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Showing content with the highest reputation on 05/11/2022 in all areas

  1. Animation Lighting Eg. Light on Explosion Effect CTjvQVn.mp4 Previously, we added the feature to add Lighting Effects on projectiles. We were unable to do the same on Animations (other Jutsu) because the animation editor was in a semi-broken state where we couldn't modify it, so we fixed up all our editors and now this is added too. Minimap Improvements Minimap now is open by default when you first play Nin Online & minimap state (Open, Closed, Maximized) will save between game sessions Version number will be included in crash log reports from now on Fixed illegal party prevention (team exploit with Missing & Village ninja) not working right (GMs) GMs can now use /heal and Team Warp commands.
    3 points
  2. Hello everyone! I recently got invitation from a random player called YugiMoto to join the club which is pretty cool. I came up with the idea to make a turn base mini game to all the startegy lovers around. You can take example from Yugi/Pokemon/Magic/Heartsone/Wizard 101 and any other games that u are willing to to suggest will be welcomed and considered by the balance team. I think Pokemon is the most simple and familar for the plebs the game should be based on imo. This game can be a side feature or a whole mode in the game (have no clue about programming but i believe it can be done)
    1 point
  3. This is a suggestion I recommended back in 2019 although Rory now seems more open to outside suggestions so here we go again My recommended change: The bosses Kumorui & Manda are almost entirely forgotten about in the current state of nin, what I suggest is removing the current level requirements and replacing them with a group level requirement, ie the total level of all players in a team rather than each players individual levels. Starting with Kumorui at Group Level 110 (4 level 27's or below / 3 lvl 36's / 2 lvl 55's / 1 lvl 56 or above) Manda Group Level 150 (4 lvl 37's, 3 lvl 50's, 2 lvl 51 or above) This would cause almost no change to the level ranges that the bosses are currently designed for while also allowing those above the level requirements to be able to do the bosses, group levels can then be adjusted based on player feedback. Pros: * Revitalise old content for players * Test a new mechanic (group levels) that can be used in future content * More incentive to enter danger zones where these bosses are located Cons: * Could cause influx of drops from these bosses, although the only worth while item from these bosses is shirokata which already had an influx from land of iron. * Could make this content areas to be taken by higher level players thus unable to be completed by the levels these bosses are designed for although these bosses are almost done by no one (especially new players who normally pass these boss levels before even knowing they exist) and this could be fixed by instanced boss rooms.
    1 point
  4. Ah, a topic that has been around ever since Mist Village was released. "The boat ride is too long". Today, I am going to correct my mistake of suggesting a boat ride. Well, we're at the stage where the boat existing is no longer just a travel time consuming problem. I think we can all admit to abusing boat ride and NPC hopping in order to avoid certain death. At this point, I believe the boat should be replaced altogether. It was a cool idea at first but unfortunately it is causing unbalance and chaos in the world of Nin Online and seeing as how I'm the one who suggested this boat in the first place, I have a new suggestion as how to fix this that perhaps everyone might like. The Great Naruto Bridge Concept Art The Great Naruto Bridge is also a bridge in real life, and is based in the Land of Waves according to the anime, so naming it this not only avoids copyright issues but also gives players the reassurance and proper nostalgia needed. A bridge being mapped can use the icons that are already in game, such as tiles from Takumi and the Mist Village, or even Katabani Bridge and Dark Bridge turf icons. I also suggest that the bridge have flicker pads for the Kraken Map (this also makes Kraken mission easier because you can make most of the tentacles flicker to one side of the bridge), NPCs and level 40 mobs that you can melee for grinding (because Cursed Hosts, Snow Wolves and Bandits are the only ones and it fits into the theme with Mist's 7 Swordsmen) The idea is that paying the NPC to access the Bridge is removed as well, and that the bridge extends from Asoki Port to Mist Port. You can still travel above or below the map, and the only way to switch from above the bridge or below is to use the flicker pads on the Kraken Map. Let me know what you guys think. Personally, I think this is a great solution and still gives Mist Village that exclusive special treatment it lowkey deserves.
    1 point
  5. Damn that's disrespectful. This game has come a long way since 2017. Believe it or not there used to be a time where the server wouldn't stay up for more than 30 minutes. Also don't say "We" if you don't contribute. Minigames can be considered as dodgeball, hide and seek and a lot more. Nin already has that.
    1 point
  6. Reworking and adding more quest into snake lair would be cool.
    1 point
  7. We can barely finish this game LOL let's wait a couple of years before we add mini-games.
    0 points
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