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Showing content with the highest reputation on 06/05/2022 in all areas
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Hair Y-Masking Feature FPzY2rF.mp4 This allows us to hide hair under wide hats like Bamboo Hats. This only works in the scenario where we want to show everything below a certain vertical position on the hair sprite. This also lets use keep beards in some cases for these hats Edit: Since the above feature was added, a new patch has rolled out that further improves it. Previously it would cut the hair off at a Y position, consistent across animation frames (eg. Walking, Running). Now it takes into consideration the animation frames and applies the Y-Offset based on the position of the head. Added Intensity Slider for Hairs We've added an intensity slider to Rainbow Hair Dye. This allows you to reach stronger more saturated colors than before. Changed out of combat regen timer lock from 5s to 7.5s Improvements (fixes & optimizations) to Exploding NPCs/Mobs (Admin Only) Fixed Animation Editor not saving animation 1 (Admin Only) Fixed bug causing Jutsu Editor to save Battle Injuries without the art Resolved the following reported issues3 points
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Would love more people's point of view on the subject. I really want this jutsu to be fixed, not just be a tai sidebuff that is part of another mastery.2 points
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Exploding NPCs/Mobs/Summons NPCs and Mobs can now be set to explode, casting a Jutsu, when they either collide with their target or a wall, as well as when they are killed. This can be used for example to make Bubble Clones explode when they reach their target, or make an bomb creature that has to be fought from a distance. Seasons Seasonal graphics used to be done manually, we'd push an update when we wanted to make the world snow, with modified graphics. This was too unsustainable, so we hadn't had the time to do it the past few years. The game's world will now change visually based on the time of the year (real world time). We can set this manually for fun, but we plan to keep it on a yearly loop. Eg. It'll be Winter from November to January. Added Clan Requirement Setting to Maps Previously, we added native functionality for checking Levels, Access, Ranks, Village before letting a player enter the map. This was done for years through Events (Custom Visual Script) that had to be made per portal and ignored PvP Timer aka. Map Lock. The last thing we didn't have was Clan Requirements. So we can now start making Clan entrances use the PvP Timer. Clones improvements Clones are now more indistinguishable from Players. They can now be targeted like any normal player, and the target window will appear like a real player. There are still a few more places to work on this. Furniture that are binded items will now be sent back to original owner if a co-owner picks it up Fixed Clones being exploitable to go through walls Fixed Clones technique remaining active even though all clones are killed Added "Clear Mapcache" button in Options Menu Clan Houses now respect PvP Timer/Map Lock Fixed the following bugs2 points
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Good Morning, or Good Afternoon, Good Evening, and Good Night. I am Suwa Dangan, as im sure many of you can read and have an idea what im about to speak on ill get right into it. i was one of the first few Suwa when the clan originally started in 2018-2019. Since then the clans presence(not as in numbers but as a collective group of people that play together) as whole on both discord and in game has plundered. many original members dont play or have moved on. However, through the time the Clan has still produced some talented Shinobi. Until now there hasnt been much word of the person leading the Suwa clan. Since thats the case i will pick up the mantle in being the Suwa Clan Leader. There is going to be some work that needs to be done as far as maybe getting more, or a new clan outfit, member validation, new discord, and maybe a day/event where the Suwa can be gathered and recorded together as a clan memorializing the occasion. im pretty active on discord, and i can be active in game during certain times daily. i can be online during any hours as long as im notified in advanced. My plans for the Suwa right now is to rework the clan attire , consistent weekly training and hunting to allow newer players understand the game better as well as once again solidifying the presence of the clan. Right now i encourage people who main Suwa characters now to add me on Discord(Dangan#0935) so i can add you to the clan discord. There have been mentions of suggestions for the Suwa clan in the past and i hope this post helps re-promotes them to give the suwa more presence again. The original leader of the Suwa Clan is Sour. and i think the Original Idea for the Suwa clan is fine. "The Suwa clan is a militarized shinobi clan from Konohagakure. They are a combative people known for their strategic planning and sometimes savage battle tactics. Suwa members are genetically predisposed to high levels of intelligence and superior physical ability. A select few possess the shikotsumyaku, a kekkei genaki which gives its wielder the ability to manipulate their own skeletal structure. By infusing their calcium with their chakra they are able to weaponise their bones. Upbringing for young clan members is very strict. At the age of 6, two years before the academy, children are taken from their homes to begin training early. Suwa academy students are expected to finish at the top end of their class. They are also expected to graduate before the average 4 years. Suwa genin are expected to be assets for their village upon graduation." - Suwa Sour The Kekkei Genkai is strictly in the description only as clan abilities are not available in game nor do we know how it will work when it does come out if it does. All in all the suwa clan were meant to be living weapons, selected from young ages to endure cruel conditions to unlock their latent potential. They are most skilled in chakra which is what allows them to perform at such levels and have such depth and range. The Original outfit was supposed to be 2 dark green war armors. one for the main members where the armor is sort of slate green and the left shoulder is dark green. - Dangan and a darker green war armor where the shoulder was slate green for a titled member (eg: Leader, Co-Leader) - Sour unfortunately, a green war armor was released in game that does not look like that and is not a suwa clan item. and the current Suwa attire is outdated, plain and doesnt seem to mesh with the description of what the actual founder wanted( this is my opinion although @Nikku makes it look clean). With the current in game items available to players the best suitable outfit for an official member of the Suwa are the Suwa Armor and a snake belt(any color snake belt is okay. white is easily available via cash shop) . there have been past submissions from players such as @Roei with great ideas of Suwa Clan gear reworks such as ... Reworking the clan outfit can definitely be a discussion that with enough push can happen. it just takes cooperation and people. I hope this will rekindle the Suwa players to level their characters and be active in the village fulfilling duties the Suwa way.1 point
