40 to 40/35/35 Combusting Vortex Technique no longer stuns Combusting Vortex Technique now interrupts Combusting Vortex Technique End Cast Time decreased from 1.2s/1.1s/1.1s to 0.6s/0.5s/0.5s Rank 3 Combusting Vortex Technique AoE radius increased from 5x5 to 7x7 Combusting Vortex Technique Burn DoT Rank changed from 2/2/2 to 2/2/3 Dragon Fire Technique Base Damage decreased from 40/40/41 to 34/34/35 Dragon Fire Combo Intellect Scaling decreased from 60% to 33% Weapon Mastery (Tools) Explosive Kunai Technique Base Damage decreased from 20/20/24 to 10/10/12 Kunai Explosion Base Damage decreased from 22 to 11 Great Explosive Kunai Technique Base Damage decreased from 24/28/28 to 12/14/14 Big Kunai Explosion Base Damage decreased from 24 to 12 Shadow Shuriken Technique no longer silences Kunai Explosion Intellect Scaling increased from 60% to 75% Big Kunai Explosion Intellect Scaling increased from 60% to 75% Triple Explosive Tag Technique Intellect Scaling increased from 60% to 75% Shadow Shuriken Technique Intellect Scaling increased from 60% to 75% Hidden Explosive Tag Technique Intellect Scaling increased from 60% to 75% Exploding Spiked Ball Technique Intellect Scaling increased from 60% to 75% Bear Trap Technique Intellect Scaling increased from 60% to 75% Weapon Mastery (Swords) Shockwave Slash Technique Projectile Hitbox changed from 1x1 to 3x1 to match animation -More changes are coming to WM Wind (Fan) Mastery Wind Barrage Technique no longer destroys projectiles Wind Mask Technique now destroys all projectiles Water (Bubble) Mastery Soap Explosion Technique now destroys weaker projectiles2 points
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We're currently in the midst of trying to clean up the client of UI systems. We've added 3 UI systems in the past 2 years in an attempt to get one that will finally replace all the UI systems eventually. (UI means User Interface) Right now there's a total of 6 UI systems present in the engine, and we need to clean it up and move them all to a unified system. Moved Esc Menu to new UI System Added a smooth fade in/out of the darkened background Moved Cutscene Screen Flash effect to new UI System Added a smooth fade out of the white flash making it less glaring on the eyes New Report Player window with new UI System Moved login screen network status text to new UI System Fixed using /r Emoticon Fixed some UI elements remaining on screen while changing maps (Hopefully) Fixed UI sometimes becoming un-interactable for no apparent reason Fixed Chatbox being above Escape Menu Fixed FPS cap options (multiple options were displaying as 120 FPS) Made fake weather / disabled weather texture render in the correct order (Behind all UI) Fixed the following misc. bug reports1 point
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Added /debug option for players to help debug NPCs which lose aggro If you experience the issue where NPCs lose aggro, please record a video with "/debug" enabled Misc Fixes Fixed Player Sprites not rebaking when only difference is hair color intensity Chatbox Fixed previously broken "/r" feature If you type "/r <message>" you will send a reply to the last person who PMed you Changed default chatbox size (for new installations) to be around the same as old chatbox Added tabbing out of PM Player Input box Previously, you could tab in, but had to press enter to enter it. Tabbing back out now works. Fixed the slight jerk that happened when you hit enter to enter chat mode PM Player Input now keeps the name of the last person you PMed Friends Optimizations to Friends UI Threaded operations that require API calls to the forum. Sending requests and removing offline players as friends should no longer momentarily freeze the client. Player Right Click Menu Fixed the sizing of the "Unblock" button on right click menu Mailbox Fixed mailbox causing a client hang if you have no mail Esc Key to close Mailbox UI now works Run Indicator Moved HUD to render behind other new UI by default1 point
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Better looking Damage messages Damage dealt by you will now be orange so you can tell what is dealt to you vs. what you deal to enemies easily. Also improved the animation to add some randomness to the direction it moves to prevent the damage all stacking on the same position, and being unable to make them out. OurmYJq.mp4 Mostly finished up Automated Chunin Exam now...! Be prepared! Options Menu redone in New UI System With much better keybinds layout & tooltips for all options Mailbox & Sending Mail merged into one UI Mailbox is redone in new UI, works a lot faster, not as big of a delay when opening it anymore. Added "Mute Sound" and "Mute Music" buttons in options menu to temporarily disable them while still keeping your favorite volume levels Added a little text shadow to make reading chatbox text easier Moved Run Indicator to new UI system, moved position It was previously obscured by the new "More" button (Admin Only) Added feature to completely take control of an online player (GM/Admin) Shift + Right-click Minimap to Warp to that point on the map (Admin Only) Improved admin warp Now reflects instantaneously locally first Prevent Friends & Trade notifications from being spammed It will now only display one trade request from the player, and only allow it to be bumped when the old notification "on screen" timer has ended. Also added a rate limit for sending Party & Trade requests. Removed old method of text wrapping for fixed width chatbox All kinds of messages will now be displayed with fluid width Friends are now removed when you reset your character so they cannot be abused Fixed Mailbox not claiming from newest entry when clicking "Claim All Items" button Fixed Events, Shops, Drop Item Choices opening Chatbox Input (when hitting enter) Fixed pressing up and down on chatbox to get old messages exiting the chatbox Fixed not being able to remove a player from PM Fixed slugs not healing when player is in a Team1 point
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New Preliminary In-game Rank System We're moving as much of the rank system to not require Admins to add the ranks to players manually. Preliminary Automated Chunin Exam We're working on an automated chunin exam event. Added "Force Say" command to allow admins to force players to send text or commands (for debugging) (Hopefully) Fixed a bug causing NPCs to lose Aggro for minutes on end Fixed an instance map threading error Add Exile Date to Pardon warning message Fixed and Improved Kage Menu Ninja List Will now only receive ninja from own village1 point
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Suwa Clan Attires The suwa clan like many clans have been waiting on new clothing. @Ryutekzu, Takami and @Sin, have contacted me, to create an updated attires for the suwa clan. We would like to ask @Ueda if he accepts the designs and whether or not he likes them, so that we may continue working on the sprites. Large Size Normal size Artist: @Roei Guidance: @Ryutekzu, @Sin And Takami1 point
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