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Showing content with the highest reputation on 06/19/2022 in all areas

  1. Reworked Buff Durations There's now settings to make a buff last forever, including past logging out and relogging in, and past death. There's now options to make them disappear on Death and on Logout. Added an option for Jutsu to apply Buffs/Debuffs Previously, they were done very hackily and led to many issues. This should resolve bugs where NPC DoTs happen to you despite the attack not landing. Kage Menu Previously, Kage menu was very bad. I don't know how else to describe it. It's been improved a lot, along with text editors for Village Message of the Day and Village Orders instead of requiring it to be typed into chatbox with commands. Kage will also have a button display for them at the bottom right of the screen to easily open the menu anytime. Previously this was done with "/kage". (Admin Only) Map Editor Improvements I know players will never see this, so I just made videos to showcase it. These are very normal things to have in map editors, we just never had them till now. Undo/Redo (Ctrl + Z / Ctrl + Y) Most people don't know this, but Nin Online's map editor did not have a Undo/Redo (Ctrl + Z / Ctrl + Y) until today. Whenever we made a mistake, we either had to redo the whole edit or manually fix it. Flood Fill / Flood Clear Tool Ctrl + Click now fills like a paint bucket tool. In the past, when we wanted to make a large map all water for example, or all the black parts of a map unwalkable, we'd have to manually put water tiles or blocked attributes on each position. Tile placement preview A preview of the tiles you're about to place is rendered where your cursor is now. Improved display of Attributes Better display of Block Attributes, Spawn Attributes, Map Warp Attributes, Shop Attributes and more.. (Admin Only) Fixed Map Editor Attributes Text Display (previously all cut off) (Admin Only) Fixed Map Editor Clear Layer and Fill Layer Buttons Made "You have received mail!" message cyan to not look like an error (it was previously red) Fixed a potential bug where if NPCs had more than 8 DoTs/HoTs/Buffs/Debuffs, they would not be affected by them Fixed Map Directional Blocks They were not taking into consideration diagonal movement. This would require hacky fixes from us or for us to fix things like... Fixed NPC AoEs not taking into consider size of enemy NPC Hitbox For example, if an NPC was 10x10, the AoE would've needed to hit the center of the enemy for it to register. Fixed NPC AoEs (Including Bubble Clone Explosion) only hitting its target with it's AoE Fixed a bug that would cause certain DoTs/HoTs/Buffs/Debuffs to last longer for NPCs than Players Added Green War Armor Female Art Added features to fix this Forgot to add this to last patch note
    3 points
  2. The problem with the balance team is that they are players. And some are really some ego pool. Early 18ish teenagers who actually got some brain but doesnt realize that it makes them over confident in their own capcities. Ultimately they will act in their own intersest and being more than just a player while not being a staff member will make them think that they value much more than the rest of us. Thats how I would be. Im 100% for a balance team and I think that there were many good changes made over their term. Nobody's perfect and I have never meet a single person in my life that could be unbiased toward his job/friends/feelings etc.. The best of both world would be to have rory and a couple of staff be the balance team. We as players would give our opinion toward the balance with the surveys and then the balance team made of staff members would study our answer and come up with their own opinion about it. I personally really liked rory's balance even tho there were major things he did not change over the years. Mainly flicker for me. In the end, rory listened to the player base asking for a balance team and those players whinned about a balance team being there. Everyone always become sensitive when its about the balance because were all very much biased. Our opinion is based on our side of the coin. And it will ALWAYS be that way.
    1 point
  3. Item Packs We can now create bundles of items as a single item that open when you use the item. An example use of this would be a box containing 5x Blank Scrolls, 2x Blood Pills, 10x Chakra Pills etc. Fixed "Friend has come online!" and "Friend has went offline!" messages Updated Bingo Book Layouts It now says "Corps" instead of "Organization". Displays Fame of the selected Bounty Removed the "Today" text that was redundant Moved village symbol next to the player name instead of on the right. (Hopefully) Fixed a crash with very old graphics cards not supporting OpenGL debug information call incompatibility Fixed the following reported issues
    1 point
  4. Added Social Settings Turn on and off the following options. Sometimes you want to be the one sending the requests, maybe you're just that popular, your fame is 9000 and you only make friends when you decide. Maybe you want to hide your online status or hide your location because you're in a secret organization. There you go! Rate Limiter for sending friend requests You can't spam friend requests as much anymore. Improved transformation technique More accurately copy the target's details including title and title color. The only thing it doesn't copy now is the name color as that represents the access color of the target. This might change in the future but has been avoided for security reasons in the past (when you could transform into GMs/Admins). (Backend) Moved new friend system to use concurrent dictionaries instead of dictionaries Replaced term Buddy with Friend in the frontend of the Friend system This was used to differentiate code between the old and new systems while the old friend system code was still present in the codebase. Fixed bug that allowed players to send friend requests to empty name Fixed crashes related to right clicking a transformed player under certain scenarios
    1 point
  5. Friend System 2.0 We've launched a new Friend system that works more properly. The old friend system just allowed you to add anyone to track their online status, level and rank. This new friend system has these added functionality... Friend Requests You can add/accept/remove/decline friends when they are offline Sorts by Online Status "Profile" Button opens their Ninja Profile "Where" Button finds out where they are in the game world at the moment Double-click to quickly Personal Message (PM) Friend Chat You can type /f <msg> to send a message to all your friends! Blocked/Ignore List This update also has an additional feature which is the "Blocked" tab on the Friends window (which is in the midst of being rebranded as a Socials window). Previously, to block a player you had to type /ignore name to block them and then remember if you've blocked that person manually. New icon for Tournament Invites Fixed a bug that allowed users to right-click transformed or cloaked users to get their names Added sounds to new UI windows (opening/closing)
    1 point
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