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Showing content with the highest reputation on 06/02/2022 in all areas
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Moved more of database to Cloud (MongoDB) We've done more Cloud-ification! Over the past 2 years, we've gradually moved our game over to use more a modern technology stack. We've taken more steps today by moving the storage of the following data types to Cloud: Titles, Animations, Villages, Ranks, Emoticons, Missions, Npcs, Shops. This means the potential for APIs for these data. Being in MongoDB also allows us to expand our data structures more easily as they are much more flexible in NoSQL. Cloning Technique 79f76fbc311c0790876f5f7ba7742eb9.mp4 I'm listing this as a new feature, instead of a bug fix, because we basically rewrote the entire system. Clones were initially implemented in Nin Online in 2013, but broke around 2018 and after years of trying to occasionally patch it up, we decided to finally just redo most of the code. On top of what it used to do, it now supports up to 2000 clones per player. It's an arbitrary number, it could be more. Of course, we won't do that. But we could... but we won't. These clones are illusion clones, so not Kage Bushin/Shadow Clones, but just clones to distract your enemy and make an escape or to make some time. Clones used to move in 4 directions randomly each step. Now it will follow your direction, until you turn, then it will pick a new random direction. If it face plants a wall, it will change directions as well. There's a lot more that was done in the background, but its too much to explain. (Experimental) Jutsu that can destroy projectiles Any projectile or AoE jutsu can now be made to destroy projectiles in it's way. There is also a setting for making it so the projectile only gets destroyed when it is weaker (less damage) than the other. In the past, this was suggested and considered many times, but due to the performance of the server in the past, it would've been impossible. The GIF above is taken at around 5ms ping on localhost. In a perfect world scenario, this would be what it looks like for everyone. Sadly, with latency, it's bound to look very different in real world scenario. Hence, this is marked as experimental for the time being. 08PeCWE.mp4 (Experimental) Revolving Heavens Technique can now destroy projectiles (Experimental) Wind Barrage Technique can now destroy projectiles (Experimental) Combusting Vortex Technique can now destroy WEAKER projectiles Improved server load times Previously, server took about 25-30s to boot up. Got it down to 14s with MongoDB + Threading. Improved server-side threading of AI Pathfinding Reverted adding shadows to Player sprites on Login and Eye Changer screen as it was buggy, may return in the future Fixed Tournament UI remaining on screen after tournament has ended Fixed Currency Item Type being usable to play animations Fixed collapsed UI sizing Fixed Revive Animation being played at wrong location Fixed Nuibari Description & removed unnecessary silence Fixed using puppet summoning removing concealment Fixed regression below Fixed the following Visual Bugs7 points
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b2thvp.mp4 Camera Button Available on the screen all the time, you now have quick access to a button that will snap a screenshot in two styles instantly. You'll get a normal screenshot, and a Nin Online watermarked screenshot with the user interface hidden. If you like what you took, you also have quick access to the screenshot's save location with the... New "More" Menu This new "More" menu will bring you to our ever increasing number of features in the future. Things you don't need instant access to all the time, such as your Cash Shop stash and links to social media. New links include Discord, Twitter, News and opening your screenshot folder quickly. Sadly, this update will only go live in a day or two because we've ran out of data with our patching software provider.2 points