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I am certain if you ask someone why the cast time was reverted, they would come up with how it being cancelable when you face a tai/med is important. But it being cancelable makes pure chk med really bad for any kind of PvP unless they just standing around throwing heals on CD or get lucky that the cast isnt canceled. Once again, Mastery being balanced around 1 strong combo and nothing being done to fix this is a big issue. I am sure even tai caught nerfs because of that jutsu combination. Seperating the masteries would benefit every mastery in the end.1 point
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Own clones are now translucent so you don't get confused yourself The clones were sometimes too convincing, tricking yourself. Quick login character will be removed if "Unauthorized" message appears Receiving this message means that the token has for some reason become invalid. This can happen due to changing passwords or getting banned and unbanned. The quick login character remaining in the UI would confuse some people. Server time will now be consistent when it is restarted Ninja Time will now respect real world time and be synced to the server's time zone. Ninja Time passes 4x quicker than real world time. So within the span of 1 real world day, it will pass 4 Ninja Days. Fixed bug where Damage Over Time (Debuff) would set the target for the Attacker back to the Victim constantly Fixed Damage Over Times not playing the right animation on Players Fixed clones causing server to hang due to rare threading issue Fixed clones not being destroyed by Jutsu Fixed bug where character sprites would bake in the wrong direction occasionally Fixed bug where some map names were cut of by one alphabet in the Minimap (eg. Leaf Villag) (GMs/Admins) Fixed bug that stopped Buffs (eg. Substitution Technique) from being cast on self when Invincibility Buff is active1 point
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Any of these changes would be great, 175 Chakra gives 59 damage right now which feels pretty low given the huge stat investment1 point
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End of May 2022 Balance Patch: Water (Int+Str) and Earth Greetings from the player balance team. Here is the balance patch for the next two masteries we reviewed. This patch caused even more debate than the Wind and Med patch. We want to continue to help flesh out strengths of weaker masteries like Bubble, which has been perceived as underpowered since it was added to the game. We continued the theme of nerfing instant cheese damage and cheap CC, even if it may remove some of the fun on some masteries. The balance of the game as a whole will benefit from nerfing these “S-Tier” jutsu. Also a bit of clean up to revert chakra scalpels after the failed instant cast + self stun experimental change. Water (Bubble) Mastery Soap Bubble Technique Cast Time increased from 0s to 1s across all ranks Great Soap Bubble Technique Cast Time increased from 0s to 1s across all ranks Great Soap Bubble Technique CP cost increased from 18/18/16 to 32/32/30 Great Soap Bubble Technique Projectile Range decreased from 10 to 8 tiles Great Soap Bubble Technique Cooldown Time increase from 13/13/13s to 16/16/16s Great Soap Bubble Technique Projectile size changed from 1x1 to 3x3 tile Bubble Spray Technique Area of Effect changed from 3x4 tiles to 5x2 tiles (to match art) Bubble Spray Technique Cooldown Time increased from 16/16/16s to 18/18/18s Bubble Clone Technique Cast Time decreased from 2s to 1s stand cast across all ranks Bubble Clone Technique Cooldown Time decreased from 60/60/60s to 30/30/30s Bubble Clone Technique Casts to level decreased from 2000/2500 to 1000/1250 Bubble Clone NPC Duration decreased from 20/20/20s to 10/10/10s Bubble Clone NPC Melee decreased from 252 to 30 (total damage) per attack at all ranks Bubble Clone NPC Attack Speed increased from 5000/5000/2415ms to 2000/2000/2000ms Bubble Clone NPC Health increased from 50/70/80 to 80/90/100 Bubble Clone NPC can now run (from mob AI fix) Bubble Clone NPC can no longer use Body Flicker Technique Great Bubble Shark Technique Cast Time decreased from 3s to 2s across all ranks Great Bubble Shark Technique range decreased from 15/15/15 tiles to 12/12/12 tiles Great Bubble Shark Technique no longer pierces Great Bubble Shark Technique is now an exploding projectile Great Bubble Shark Technique Chakra cost 30/30/30 -> 45/45/45 Great Bubble Shark Technique Base Damage (impact hit) decreased from 38/38/39 to 25/25/26 (NEW) Great Bubble Shark Explosion: 5x5 tile AoE hits for 40/40/41 base damage Reverted Pipe Melee damage back to correct damage values Seathorn Pipe now inflicts Poison I instead of Poison II Water (Int) Mastery Water Prison Technique range decreased from 8/8/9 tiles to 8/8/8 tiles Great Water Shark Technique Cast Time changed from 1s stand cast to 1s walk cast Great Water Shark Technique Base Damage 30/32/32 -> 38/40/40 Earth Mastery Earth Pillar Technique Cooldown Time increased from 16/16/15s to 18/18/17s Great Earth Prison Technique Radius Range decreased from 8 to 7 across all ranks Great Earth Prison Technique Snare Duration reduced from 4.5/4.5/5 to 3.5/3.5/4 Great Earth Prison Technique CP Cost reduced from 50/50/50 to 48/48/48 Great Earth Prison Technique Cooldown time increased from 18/18/18s to 20/20/20s Mud River Technique CP Cost reduced from 30/30/28 to 28/28/28 Earth Wall Technique CP Cost changed from 30/27/24 to 28/28/28 Earth Wall technique Cast Time increased from 0s to 1s run cast Earth Wall technique Self-stun reduced from 1000ms to 0ms Leftovers and clean-up from Previous Patch Cycle Chakra Scalpel Technique Cast time changed from instant cast to 1s stand cast Chakra Scalpel Technique 1000ms self stun removed from the end of its cast1 point
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these new jira vest look dope i wish @Ueda would have made a black color but still looks dope asf thank Rory1 point
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