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Showing content with the highest reputation on 05/26/2022 in all areas

  1. NPCs Movement Rework final_628f904733766b00620a0db7_693098.mp4 NPCs can now Run if enabled Art will be required to make this word with certain enemies, for the time being we'll keep it disabled for most, but we'll look into slowly making bosses & other enemies run to give added challenge for higher level players. There's still more to be done here, but this is the start of running for enemies, smarter bosses etc. A* Pathfinding (for select NPCs) Pathfinding is still relatively expensive performance wise, but we will use this for bosses and monsters that should be smarter like human enemies. final_628f8fa2ee12010069eae839_698768.mp4 New Wandering Wandering NPCs (without targets) will no longer wander tile by tile randomly but walk to a small distance randomly. In the future we might add patrolling NPCs for villages! NPCs moving tile to tile is now smoother Animation plays in the right order, not constantly moving the same hand and leg forward. And the interpolation between tiles is now smoother. Disabled experimental new Friends UI Fixed visual bug here Clear Stuns, Snares, Debuffs & Buffs off newly spawned Mobs/NPCs/Enemies
    2 points
  2. Why it needs to happen With steam release around the corner and a popular Youtuber already pointing to the outdated mission system being too overbearing and uninteresting, I believe it's time we finally fixed it. While many of us have sat through hundreds of daily missions, throwing some away, it is one of the worst aspects of the game. The rewards can be great, often times not. They can be the difference of leveling up in a day or leveling up in 3 days. There are also a lot of oversights in the current mission pool that we need to discuss, so let's start there. Simple changes Some of the changes that need to be made are relatively simple. Whether it's an increase in exp for difficulty or decrease in requirements and exp to make the mission process a little easier. Let's begin with Danger Dangos. tl;dr: Double the EXP of Danger Dango and make it a C-rank mission OR repurpose Danger Dango as a B-rank mission with 10k exp reward and create a new D-rank mission to obtain Sake from Tanzaku. Lost Puppy/Lost Cat Being someone who doesn't do mission until level 16 I haven't gotten this mission in the past year that I've been playing. A very simple fix for this is to increase the level pool for this mission. It gives more EXP than Danger Dango and is a lot more interesting in my opinion. It could be chance that I never see this mission anymore, but it was always more bearable than Danger Dango since you had to travel less time and you could die during it. Mob Kill Missions So what is the solution? There's several; Increase the amount of exp for the mission. OR Increase the amount of money for the mission. OR reduce the number of kills required for the mission while keeping the exp the same. OR include blood pills I in the mission reward. Since these are the beginner missions, most new players are going to die on them. Rewarding them for the blood pills they might have used to complete the mission or rewarding them properly is what we should be doing. The fact that you get 8 spiders worth of exp for a mission that requires you to kill 90 of them is just criminal at that point. Player Kill Missions This is a weird one as there are people who hunt, people who buy kills/bounty and people who use alts. However there are some exp discrepancies that need to be addressed. Waging War II per the wiki gives 87k exp for 5 kills. Cold-Blooded Killer III gives 87k exp for 8 kills. This is a problem for several reasons but they are all pretty obvious. I would also like to add that Bounty Hunting is hit or miss entirely based on who you come across. For Bounty Hunting II you need to collect 30 Ryo. This can be the difference of killing 1 person or killing 8, entirely depending on their bounty. Simple solution would to be increasing Cold-Blooded Killer exp. It's hard to gauge if Waging War or Bounty Hunting's exp should be increased due to bought kills/alts. New Missions We have a lot of new systems since these missions were introduced so it's about time we utilized them. Medicine Delivery I - D-rank Medicine Delivery II - C-rank Crafted Concern I - C-rank Crafted Concern II - B-rank
    2 points
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