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Showing content with the highest reputation on 05/20/2022 in all areas
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Sub-boss Mobs Part 2 On top of Angry Larva and Spiders. We've added... Enraged Wolf Overgrown Stinger Big Snake Spicy Venomous Snake Enraged Tiger Huge White Tiger Giant Cursed Host Huge Scarab King Bear Fat Tunneller Mad Desert Coyote Mother Scarab Angry Hawk Bad Raccoon Bandit Fierce Dragonfly Spirit Fox Raging Boar Evil Black Boar Mad Emperor Penguin Alpha Snow Leopard These mobs have a longer (5min+) spawn time and have higher stats, but grant up to 10x more XP and drop rate. Reduced Honey cast time to 1 second Reduced Poison Antidote cast time to 2 seconds Fixed Antidotes healing Burn instead of Poison yesterday3 points
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Minimap will now display the names of the linked maps In Nin Online, there's 2 ways maps are linked, by warp tiles or by setting maps to be linked entirely in each direction. This previously was not reflected on the minimap, but now is. Started using Map Requirements on Hospital, Academy, Housing District & Jonin Standby Station entrances Warp should start faster, maps should be slightly more lightweight and PvP Timers will be considered before warping users into these maps now. Added Antidote Maker in the Sand Village Greenhouse Antidote Maker takes Dried Herbs obtained in the Desert and turns them to poison antidotes. Added Bandage Maker in the Mist Village Market Bandage Maker takes Cotton obtained in Forest maps and turns them to bandages to stop bleeding. New visual for Ayako the Bee Keeper Ayako will continue to turn Honey Combs into Honey. Honey now heals burns Honey used to heal HP. It will now cure burns. All of these new status items will Added Sub-boss versions of Larva, Spiderling & Wolf on certain maps with those Mobs These mobs spawn every 5 minutes and typically have around 5x more HP, 3x more damage but give 10x more XP and 10x more drop rate. More of such mobs coming soon. Reduced kills required for "Bad Larva" Mission from 80 to 50 Reduced XP gained from "Bad Larva" Mission from 180 to 160 Added more Bee Hive spawn locations & amounts Added more Cotton Plant spawn locations Added more Ripe Herbs spawn locations (Admin only) Lots of fixes to game editors. A lot of our editor functionality broke when we remade the new client but we haven't had the time to address them until now. Fixed Flame Bullet Technique Hitbox2 points
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Map Requirements Previously all map entry requirements had to be handled manually by scripting complex events/scripts. Now maps can have options to just reject entry based on different requirements. This will allow us to dramatically simply certain maps, leading to a minor optimization (probably not much) in loading maps, but also one major change. Warps done in the old method ignored PvP checks. By using these new requirements, we can perform the checks while not ignoring PvP timer. Increased maximum number of Variables and Switches each Player account can have from 255 to 500 Increased Maximum number of Unique NPCs the game can have from 255 to 500 Added Cooldown on Slug heals (25 Seconds) Added Range for Slug heals Minor - 1 Tile Major - 2 Tile (Hopefully) Fixed game not starting for users with old graphics cards without modern shader support Fixed soap bubble technique not hitting players multiple times when they land in the chain reaction Fixed slugs not healing Fixed hiding UI causing the game to drop performance Fixed visual glitch with Sakame clan outfit on male characters Fixed visual glitch with Jakusha clan outfit having a glove sprite on one frame Fixed warping to a Corp map accidentally causing a permanent black screen until a GM debugs you (Admin Only) Fixed Map NPC Properties not clearing previous map's data from editor (Admin Only) Fixed Map Properties Form not being editable (Admin Only) Improvements to Item Editor2 points
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Dramatic titles aside, there's an obvious elephant in this room and it's not close to shrinking any time soon. Rhyming aside, there's something we need to discuss. Something that the community needs so that they can finally get an outlet other than complaining about builds, macros, and damage values. Nin Online is an RPG (role-playing game). We need role-play. I know how we can start; by showing each other that we do care about it. I urge you to take this topic seriously, as it's been on the forefront of my mind for the longest time since starting out in Nin Online. For context and as a bit of a history lesson to those that don't know me, and that's most if not all of you, I have been a part of various role-playing communities in the past and remain so in the present. From the high fantasy of the World of Warcraft universe, to the cyber-core aesthetic of EVE Online, to the space odysseys of Star Wars: The Old Republic, and many, many more, role-playing has been my favourite creative outlet from the beginning. There are people in this community that feel the same way, that have had similar experiences but never got to foster them properly in Nin Online. There are likely people with more experience in the topic than me, because a decade of role-play is just enough to claim I understand the genre's intricacies, but not enough to claim any sort of higher ground. I think we ought to start from these sorts of introductions. I was told recently in the forums that not many people role-play here, and that the only form of it exists in a strange space within RP Missions and RP events that don't exactly offer the best dose of immersion. Still, they are a start. They're also the reason that role-play is so confined in this game. I want those that want to role-play in Nin Online to put forward a reply to this post with their characters, with their history in the role-playing genre (even if they have none, and operate on interest alone; we have to remember that there are still people who want to engage and enter the space that don't know how to begin). I want people who are interested in fostering a greater audience for the role-playing aspect of this game to tell everyone a bit about why they want that, about why it's important. Put forth your ideas, your characters, even past role-play events that you've been in. Put forth suggestions for role-play. And always remember; there's another person behind each screen. Don't sling insults or derail the conversation. This post might not get a single reply, but it's worth a try. I should probably stop rhyming while I'm at it.1 point
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