Leaderboard

Popular Content

Showing content with the highest reputation on 06/21/2022 in all areas

  1. New Chatbox pvfWvtx.mp4 C24ocwN.mp4 The new and improved chatbox comes with not just 1 adjustable size... but infinite, you can now even have a fullscreen chatbox if you'd like, or hide it all. The new chatbox comes with support for Undo/Redo Clipboard/Copy + Paste Text Wrapping based on chatbox width Channel Name Tooltips The old left command box is now replaced with a dropdown menu Proper scrollwheel (GMs Only) Quick access to admin, broadcast, global channels On top of that, the old feature of using Up and Down Arrow Keys for navigating past sent messages and commands is now improved to not save repeats. The reason I prioritized replacing this UI is because a large amount of typing is done here and the old input system had an issue where it would often miss key presses. This was very annoying. More improvements to Right-click menu Now handles Friend status better, improved sizing of buttons. Trade Requests & Party Invite Reworked Trade Requests and Party Invites are now dealt with as Notifications rather than the old method of showing them under the chatbox Optimized Game Rendering when Zoomed in Previously, the game still rendered characters, jutsu, NPCs off your screen when you were zoomed in because it used your full resolution. It will now use your adjusted resolution after zooming. Fixed Shadow Positions for Large NPCs Optimized Gafuki Artwork and fixed his name displaying far from him Added Male Sprite for Blue Winter Jacket that was missing (Admin Only) Map Editor clearing tiles is now undoable Fixed the following misc. bug reports
    2 points
  2. I'm confused. Balance team is player based for players. It's a nice approach, but it doesn't solve the problem in my opinion. First of all, a balance patch shouldn't change a mastery to a point, where it becomes something entirely new. Sure it sounds good. But if you spend weeks in a sanity/time devouring daily routine just to reach the endgame, you don't want your desired mastery to change. You picked the mastery for a reason. Unless you get a compensation in case of a mastery reset. Second, the approach to balance the masteries is great. you work on them one by one to make them "great", the problem tho: You make them great in "your" opinion. - If its the staff deciding the changes, we have to accept it to a degree. But if players do it, you can most certainly say, its biased. Even if they claim its not, we're still human beings. (not very smart ones either) The perfect balance is easy to achieve, without to ruin the actual structure people spend their lifetime for, on the run to the endgame. You pick a mastery, find it's flaws and tweak it, to a point, where it's able to keep up with other masteries. Then you pick the next mastery and do the same. You don't break them by nerfing them over and over. Unless as mentioned in the first point, you actually compensate the player. A stat reset isn't really much of a compensation, if you just destroy weeks of work in a blink of an eye.
    2 points
  3. Chatbox Improvements & Fixes Tab now quickly opens Player Name Input Box Fixed crash caused by typing certain characters in Chatbox Fixed PM/Private Messaging Escape key now escapes from Player Name Input box Pressing Enter to return to hospital no longer triggers chatbox Shop window amount input no longer triggers chatbox Fixed PvP Button not changing between Red/Grey states (Regression)
    1 point
This leaderboard is set to Toronto/GMT-05:00