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Showing content with the highest reputation on 05/03/2022 in all areas
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What I am recommending is a alternative way to complete "player kill" missions such as WW / CBK in the form of a new Mob. This mob spawns in a dz near each of the villages, this mob auto attacks enemies who are not from that village, has mid tier difficulty (no insane dmg like the village bots), is considered a ww / cbk kill and spawns every 30 minutes. The Pro's: * An alternative way to do Waging War / Cold Blooded Killer missions when dz's are inactive. * Demotivates just killing alts as simply going to said map is a confirmed kill * Promotes entering danger zones even if you're not in a group, which in itself promotes less army's to enter danger zones as they're more likely to run into small / solo players trying to do ww / cbk *offers protection to lowbies farming in those areas The Con's: * Would very minimally dis-incentivize killing actual players, this would be very minimal though as the 30 minute timer still acts as a buffer to make killing real players more rewarding and the need to come near enemy villages would most likely still mean a net positive on PvP encounters. Thanks for reading.6 points
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Weapons: Crystal Fan knockback instead of stun Blood Iron Fan knockback instead of stun Black Fan damage reduced to like 20 damage on 20str. LOI Swords higher stat requirement, +20 ish Pkunai damage reduced from 18+16 to 10+16 Wind: Wind Claw revert the old selfstun time, Bleed I instead of Bleed III Wind Claw cooldown to 20 from 16 Earth: Earth Wall 0.5sec cast time Earth Prison hitbox change Earth Spikes reduce damage -5 ish Lightning: Lightning Spear stuntime increased to 1.3 from 1.2 Lightning Feast chakra cost reduced to 30 from 40 Fire: Reduce damage on all jutsus, -5 ish Water: Triple Water Bullet chakra cost reduced to 22 from 30 IntMedic: PSenbon 1.3sec stuntime PScalpel silence for 0.5sec IntWM: Shadow Shuriken silence duration to 1.1sec from 2 Explosive Spiked Ball chakra cost to 35 from 24 EKunai chakra cost to 15 from 10 ChkMed: Chakra Scalpel reduce scaling, too overpowered right now Treat Wounds runcast 2sec, maybe 1-2 tiles bigger hitbox Bubble: higher base damage on all jutsus, +5ish except Bubble Clone Fan: Tornado instant cast, snare instead of stun Find a way to fix PB Puppets Find a way to fix Graybar Find a way to fix jutsus cancelling when pressed too fast Find a way to fix Toad, Slug, Weasel & Hawk Regen system deserves a change Tag me, ill respond to any question4 points
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2 points
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This is something I could do, but I think it would require some tweaking, that being said thank you for the suggestion! I'll bring it up to the team and get their input2 points
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Being able to spawn Puppet instantly when it dies. ''It’s wave is 4 tiles, dragon does 40 damage. It’s current hits from anywhere. And if it uses wave or dragon it completely stops moving after until you re target.'' - Hyach1 point
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No that would 1 break RP 2 make it very hard to make the difference on who's akatsuki n who's not 3 akat robe is exclusive for akat members only let it b that way 4 get lost.1 point
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Improvements to login screen Quick login buttons stay greyed out after timeout if it is already connected to the server Previously, the Quick Login buttons would turn back to clickable after a few seconds, and allow you to login again despite it having been connected and loading the map to put you in-game. Clicking it during that window of time would cause problems with logging in. Hide News Window & Login/Register/Website buttons when selecting servers. (Past login screen) Fixed a crash to do with UI Rendering 5/1/2022 7:29:31 PM The following error occured 'Object reference not set to an instance of an object.' at ' at client.modGraphics.GYRv6EpteL() in D:\NinOnlineSrc\Core\ninonline-c-client\modGraphics.cs:line 3429 at client.modGraphics.iftLxmcKBfd60gwgQ3A8() at client.modGraphics.Render_Graphics(Boolean dontDisplay) in D:\NinOnlineSrc\Core\ninonline-c-client\modGraphics.cs:line 7602 at client.modGameLogic.GameLoop() in D:\NinOnlineSrc\Core\ninonline-c-client\modGameLogic.cs:line 667 at client.modGameLogic.vNXhEbx3XbPmSCDRgBoR() at client.modGameLogic.MainLoop() in D:\NinOnlineSrc\Core\ninonline-c-client\modGameLogic.cs:line 4168'. [Info] This is a Game Loop Exception! Please Report this!1 point
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Quick Login System Thanks to the oAuth Login system added last year, we're now able to securely authenticate accounts logins. To top off this system, you will now only need to authenticate on each account occasionally. The accounts will remain in the Quick Login box on the login screen where you'll be able to login in a single click and switch between your accounts faster than ever. Edit: Added another update that now allows for unlimited amounts of characters. Reduced Rain Effects We've reduced the opacity of the rain effect until we rework rain as it was obscuring too much at night. Improved Desert Plains map to have a clearer path to the entrances Improved Forest of Ambushes map to have a clearer path to the entrances (Hopefully) Hotfixed server bug where NPCs would stop working for 2-3 minutes randomly. Fixed exploit to team with enemy village players.1 point
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Body Flicker Technique Changes Body Flicker Technique now has a 3rd Rank. Body Flicker Technique CP Cost increased from 10 -> 15 Body Flicker Technique Cooldown changed from 20/15 to 18/17/16 Body Flicker Technique Range changed from 6/8 to 6/7/8 Body Flicker Technique Rank up requirement changed from 2000 successful casts to 1000 per rank (essentially making it 2000 again) Fixed Chief Uzan chat option leading to getting client stuck Fixed Debug NPC for Strange Markings.1 point
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Police Force is the most important corp RP wise and it is meant to keep the village in order. Having Police Force members online at any given time is really important and I think that 14 slots aren't enough for that. The corp offers no buffs to the members so there's no way this could be abused pvpwise. The amount of ranks the corp has also doesn't fit the maximum amount of players able to join it having 7 ranks for 14 people while corps like ANBU having 4 ranks for 14 people.1 point
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Trophies Added new trophy furniture items for GMs to give out for special tournaments and contests. Also added some Boss Monster Trophies, guess which boss drops which! Hermit Premium Hairstyle Added (Artwork by @PogThank you!) Held this back from releasing for awhile because I didn't prepare the artwork to be able to change the color of the bandana through Hair Dye until today.1 point
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Pretty much, we currently can have a maximum of 17 jutsu slots. I think it would be cool to be able to have more jutsus in our jutsu tab but only be able to have 17 active at a single time. For example, if I maxed out Fuuma shuriken I could earn the option to right click the jutsu and "deactivate" it, making it unable to use and giving me space to activate a new jutsu. But if in the future I decided I wanted it to be part of my kit I could simply reactivate it without needing to master it all over again, if I had slots available. Deactivating a jutsu could have a cooldown so that it isn't abused to gain access to more jutsus in a single fight or instance.1 point
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February 2022 Promotions Leaf Village Jonin: @Bogdan Chunin: @Atari @LionGod @Kajin Specialized Jonin: @Ryuseken for Water Mastery Expertise Sand Village Jonin: @Hunt Chunin: @Lil Zolo @Etsu @Hyousetsu @Sierra Mist Village Chunin: @Bakudan @Kenshi1 point
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