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Showing content with the highest reputation on 06/11/2022 in all areas

  1. I feel like the change implemented in recent patch was a good idea (Instant cast with 1 sec self stun). This is the only offensive skill for chakra medics and if it gets interrupted u LITERALLY just run around for 60 seconds... most fights dont even last this long. #JusticeForMeDick
    3 points
  2. New Player Right Click Menu / In-game Profile The new profile replace the right-click menu that would appear when you hovered and right clicked on a player. It was very hard to use as the moment your mouse left the small rectangle, it would close it. The buttons were also very small and didn't give any information about the player. The new right click menu also doubles as a GM tool for applying mutes (of variable duration), banning, warning and kicking the player. These options only appear for GMs. Update: Since this was added, a patch has gone live (optional) that allows you to open your own profile by right clicking yourself. Fame System This is a system inspired by Maplestory, I say inspired, but it's basically the same 1:1. Once you are level 15, you may increase or decrease a player's Fame (ie. Reputation Score) once a month. You can do this for 3 players a day. The Fame will appear in the Player's Right Click Menu / Profile, and represent the rapport or infamy of the player. Blessing Panel moved to new UI System Moved Blessings Panel over to new UI to benefit from better text editing functionality. All new UI made with the new UI system will include text input features like Multi-select (Selecting with your mouse cursor), Clipboard, Undo/Redo. Fixed waiting times for certain warps (like Mist Ship Ride) not allowing you to regain full control of your character Substitution & Traps fix Fixed bug that could cause the client to crash when switching between characters Fixed visual bug where weapons would pop in over the player Brought back seasons feature We had to code in a new method of loading in textures on the fly without causing issues, so it took awhile. Fixed the following reported bugs Fixed furniture being invisible (Admin Only) Fixed furniture rendering in editor
    3 points
  3. Bosses such as Kraken, Dark Monkey, and Dark Weasel have very long spawn timers and too low of drop rates to compensate. I did a 50 kill experiment on monkey over 3 days and in those 50 hours I dropped only a SINGLE blank. This lack of rewards is a problem across all bosses in the game and leads to very demotivating gameplay. Especially when you consider if a rare item finally drops it has to be shared across anyone who shows up or fought over, causing resentment and distrust between players. Situations like this are not uncommon to see, different teams arguing over who deserves the right to fight the monkey. If drop rates aren't going to be increased then I think that the respawn times for these bosses should be drastically decreased so that more players from our growing community have chances to fight it and earn rewards. Also, increased spawns would give more chances for enemies to conflict during farming, since there would be a higher chance of teams being there to farm. It's really worth considering, even if it brings down the rarity of items a bit.
    2 points
  4. Ye.. I bringed the topic that boss rewards wasnt encouraging enouhg, more the opposite, so completly agreed, if no drop rate increase, spawn time decrease would do the trick and improve DZ/WZ activity
    1 point
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