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Showing content with the highest reputation on 05/30/2022 in all areas

  1. As most people are aware in the naruto universe there are a few puppet masters that we get to see, this got me thinking on a possible mastery for the game that would revolve around puppet masters and would also have a use for the puppet summons in the sand village. Upon a quick google search i found a naruto fandom page which describes all of the puppets seen in the anime https://naruto.fandom.com/wiki/Puppet . A puppet shown in the fandom post is Sanshouo, this is a high defence puppet which in nin can be used as a jutsu similar to earth wall that tanks jutsu or it can used as an insta summon which blocks any 1 jutsu thrown by an enemy. The next puppet we see is Hiruko, this was used by the akatsuki member Sasori and he used it as a disguise and shield, this fits perfectly as a sub in nin and just covers the user completely in the puppet. In the past, Korobi and Yaoki use a pair of small puppets with rounded heads that sprayed water. this could be used as a cancel of some sorts similar to colliding wave or water slash. Of course it would not be a direct copy paste of these jutsu but it could work in a similar way with different art. This was taken from the fandom page and it is just some more ideas for possible puppets and jutsu that the mastery could have. Another screenshot straight from the fandom for possible puppets and jutsu. I am thinking this could be a puppet that works similar to water prison or even a bear trap that snares the enemy or even possible stuns them. An idea that I myself have thought of and something that I heard is already in the works, is to add a jutsu that attaches a chakra thread to an ally and be able to pull them back to you when they are in danger. I believe this would be very interesting and make the mastery very support like and add a lot of new and exciting things to do in nin. Of course these are all just rough ideas and just something I have talked about with some fellow sand ninja and is not an in depth forum post with art and jutsu. However, I think the idea is really good and something new and fun especially for a support class that isnt fully reliant on healing allies and reviving them. I hope you enjoy the post and feel free for to add any suggestions, hopefully rory takes this into consideration and adds it to the game.
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  2. I actually would love to see a puppet mastery as that would lead to totally different gameplay of well implemented. I wanted to have a Puppet master (Yeah, I am RP oriented), but gave up pretty fast when I saw that there are just lower summons.
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  3. Added "Reset to Defaults" Keybinds Button in Keybinds Options Menu Added preliminary Marriage System Right now GMs can marry two players, but it does nothing but make the other player's name appear in your Ninja Menu. (Admins Only) Allow admins to ignore item/jutsu requirements for testing (GMs Only) GMs can now set player's ranks through Admin CP Improved Debug NPC for "Seeker of Truth" Mission If you have any issues with the mission, talk to the NPC next to the quest giver Fixed Fan Damages Fixed Summons/NPCs breaking substitutions despite not hitting target Fixed paperdoll/item rendering order bug with robes + skull mask and more Fixed a login error caused by somehow logging out while on a sliding tile Fixed the following mapping/visual bugs Fixed misspelling of again as "agian" once again People keep thinking this is because the creator of this game is from Asia. But the funny thing is I'm not the one making the spelling mistakes, I've always been the one fixing them. (Admins/GMs) Fixed setting your own eyes in the Admin CP crashing the client (Admins/GMs) Added confirmation prompt for setting other players hair/eyes (Admin/GMs) Invisible/Hiding/Cloaked Game Masters will now be invisible regardless of stats (Backend) Server will now update the registry of servers of its version if its different
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  4. Hello everyone! It seems things have been changing in Nin 2022 so fast that I'm stunned. Recently, everyday seeing all these new and exciting changes, in game and outside so I wanna spread some positivity and thank those for making it happen. Thank you to @Uedaand @TheWolf for your continuous improvement of the game servers, DOQ additions and the new content. You guys keep this game running, keep up your great work. Thank you to @Erox for all the new maps and questlines. I hope to see more in the future Thank you to @Ainz Ooal Gownand @Delp for your work on the Nin Online wiki. I hope it serves this community well Another thank you to @Ainz Ooal Gown and to @Rumaki for their continuing work on the Mastery Guides Videos. I hope they help new players and old heads alike. Thank you to @Raitouand his Balance Team, you guys got ALOT still to do but a thank you is in order for the changes you've made, it's brought back some life into PVP for some people. Thank you to our pixel artists @Fuze and @Pogfor your continued work providing us with awesome cosmetics to buy and style our character with. I Look forward to more. To the owner of Metanin, thank you for such a useful website. I hope it gets updated soon so it can continue to help players. Edit: @DeviaxThank you Lastly thanks to @Naer , @Antar and all the other GMs for their continued engagement with the community through events. Special Thank you to @Ryu for his great work documenting the triumphs of Sand against the Leaf and the many videos he's posted. I've been on this game for two years and this is the most exciting period of time I've seen for the Nin community so far and I'm grateful to have seen how far this game has come in this short time. To anyone I have missed, Thank you and I'm sorry. Everyone have a good day!
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