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Showing content with the highest reputation on 05/10/2022 in all areas

  1. This is a suggestion I recommended back in 2019 although Rory now seems more open to outside suggestions so here we go again My recommended change: The bosses Kumorui & Manda are almost entirely forgotten about in the current state of nin, what I suggest is removing the current level requirements and replacing them with a group level requirement, ie the total level of all players in a team rather than each players individual levels. Starting with Kumorui at Group Level 110 (4 level 27's or below / 3 lvl 36's / 2 lvl 55's / 1 lvl 56 or above) Manda Group Level 150 (4 lvl 37's, 3 lvl 50's, 2 lvl 51 or above) This would cause almost no change to the level ranges that the bosses are currently designed for while also allowing those above the level requirements to be able to do the bosses, group levels can then be adjusted based on player feedback. Pros: * Revitalise old content for players * Test a new mechanic (group levels) that can be used in future content * More incentive to enter danger zones where these bosses are located Cons: * Could cause influx of drops from these bosses, although the only worth while item from these bosses is shirokata which already had an influx from land of iron. * Could make this content areas to be taken by higher level players thus unable to be completed by the levels these bosses are designed for although these bosses are almost done by no one (especially new players who normally pass these boss levels before even knowing they exist) and this could be fixed by instanced boss rooms.
    4 points
  2. He's just saying that you should be allowed to use jutsu while the timer ticks. There's no argument against this. You either agree with it or you're stupid.
    1 point
  3. Reworked Fortitude Stat Buffs including Antibodies Activation Jutsu that buff both just fortitude and jutsu that buff all stats have always increased the Max HP of the player. However, in the past, when your Max HP went from 100 to 200, your health would remain at the old amount eg. 50/100 -> 50/200. It will now additionally "heal" for that amount of health instantly. However, once the buff ends or is cancelled, the HP will lost again, down to the minimum of 1 health point ie. You cannot die to these buffs ending. This makes Antibodies and similar buffs an instant alternative to healing over time jutsu, but the effects are only borrowed and useful if able to end a fight quickly. Eg 1. Antar has 50/100 HP. I use Anti-bodies Activation on Antar. He now has 150/200 HP. He loses 10 HP and now only has 140/200 HP. His buff ends, returning his HP to 40/100 HP. (He borrowed 100 HP, and returned 100HP) Eg 2. Antar has 50/100 HP. I use Anti-bodies Activation on Antar. He now has 150/200 HP. He loses 130 HP and now only has 20/200 HP. His buff ends, returning his HP to 1/100 HP. (He had 180 HP lost out of 200 HP, so when his buff ended, he still had 180 lost of out 100. But ending buff cannot kill you right away) Status/Debuff Cleansing Items & Jutsu We've added the ability for items and jutsu to clear specific or all debuffs or buffs. We'll be using this soon for a new Medical Ninjutsu as well as items such as Anti-burn, Antidotes & more! For the time being we've introduced an event reward item called "Cure" that we've sent a tester to every player through their mail! Use it when you have Battle Injuries to clear it once. Warning: We have yet to add a warning to it, so if you accidentally use it when you have no Battle Injuries, it will still be used up. Edit: We've pushed another client update that adds a warning now! Rebranded Login Pages Login & Registration pages are now branded as Hitspark ID instead of just Nin Online account! "Reach Level 10" Mission now gives 3 Cure items as an additional reward All "Reach Level X" Missions now give 5 Event Coupons instead of 3. Replaced the famous "Don't fucking touch my balance, Seth." Buff Descriptions Just leaving this bit of history here. What happened was that our old programmer, played Nin Online circa 2017 for a day and then started changing content balance without telling anyone. I had to find out through the players. This description was first placed on the Taijutsu buffs and then copy and pasted to various other buffs as they were being created. Before 2022, buff descriptions were not displayed anywhere, so we never bothered to change them.
    1 point
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