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Showing content with the highest reputation on 05/29/2022 in all areas

  1. Greetings people of the Leaf village, The Twelve Guardians are here to offer their services to the village. Guardians will assign themselves requested by Leaf villagers to guard them on missions, and escort them to reach their destinations safely. The services can be requested either through the Aviary or the Leaf discord by pinging @12Guardians. Guardians can also utilize the Aviary to notify that they are available for assignments as well or the Leaf discord. We will usually work in pairs of two, but could potentially assign more numbers depending on which difficulty tier the missions are ranked, such as: D, C, B, A and S-Ranked missions. The ryo that we receive will be split 50/50. One half goes to our bank for sashes/tools and the other half for those Guardians who did the missions. For every mission the guardians MUST wear their sash. 12 Guardians Service Pricing List (List will be updated in the future) S-Rank Missions Revenge on Kuraken - 1000 ryo Bandit questline (100 ryo per boss. The last boss is 500 ryo) Land of Iron (Guard the Barricades missions 1000 - 2000 Ryo) A-Rank Missions Bandit side quests (wolves and alpha wolves are 500 ryo) B-Rank Missions C-Rank Missions Land of Waves (Bosses only) - 200 ryo D-Rank Missions Other services (Spy, Docs, WW, Escort for seals) are not included in the pricing list, but can be requested. The price of this may differ depending on the status of the DZ's. Please do not harass Guardians who decline a mission or are not available to fulfill a request. This idea was inspired by @Emiya post regarding the Guard Missions in 2021. I’d like to thank @Tsuuyoi for his feedback to improve certain ideas as well.
    7 points
  2. Hey, i have a YouTube and Twitch channel where i try to stream and upload everything big that is happening on NinOnline (events, wipe fights, big tournaments, etc.) The uploads are always without any additional sound, so you can download it and edit it as you wish without a problem while keeping the original sound. Channels YouTube: https://www.youtube.com/channel/UCU8L40A7Jh8u-uMqnyyZCsw Twitch: https://www.twitch.tv/kingdaniel812 I don't care about likes and stuff, but it seems like that Twitch gives me extra privilegs so it wouldn't be bad if some people can drop a follow on twitch, don't have to tho
    1 point
  3. As most people are aware in the naruto universe there are a few puppet masters that we get to see, this got me thinking on a possible mastery for the game that would revolve around puppet masters and would also have a use for the puppet summons in the sand village. Upon a quick google search i found a naruto fandom page which describes all of the puppets seen in the anime https://naruto.fandom.com/wiki/Puppet . A puppet shown in the fandom post is Sanshouo, this is a high defence puppet which in nin can be used as a jutsu similar to earth wall that tanks jutsu or it can used as an insta summon which blocks any 1 jutsu thrown by an enemy. The next puppet we see is Hiruko, this was used by the akatsuki member Sasori and he used it as a disguise and shield, this fits perfectly as a sub in nin and just covers the user completely in the puppet. In the past, Korobi and Yaoki use a pair of small puppets with rounded heads that sprayed water. this could be used as a cancel of some sorts similar to colliding wave or water slash. Of course it would not be a direct copy paste of these jutsu but it could work in a similar way with different art. This was taken from the fandom page and it is just some more ideas for possible puppets and jutsu that the mastery could have. Another screenshot straight from the fandom for possible puppets and jutsu. I am thinking this could be a puppet that works similar to water prison or even a bear trap that snares the enemy or even possible stuns them. An idea that I myself have thought of and something that I heard is already in the works, is to add a jutsu that attaches a chakra thread to an ally and be able to pull them back to you when they are in danger. I believe this would be very interesting and make the mastery very support like and add a lot of new and exciting things to do in nin. Of course these are all just rough ideas and just something I have talked about with some fellow sand ninja and is not an in depth forum post with art and jutsu. However, I think the idea is really good and something new and fun especially for a support class that isnt fully reliant on healing allies and reviving them. I hope you enjoy the post and feel free for to add any suggestions, hopefully rory takes this into consideration and adds it to the game.
    1 point
  4. Fixed the following bugs NPCs have a tendency to wander left and upwards at the moment, this has been resolved
    1 point
  5. As we currently know everyone gets three daily missions which resets at a general time everyday. Yet sometimes even after you've done your dailies you'd like to put more time into the game and level your account interactively or either make ryo out of the missions, without having to kill the same mobs for countless boring hours for any result of XP. This method also really falls off in the higher levels with most masteries. After you've completed toads at level 35 you don't really have a choice but to rely on daily missions since that would your only consistent XP income. If you're either Fire/Earth/Water or in some circumstances Wind, you could choose to either go to the Snake Lair or to the Cursed Host Cave to mass kill them, however you will find this extremely hard as those maps are frequently being checked by hunters. As a Taijutsu/Medic/Kenjutsu/Lightning you don't even have this choice in my opinion since these masteries are more PVP/utility focused instead of clearing PVE content. Making leveling a real pain in the art. In some scenario's it's also thoroughly annoying when you have no time to do your three daily missions at a specific time or day, delaying your result of EXP. So when having to do dailies on a non PVE combo and missing out on them as well because you didn't have the specific time on your hands to do them before whenever the daily reset is in your continent you'll end up to be quite powerless against the system. I often get demotivated to level an account altogether because of that reason. For this reason it would be nice to have a mission system that could be both optimal for leveling whilst keeping the spirit of the current mission system. My suggestion is doing that by removing a daily cap of missions and instead add a cooldown to abandoning missions. This would function as followed. Prototype: When you abandon a mission you've grabbed from the mission desk you will receive an 8 hour cooldown until you'll be able to grab another mission. Meaning that if you abandon three missions in a row you'll have a 24 hour cooldown, keeping the spirit of the current daily mission system. However you'll also be able to keep doing the missions you get assigned to until you come to a point where you'd either have your daily cup of Nin Online sugar or you get a mission assigned you'd really prefer not doing, providing a consistent way to interactively level your accounts by yourself or with friends. This would widen your choice of leveling as some people rather choose PVE designated masteries and farm mobs, while other people choose PVP designated masteries and clear missions/tasks. Let me know your thoughts down below.
    1 point
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