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Showing content with the highest reputation on 05/19/2022 in all areas
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Minimap will now display the names of the linked maps In Nin Online, there's 2 ways maps are linked, by warp tiles or by setting maps to be linked entirely in each direction. This previously was not reflected on the minimap, but now is. Started using Map Requirements on Hospital, Academy, Housing District & Jonin Standby Station entrances Warp should start faster, maps should be slightly more lightweight and PvP Timers will be considered before warping users into these maps now. Added Antidote Maker in the Sand Village Greenhouse Antidote Maker takes Dried Herbs obtained in the Desert and turns them to poison antidotes. Added Bandage Maker in the Mist Village Market Bandage Maker takes Cotton obtained in Forest maps and turns them to bandages to stop bleeding. New visual for Ayako the Bee Keeper Ayako will continue to turn Honey Combs into Honey. Honey now heals burns Honey used to heal HP. It will now cure burns. All of these new status items will Added Sub-boss versions of Larva, Spiderling & Wolf on certain maps with those Mobs These mobs spawn every 5 minutes and typically have around 5x more HP, 3x more damage but give 10x more XP and 10x more drop rate. More of such mobs coming soon. Reduced kills required for "Bad Larva" Mission from 80 to 50 Reduced XP gained from "Bad Larva" Mission from 180 to 160 Added more Bee Hive spawn locations & amounts Added more Cotton Plant spawn locations Added more Ripe Herbs spawn locations (Admin only) Lots of fixes to game editors. A lot of our editor functionality broke when we remade the new client but we haven't had the time to address them until now. Fixed Flame Bullet Technique Hitbox3 points
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Map Requirements Previously all map entry requirements had to be handled manually by scripting complex events/scripts. Now maps can have options to just reject entry based on different requirements. This will allow us to dramatically simply certain maps, leading to a minor optimization (probably not much) in loading maps, but also one major change. Warps done in the old method ignored PvP checks. By using these new requirements, we can perform the checks while not ignoring PvP timer. Increased maximum number of Variables and Switches each Player account can have from 255 to 500 Increased Maximum number of Unique NPCs the game can have from 255 to 500 Added Cooldown on Slug heals (25 Seconds) Added Range for Slug heals Minor - 1 Tile Major - 2 Tile (Hopefully) Fixed game not starting for users with old graphics cards without modern shader support Fixed soap bubble technique not hitting players multiple times when they land in the chain reaction Fixed slugs not healing Fixed hiding UI causing the game to drop performance Fixed visual glitch with Sakame clan outfit on male characters Fixed visual glitch with Jakusha clan outfit having a glove sprite on one frame Fixed warping to a Corp map accidentally causing a permanent black screen until a GM debugs you (Admin Only) Fixed Map NPC Properties not clearing previous map's data from editor (Admin Only) Fixed Map Properties Form not being editable (Admin Only) Improvements to Item Editor2 points
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2 points
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https://www.ninonline.org/forum/forums/index/topic/30931-shiny-monsters/#comment-1422691 point
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Something really small, but I think would be interesting is if there were shiny monsters that would spawn once every 2,000 to 5,000 or so. Monsters that would give a slight increase to exp or drop rate. This would reward people who are grinding out monsters looking for items or even lucky new players who just happen to stumble across one. A quick mock up of this would be the following: Maybe these could even have a special drop associated with them that would sell for double the price of the regular. I think it would be cool to see something like this, but only rarely that would benefit people who have been grinding certain maps for an hour or more.1 point
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