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Showing content with the highest reputation on 06/15/2022 in all areas

  1. Added Social Settings Turn on and off the following options. Sometimes you want to be the one sending the requests, maybe you're just that popular, your fame is 9000 and you only make friends when you decide. Maybe you want to hide your online status or hide your location because you're in a secret organization. There you go! Rate Limiter for sending friend requests You can't spam friend requests as much anymore. Improved transformation technique More accurately copy the target's details including title and title color. The only thing it doesn't copy now is the name color as that represents the access color of the target. This might change in the future but has been avoided for security reasons in the past (when you could transform into GMs/Admins). (Backend) Moved new friend system to use concurrent dictionaries instead of dictionaries Replaced term Buddy with Friend in the frontend of the Friend system This was used to differentiate code between the old and new systems while the old friend system code was still present in the codebase. Fixed bug that allowed players to send friend requests to empty name Fixed crashes related to right clicking a transformed player under certain scenarios
    4 points
  2. Making a game feel like a job = kinda bad design... just like the off center leaf raid point on a bridge
    2 points
  3. This wasn't added but the idea of life steals mentioned here is added I posted a post asking players in Discord whether they wanted a Balance Team despite what I deemed as the negative impact it might have on content development speed. People unanimously voted for it, so I began weeks of work to implement it. A player was banned for spending weeks harassing me despite me doing every single thing he wanted, and explaining multiple times the nuances of why the dev team is how it is, he just responded with more insults each time. Took me weeks to finally decide to ban him because I value players a lot and even if they abuse their time with me, I try to accommodate for the most part, even though there's one of me and hundreds of players actively seeking my time. In May to June to July, we've maintained an average of fixing/resolving 100 player reported issues every 30 days https://www.ninonline.org/forum/issues/
    1 point
  4. The Suna Medical Corps would like to announce our first Lowbie Leveling Event. "The Beginners Fiasco!" This Saturday, June 18th between 1:00 pm - 4:00 pm EST, the Suna Med Corps will be assisting anyone wanting to make a new character in the Sand Village in leveling for as long as they would like during that period. If anyone is interested in making a Sand Village character, we hope you take advantage of this event and if it goes well, we would be happy to make it a continuous event! We hope to see you guys soon!
    1 point
  5. Friend System 2.0 We've launched a new Friend system that works more properly. The old friend system just allowed you to add anyone to track their online status, level and rank. This new friend system has these added functionality... Friend Requests You can add/accept/remove/decline friends when they are offline Sorts by Online Status "Profile" Button opens their Ninja Profile "Where" Button finds out where they are in the game world at the moment Double-click to quickly Personal Message (PM) Friend Chat You can type /f <msg> to send a message to all your friends! Blocked/Ignore List This update also has an additional feature which is the "Blocked" tab on the Friends window (which is in the midst of being rebranded as a Socials window). Previously, to block a player you had to type /ignore name to block them and then remember if you've blocked that person manually. New icon for Tournament Invites Fixed a bug that allowed users to right-click transformed or cloaked users to get their names Added sounds to new UI windows (opening/closing)
    1 point
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