“The Balance Team accepts that some mistakes have been made in the last patches and in our rush to push out a patch following the buff/debuff stack bugfix. A few things have been overlooked and this patch aims to fix those. This will be the last major adjustment patch for Wind/Med until we’re ready to discuss Water/Bubble and Earth masteries and push those changes later this month/early June. Thank you for your patience during these rapid changes.”
Wind (Str) Mastery
Slashing Tornado Technique cooldown time increased from 16/15/14s to 17/16/15s
Slashing Tornadoes Technique cooldown time increase from 16/16/14s to 17/17/15s
Wind Mask Technique cooldown time increased from 15/13/13s to 18/18/16s
Wind Cyclone Technique cooldown time increased from 23/22/22s to 24/23/23s
Crystal Fan Level Requirement decreased from level 55 to 50
Crystal Fan Melee 500ms Stun effect changed to 300ms Snare
Blood iron Fan Level Requirement increased from level 50 to 55
Blood Iron Fan Melee 500ms Stun effect changed to 500ms Snare
“After making the Fan Mastery all shiny and new, we wanted to see how the current cooldowns played out with the kit being able to use these jutsus very successfully together at relatively low cooldowns, so we’re making small adjustments to give Fan some downtime and counter attack opportunities after its very fluid snare flowchart, which it’s high level fan melees are now apart of, which forces opponents to save a well timed flicker for escapes.”(with a clear CC increase from Crystal fan to Blood Iron Fan)
Medic (Int) Mastery
Antibodies Activation Intellect Requirement increased from 15 to 35
Rank IV Poison Debuff duration decreased from 12s to 8s
Poison Cloud Technique cooldown time decreased from 22/22/21s to 18/18/17s
“The change to poison cloud change was a question of ‘How much DoT damage is healthy to load onto the back of a single jutsu now that debuffs can’t stack?’ And the correct answer was definitely not 60 damage so it's going to tick one less time. After its buff/rework, Antibodies is now too strong to only require 15 Int to use.”
Weapons & Ninja Tools
Bubble Prison Technique (Poison) Snare Duration decreased from 2000ms to 1600ms
Poison Kunai’s Snake Poison Debuff changed to 8s duration, 4s interval, Take 4 HP per tick
“All poison debuffs now universally last for 8 seconds and tick twice, this separates their function from bleeds and burns. Seathorn pipe snare duration is currently too much value on a single melee when combined with the reworked poison debuff ticking for more damage sooner.”