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End of May 2022 Balance Patch: Water (Int+Str) and Earth Greetings from the player balance team. Here is the balance patch for the next two masteries we reviewed. This patch caused even more debate than the Wind and Med patch. We want to continue to help flesh out strengths of weaker masteries like Bubble, which has been perceived as underpowered since it was added to the game. We continued the theme of nerfing instant cheese damage and cheap CC, even if it may remove some of the fun on some masteries. The balance of the game as a whole will benefit from nerfing these “S-Tier” jutsu. Also a bit of clean up to revert chakra scalpels after the failed instant cast + self stun experimental change. Water (Bubble) Mastery Soap Bubble Technique Cast Time increased from 0s to 1s across all ranks Great Soap Bubble Technique Cast Time increased from 0s to 1s across all ranks Great Soap Bubble Technique CP cost increased from 18/18/16 to 32/32/30 Great Soap Bubble Technique Projectile Range decreased from 10 to 8 tiles Great Soap Bubble Technique Cooldown Time increase from 13/13/13s to 16/16/16s Great Soap Bubble Technique Projectile size changed from 1x1 to 3x3 tile Bubble Spray Technique Area of Effect changed from 3x4 tiles to 5x2 tiles (to match art) Bubble Spray Technique Cooldown Time increased from 16/16/16s to 18/18/18s Bubble Clone Technique Cast Time decreased from 2s to 1s stand cast across all ranks Bubble Clone Technique Cooldown Time decreased from 60/60/60s to 30/30/30s Bubble Clone Technique Casts to level decreased from 2000/2500 to 1000/1250 Bubble Clone NPC Duration decreased from 20/20/20s to 10/10/10s Bubble Clone NPC Melee decreased from 252 to 30 (total damage) per attack at all ranks Bubble Clone NPC Attack Speed increased from 5000/5000/2415ms to 2000/2000/2000ms Bubble Clone NPC Health increased from 50/70/80 to 80/90/100 Bubble Clone NPC can now run (from mob AI fix) Bubble Clone NPC can no longer use Body Flicker Technique Great Bubble Shark Technique Cast Time decreased from 3s to 2s across all ranks Great Bubble Shark Technique range decreased from 15/15/15 tiles to 12/12/12 tiles Great Bubble Shark Technique no longer pierces Great Bubble Shark Technique is now an exploding projectile Great Bubble Shark Technique Chakra cost 30/30/30 -> 45/45/45 Great Bubble Shark Technique Base Damage (impact hit) decreased from 38/38/39 to 25/25/26 (NEW) Great Bubble Shark Explosion: 5x5 tile AoE hits for 40/40/41 base damage Reverted Pipe Melee damage back to correct damage values Seathorn Pipe now inflicts Poison I instead of Poison II Water (Int) Mastery Water Prison Technique range decreased from 8/8/9 tiles to 8/8/8 tiles Great Water Shark Technique Cast Time changed from 1s stand cast to 1s walk cast Great Water Shark Technique Base Damage 30/32/32 -> 38/40/40 Earth Mastery Earth Pillar Technique Cooldown Time increased from 16/16/15s to 18/18/17s Great Earth Prison Technique Radius Range decreased from 8 to 7 across all ranks Great Earth Prison Technique Snare Duration reduced from 4.5/4.5/5 to 3.5/3.5/4 Great Earth Prison Technique CP Cost reduced from 50/50/50 to 48/48/48 Great Earth Prison Technique Cooldown time increased from 18/18/18s to 20/20/20s Mud River Technique CP Cost reduced from 30/30/28 to 28/28/28 Earth Wall Technique CP Cost changed from 30/27/24 to 28/28/28 Earth Wall technique Cast Time increased from 0s to 1s run cast Earth Wall technique Self-stun reduced from 1000ms to 0ms Leftovers and clean-up from Previous Patch Cycle Chakra Scalpel Technique Cast time changed from instant cast to 1s stand cast Chakra Scalpel Technique 1000ms self stun removed from the end of its cast1 point
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Added "Reset to Defaults" Keybinds Button in Keybinds Options Menu Added preliminary Marriage System Right now GMs can marry two players, but it does nothing but make the other player's name appear in your Ninja Menu. (Admins Only) Allow admins to ignore item/jutsu requirements for testing (GMs Only) GMs can now set player's ranks through Admin CP Improved Debug NPC for "Seeker of Truth" Mission If you have any issues with the mission, talk to the NPC next to the quest giver Fixed Fan Damages Fixed Summons/NPCs breaking substitutions despite not hitting target Fixed paperdoll/item rendering order bug with robes + skull mask and more Fixed a login error caused by somehow logging out while on a sliding tile Fixed the following mapping/visual bugs Fixed misspelling of again as "agian" once again People keep thinking this is because the creator of this game is from Asia. But the funny thing is I'm not the one making the spelling mistakes, I've always been the one fixing them. (Admins/GMs) Fixed setting your own eyes in the Admin CP crashing the client (Admins/GMs) Added confirmation prompt for setting other players hair/eyes (Admin/GMs) Invisible/Hiding/Cloaked Game Masters will now be invisible regardless of stats (Backend) Server will now update the registry of servers of its version if its different1 point
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That's a really in-depth guide showcasing how useful the mastery can be, even though I never played an Earth char, if I was to make one I'm sure this would be very useful.1 point
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