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Showing content with the highest reputation on 05/27/2022 in all areas
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Hey, i have a YouTube and Twitch channel where i try to stream and upload everything big that is happening on NinOnline (events, wipe fights, big tournaments, etc.) The uploads are always without any additional sound, so you can download it and edit it as you wish without a problem while keeping the original sound. Channels YouTube: https://www.youtube.com/channel/UCU8L40A7Jh8u-uMqnyyZCsw Twitch: https://www.twitch.tv/kingdaniel812 I don't care about likes and stuff, but it seems like that Twitch gives me extra privilegs so it wouldn't be bad if some people can drop a follow on twitch, don't have to tho1 point
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Fix NPC Walk Animations (didn't work quite right yesterday) Fixed Chakra Steal and Life Steals against players not working More bug fixes to A* Pathfinding method (Hopefully) Fixed bug causing NPCs to not move for awhile Fixed Snake Poisons and probably more cases of NPC's debuffs not working right Fixed the visual bugs posted here Fixed Takumi Seals mission bugging out for players You'll still need to be manually debugged if you are already bugged1 point
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Hi, there is experminetal solution working under wine wrapper made by me. You can check it here (Ueda's comment) :1 point
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NPCs Movement Rework final_628f904733766b00620a0db7_693098.mp4 NPCs can now Run if enabled Art will be required to make this word with certain enemies, for the time being we'll keep it disabled for most, but we'll look into slowly making bosses & other enemies run to give added challenge for higher level players. There's still more to be done here, but this is the start of running for enemies, smarter bosses etc. A* Pathfinding (for select NPCs) Pathfinding is still relatively expensive performance wise, but we will use this for bosses and monsters that should be smarter like human enemies. final_628f8fa2ee12010069eae839_698768.mp4 New Wandering Wandering NPCs (without targets) will no longer wander tile by tile randomly but walk to a small distance randomly. In the future we might add patrolling NPCs for villages! NPCs moving tile to tile is now smoother Animation plays in the right order, not constantly moving the same hand and leg forward. And the interpolation between tiles is now smoother. Disabled experimental new Friends UI Fixed visual bug here Clear Stuns, Snares, Debuffs & Buffs off newly spawned Mobs/NPCs/Enemies1 point
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Tbh, a huge part of RP being completely dead , is the lack of rewards / motives for doing it imo Chuunins/Jonins have little to no reason to host any Rp mission. Adding either more missions or somethin like a " Mentor " system would boost rp overall imo. Nin was the ever first game i Roleplayed in ( cause of the missions ). I used to think it was cringy as flap ngl, but after doin some missions i found it really fun and a nice little "break" from the extreme pvp content the game provides1 point
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I was hunting around trying to collect bounty and the main thing I notice is either, 1. It's a lowbie with no bounty, 2. It's 10+ people hunting together or 3. DZ is dead. So I had an idea, there can be a system implanted with this guy over here at the Land of Fire Bounty House. When you finish all your daily missions and talk to this guy right here he gives you 10 ryo, I think it would be nice if this guy right here gives you a Side Quest to complete which is to kill 10 ninjas and collect 500 bounty. Once you complete that quest, he gives you access to TP to a 1v1 sparring arena danger zone. Once he gives you access, there should be an NPC in every village which teleports you to the arena to fight. An NPC example can be someone like this right here, somewhere in your village The way it works is 1. You only get 3 fights a day to avoid people spamming it causing less activity in actual village raids/danger zone fights. 2. Each time you win you gain 10 rank points and each time you're defeated you lose 10 rank points, you can't go into the negative with the rank points and how the rank points work is, There's a leaderboard in every village which shows a list of who has the most rank points. (basically like how bounty book shows who has the most bounty, can look like this for example) Whoever is 1st place, 2nd place and 3rd place gets a rewarded. First place obviously gains the best reward, then 2nd place gets the 2nd best reward then 3rd gets the 3rd best reward etc etc. (The rewards can be things like event coupons where even people who were 10th place still get a coupon for participation, it doesn't have to be event coupons though it could be ryo, items, or even throw in a special rare item now and then like an event tourney would.) 3. You can't fight someone that has a much more higher rank point than you, EX: Someone has 0 rank points and another person has 100 rank points, you cannot fight them. The reason why you can't fight them because there's skill gap between the players and the players should not be able to pick on a weak player to get free points or else it would end up like this. If there's a queue that's filled with players with 100 rank points and one player with 0 rank points, if the player with 0 rank points doesn't meet anyone that has nearly the same amount of rank points he does (0-30) then he will end up fighting someone with a higher rank point, if the guy with 0 rank points wins then he gains 10 rank points, if he loses then he wasted one of his turns/doesn't lose points even if he had 10 points. If the guy with 100 rank points wins then he doesn't gain any points but he doesn't lose a turn, but if he's defeated then he loses 10 rank points but a turn is not wasted. If a fight like this happens then they can't fight twice to avoid farming for points. The whole point of the rank system is so that people can fight people on their skill level and the best of the best will be on top of the leaderboard obviously. The rank point system can more fights look like this, basically close unpredictable fights due to people fighting people on their skill level (or at least it helps make people fight people closer to their skill level) 4. Minimum level requirement is level 40 to join, there can be a separate one for lowbies (levels 20-40) but if they don't add a separate one I think level 40 is a good requirement to join. 5. The matchmaking can available for like 3 hours a day, Ex: 3am EST til 4am EST, 2pm EST til 3pm EST, 8pm EST til 9pm EST. The whole point of this is because if the matchmaking is on 24/7 then players most likely won't be matched up together as much, but if there's a certain time to do it then a crowd of players will probably be waiting until that timer starts so they can all join. 6. The way the Matchmaking works is once you talk the NPC, then the NPC teleports you to the arena where the fight will take place and you wait until a match has been found. While waiting you can see the other players who are waiting/fighting. This photo is an example. (This doesn't have to be the arena it's just an example) Once a match is found both players are teleported to arena with full chakra/hp and 10 second immunity for prep time (no they can't move around or start trapping up they are just stuck in one place facing each other with 10 second immunity like this) Org buffs are not allowed for obvious reasons, same with toad oils/chakra pills/summons. Basically the basic Nin tournament rules should apply to this right here as well. 7. Similar to the Best Dressed Ninja Contest where there's a winner every 15 days, The Leaderboard of the rank points can be reseted every month. The types of fights can be changed within the months as well, Ex: May 1v1s,June 2v2s,July 3v3s etc. Teams share the same rank points so if they find a new partner their rank points will be reseted. Ex: Ichika teams with Reality and win fights, they have 20 rank points, Ichika then starts a new team with Noboru but they start off with 0 points. I think the pros of this are: Fun event like the raid point feature that was added in the game not too long ago, Danger zone kills so if you got a bounty mission/waging war, you could do this event and maybe gain some bounty/kills, and it's competitive which makes players want to train hard to reach the top of the leaderboard. Shout out to @Sky @Haste @Scooby Doo for joining in on some of those screenshot examples.1 point
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