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Showing content with the highest reputation on 05/08/2022 in all areas

  1. As-salamu alaykum! Today im going to explain the hierarchy of Turks. So on top of the hierachy of Turks there is Kral after him there is Sultan then there is Council. Kral is not able to hand over or leave his rank. So the current Kral (Forsaken) is the first and the last person in that rank. -There is one way for change the Kral. If Kral dies the Sultan take his place til Son of Kral ready for.- The one who chooses Council Members is Kral and when there are 3 Council Members they choose the candidates of Sultan for the election. The 2 people who got closer votes in election spar for title. Person that wins the Sultan title also becomes the right hand of Kral and gains some ryo, items and an account that named "Sultan". Sultan represents the power of Turks. NOTE: Sultan can't leave his title same as Kral. Next selection will happen in 5 July 2022. Conditions to be a Sultan candidate: Being a Turk. Living in Turkey. Being a Muslim. (If you are a Turk and Muslim but not living in Turkey, you can also be a candidate for Sultan title.) *(I think its a good RP for the game and we want to continue this RP. Thank you for reading it!)* -Kral Edit: too many Turks asked me that what happens if the new Sultan doesn’t do his job right ? Will we be patient for 2 months ? Is there such a thing as an early election ? Yes,it can be an early election. If the council members agree, they vote among each other, then the accepted vote is presented to the Kral, and if the King agrees; the early elections and the Sultan tournament are held immediately.
    6 points
  2. Added new level 25 Medical Ninjutsu - Status Extraction Technique This has been on the to-do list since at least 2017 and we finally had the time to implement it. It can be used on yourself, an ally, or enemy (If you want for some reason) to clear them of debuffs / negative statuses such as Burns, Poisons and Bleeds. About the introduction of status cleansing and future changes Non-medical ninja in the near future will receive items that are weaker and cleanse specific statuses. Honey will be able to treat burns, Bandages will be able to treat Bleeding and Antidotes will be able to treat Poison. They will all have longer cast times however. We may also increase the effectiveness of statuses to match the counterplay introduced.
    5 points
  3. Improved Usability for Cure Item Cure Item now just tells the player they don't have Battle Injuries if they don't. If they do, it still warns them before using the item.
    3 points
  4. Reworked Fortitude Stat Buffs including Antibodies Activation Jutsu that buff both just fortitude and jutsu that buff all stats have always increased the Max HP of the player. However, in the past, when your Max HP went from 100 to 200, your health would remain at the old amount eg. 50/100 -> 50/200. It will now additionally "heal" for that amount of health instantly. However, once the buff ends or is cancelled, the HP will lost again, down to the minimum of 1 health point ie. You cannot die to these buffs ending. This makes Antibodies and similar buffs an instant alternative to healing over time jutsu, but the effects are only borrowed and useful if able to end a fight quickly. Eg 1. Antar has 50/100 HP. I use Anti-bodies Activation on Antar. He now has 150/200 HP. He loses 10 HP and now only has 140/200 HP. His buff ends, returning his HP to 40/100 HP. (He borrowed 100 HP, and returned 100HP) Eg 2. Antar has 50/100 HP. I use Anti-bodies Activation on Antar. He now has 150/200 HP. He loses 130 HP and now only has 20/200 HP. His buff ends, returning his HP to 1/100 HP. (He had 180 HP lost out of 200 HP, so when his buff ended, he still had 180 lost of out 100. But ending buff cannot kill you right away) Status/Debuff Cleansing Items & Jutsu We've added the ability for items and jutsu to clear specific or all debuffs or buffs. We'll be using this soon for a new Medical Ninjutsu as well as items such as Anti-burn, Antidotes & more! For the time being we've introduced an event reward item called "Cure" that we've sent a tester to every player through their mail! Use it when you have Battle Injuries to clear it once. Warning: We have yet to add a warning to it, so if you accidentally use it when you have no Battle Injuries, it will still be used up. Edit: We've pushed another client update that adds a warning now! Rebranded Login Pages Login & Registration pages are now branded as Hitspark ID instead of just Nin Online account! "Reach Level 10" Mission now gives 3 Cure items as an additional reward All "Reach Level X" Missions now give 5 Event Coupons instead of 3. Replaced the famous "Don't fucking touch my balance, Seth." Buff Descriptions Just leaving this bit of history here. What happened was that our old programmer, played Nin Online circa 2017 for a day and then started changing content balance without telling anyone. I had to find out through the players. This description was first placed on the Taijutsu buffs and then copy and pasted to various other buffs as they were being created. Before 2022, buff descriptions were not displayed anywhere, so we never bothered to change them.
    2 points
  5. Life Steal & Chakra Steal Systems This was added as it was the highest voted feature on the Patron "What should we work on next?" poll. If you want to choose what feature we add next, consider joining our Patreon. We're able to make weapons or jutsu steal % amount of damage dealt to their enemy. Currently only added to Samehada (10% Chakra Steal) There's a lot that can be done to adjust the balance with this new mechanic, Fixed Quick Login not warning players they were using outdated clients.
    2 points
  6. Client-side file/texture tampering protection added Players are no longer able to delete to tamper with certain texture files to gain an unfair advantage. Server will no longer perform weekly/automated server restarts while events are going on This is on the off chance that a server restart happens while a GM-hosted or Automated Tournament is being hosted. Fixed missing ninja + village ninja team exploit Server will break up Teams/Parties, or kick out members when player is no longer of the same village as the leader.
    2 points
  7. What I am recommending is a alternative way to complete "player kill" missions such as WW / CBK in the form of a new Mob. This mob spawns in a dz near each of the villages, this mob auto attacks enemies who are not from that village, has mid tier difficulty (no insane dmg like the village bots), is considered a ww / cbk kill and spawns every 30 minutes. The Pro's: * An alternative way to do Waging War / Cold Blooded Killer missions when dz's are inactive. * Demotivates just killing alts as simply going to said map is a confirmed kill * Promotes entering danger zones even if you're not in a group, which in itself promotes less army's to enter danger zones as they're more likely to run into small / solo players trying to do ww / cbk *offers protection to lowbies farming in those areas The Con's: * Would very minimally dis-incentivize killing actual players, this would be very minimal though as the 30 minute timer still acts as a buffer to make killing real players more rewarding and the need to come near enemy villages would most likely still mean a net positive on PvP encounters. Thanks for reading.
    2 points
  8. Hello everyone! I recently got invitation from a random player called YugiMoto to join the club which is pretty cool. I came up with the idea to make a turn base mini game to all the startegy lovers around. You can take example from Yugi/Pokemon/Magic/Heartsone/Wizard 101 and any other games that u are willing to to suggest will be welcomed and considered by the balance team. I think Pokemon is the most simple and familar for the plebs the game should be based on imo. This game can be a side feature or a whole mode in the game (have no clue about programming but i believe it can be done)
    1 point
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