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Showing content with the highest reputation on 06/18/2022 in all areas

  1. Reworked Buff Durations There's now settings to make a buff last forever, including past logging out and relogging in, and past death. There's now options to make them disappear on Death and on Logout. Added an option for Jutsu to apply Buffs/Debuffs Previously, they were done very hackily and led to many issues. This should resolve bugs where NPC DoTs happen to you despite the attack not landing. Kage Menu Previously, Kage menu was very bad. I don't know how else to describe it. It's been improved a lot, along with text editors for Village Message of the Day and Village Orders instead of requiring it to be typed into chatbox with commands. Kage will also have a button display for them at the bottom right of the screen to easily open the menu anytime. Previously this was done with "/kage". (Admin Only) Map Editor Improvements I know players will never see this, so I just made videos to showcase it. These are very normal things to have in map editors, we just never had them till now. Undo/Redo (Ctrl + Z / Ctrl + Y) Most people don't know this, but Nin Online's map editor did not have a Undo/Redo (Ctrl + Z / Ctrl + Y) until today. Whenever we made a mistake, we either had to redo the whole edit or manually fix it. Flood Fill / Flood Clear Tool Ctrl + Click now fills like a paint bucket tool. In the past, when we wanted to make a large map all water for example, or all the black parts of a map unwalkable, we'd have to manually put water tiles or blocked attributes on each position. Tile placement preview A preview of the tiles you're about to place is rendered where your cursor is now. Improved display of Attributes Better display of Block Attributes, Spawn Attributes, Map Warp Attributes, Shop Attributes and more.. (Admin Only) Fixed Map Editor Attributes Text Display (previously all cut off) (Admin Only) Fixed Map Editor Clear Layer and Fill Layer Buttons Made "You have received mail!" message cyan to not look like an error (it was previously red) Fixed a potential bug where if NPCs had more than 8 DoTs/HoTs/Buffs/Debuffs, they would not be affected by them Fixed Map Directional Blocks They were not taking into consideration diagonal movement. This would require hacky fixes from us or for us to fix things like... Fixed NPC AoEs not taking into consider size of enemy NPC Hitbox For example, if an NPC was 10x10, the AoE would've needed to hit the center of the enemy for it to register. Fixed NPC AoEs (Including Bubble Clone Explosion) only hitting its target with it's AoE Fixed a bug that would cause certain DoTs/HoTs/Buffs/Debuffs to last longer for NPCs than Players Added Green War Armor Female Art Added features to fix this Forgot to add this to last patch note
    9 points
  2. Bosses such as Kraken, Dark Monkey, and Dark Weasel have very long spawn timers and too low of drop rates to compensate. I did a 50 kill experiment on monkey over 3 days and in those 50 hours I dropped only a SINGLE blank. This lack of rewards is a problem across all bosses in the game and leads to very demotivating gameplay. Especially when you consider if a rare item finally drops it has to be shared across anyone who shows up or fought over, causing resentment and distrust between players. Situations like this are not uncommon to see, different teams arguing over who deserves the right to fight the monkey. If drop rates aren't going to be increased then I think that the respawn times for these bosses should be drastically decreased so that more players from our growing community have chances to fight it and earn rewards. Also, increased spawns would give more chances for enemies to conflict during farming, since there would be a higher chance of teams being there to farm. It's really worth considering, even if it brings down the rarity of items a bit.
    2 points
  3. Item Packs We can now create bundles of items as a single item that open when you use the item. An example use of this would be a box containing 5x Blank Scrolls, 2x Blood Pills, 10x Chakra Pills etc. Fixed "Friend has come online!" and "Friend has went offline!" messages Updated Bingo Book Layouts It now says "Corps" instead of "Organization". Displays Fame of the selected Bounty Removed the "Today" text that was redundant Moved village symbol next to the player name instead of on the right. (Hopefully) Fixed a crash with very old graphics cards not supporting OpenGL debug information call incompatibility Fixed the following reported issues
    1 point
  4. Friend System 2.0 We've launched a new Friend system that works more properly. The old friend system just allowed you to add anyone to track their online status, level and rank. This new friend system has these added functionality... Friend Requests You can add/accept/remove/decline friends when they are offline Sorts by Online Status "Profile" Button opens their Ninja Profile "Where" Button finds out where they are in the game world at the moment Double-click to quickly Personal Message (PM) Friend Chat You can type /f <msg> to send a message to all your friends! Blocked/Ignore List This update also has an additional feature which is the "Blocked" tab on the Friends window (which is in the midst of being rebranded as a Socials window). Previously, to block a player you had to type /ignore name to block them and then remember if you've blocked that person manually. New icon for Tournament Invites Fixed a bug that allowed users to right-click transformed or cloaked users to get their names Added sounds to new UI windows (opening/closing)
    1 point
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