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Showing content with the highest reputation on 04/22/2022 in all areas

  1. Can we get some form of village protection? I work during the day so I can't play when leaf is active. But when I get home from work and log on Nin there's sand ninja killing everyone in the village. Is it possible to get people to play later in the day instead of in the middle of the day?
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  2. I will tell us to stop.
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  3. Maximize Minimap Added a 3rd mode to the minimap, where it's maximized to show the entire map and not translucent so you can plan your route through the map with ease. Silver Ninja now have silver chat bubbles Most requested feature from Silver Ninja. Fixed Buff Description Hovering Text Position Added Hover Effect for Buff Icons Fixed pressing "H" to Toggle UI not hiding Notification & Minimap properly Fixed FPS & Ping Labels rendering behind Blessing Status Hide Minimap automatically when you are fainted
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  4. Revamped Buff & Debuff HUD (+ Buff Description) Buffs are now displayed Left of the Main HUD and Debuffs on the Right of it. This new HUD layout allows faster reaction to getting Debuffs as it has it's own zone on the screen. The idea is to put the information that's most vital during combat closer to the center of the screen. The overall reduced text on screen is a bonus. You now just see the icon and the text appears when you hover the icon, along with information telling you what the buff does and whether you can cancel it. Minimap There's now a mini-map on the top right corner of the screen on all medium to large maps. The mini-map icons can be hovered to reveal where portals link (and more in the future). The mini-map comes with the ability to zoom in and out to see a larger area. NPCs on the map will display as a grey icon and team members will display as a green icon. There's more work to be done on this feature but we decided to release it for now because it'll already be helpful to new players! EDIT: Added a toggle button to open/close the minimap. Also, fixed Team Icons displaying only 1 person in your team. Chatbox Background Fading The chatbox background will now fade out when it's not being used and/or hovered with mouse. This will allow players to have less clutter on the screen when not needed. Fixed Memory Leak linked to New UI System This might've been what was causing memory to build up in Auto Tournaments. Fixed a Login Crash linked with NPC Music This seemed to have been a frequent crash that may have occurred on map changes and logging in. It should now be resolved. Other Changes 800x600 Resolution Option in Options Menu is now removed as it is no longer officially supported Our updated HUD has over time out grown the tiny screen resolution with a bunch of elements not being visible, such as the Cash Shop, Stash and Notifications button. With the new UI changes, it no longer has space for all of it. You can still set the resolution manually, but we will no longer provide support for it. Blessing Status Display HUD repositioned Projectile Lighting Fades Out smoothly instead of abruptly disappearing
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  5. Cell Regeneration Activation is now Run Cast-able has been reverted
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  6. Medical Mastery Chakra Scalpel Technique effectiveness scaling was wrong and is now just provides a flat 4/9/14 Bonus Damage + Chakra Stat Scaling. (Experimental) Cell Regeneration Activation is now Run Cast-able Gentle Fist Palm Bottom Technique no longer Silences across all ranks. Palm Bottom Technique Base Damage Increased from 22/23/23 to 26/27/27. Pressure Point Needle Technique Damage Boost increased from 1/2/3 bonus damage to 1/5/9 bonus damage + Strength Stat Scaling. Mountain Crusher Technique Silence Duration increased from 0.8s to 1s.
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  7. This is an initial batch of balance adjustments, mainly numerical tweaks to balance to achieve a better player-felt balance for the experiences that players find tilting in the areas of the game that matter to them. This balance tweak is a direct result of the Q1 2022 Mini-Survey we held with over 150 verified player feedback forms submitted. We will hold further surveys once these balance changes have acclimated and base the next batch of balance changes on that. Do note that although we understand players feel strongly about their own Points of View, we also have to consider a multitude of factors above what a single or even most players will see. We balance the game for the entire leveling experience and not just max level PvP, is one consideration, and we also balance for group PvP on top of 1v1s. I've written a lot of Development Logs over the years, some of which describe some of the considerations that go into balancing the game. We also have to consider future gameplay expansions and code changes that are intended that will affect the balance in the future. That being said, we are attempting to make the game feel more balance on the end user perspective for the majority of players as well. Fire Mastery Great Fireball Technique Base Damage Increased from 28/28/30 to 31/31/32. Great Fireball Technique Speed Reduced reduced by 25% Dragon Fire Technique Base Damage Increased from 30/32/35 to 40/40/41. Dragon Fire Technique Range Changed from 10/11/12 to 11/12/12. Combusting Vortex Technique End Cast Time decreased from 1.3/1.3/1.3s to 1.2s/1.1s/1.1s. Combusting Vortex Technique Base Damage Increased from 34/34/35 to 38/38/40. Big Flame Bullet Technique Base Damage Reduced from 30/40/50 to 39/39/40. Big Flame Bullet Technique Cooldown Changed from 20/19/18 to 19/18/18. Lightning Mastery Lightning Senbon Technique Base Damage Increased from 22/24/26 to 25/25/26. Lightning Senbon Technique Range Increased from 12 to 12/13/13. Lightning Spear Technique Base Damage Increased from 25/25/26 to 29/29/30. Lightning Spear Technique Stun Duration Increased from 1s to 1.2s across all ranks. Feast of Lightning Technique Base Damage Increased from 31/32/32 to 38/39/39. Feast of Lightning Technique CP Cost reduced from 47/47/43 to 41/40/40. Lightning Current Technique Base Damage Increased from 5/5/6 to 18/18/19. Binding Pillars Technique Damage Increased from 45/50/50 to 48/50/50. Binding Pillars Technique CP Cost reduced from 67 to 57 across all ranks. Binding Pillars Technique Stun Duration changed from 3.5s/4.0s/4.0s to 4.0s across all ranks. Feast of Lightning Technique Casting Time Reduced from 2/2/1 to 1 across all ranks. Bubble Mastery Bubble Prison Technique Basic Snare Increased from 1.2s to 1.4s. Bubble Solution Spitting Technique Base Damage Increased from 27/28/28 to 29/30/30. Bubble Spray Technique Base Damage Increased from 33/33/34 to 37/37/38. Great Bubble Shark Technique Base Damage Increased from 33/33/34 to 38/38/39. Soap Explosion Technique Base Damage Increased from 27 to 35 across all ranks. Medic Mastery Chakra Scalpel Technique duration reduced from 40/50/60 to 40/45/50. Chakra Scalpel Technique effectiveness increased massively with damage boost increased from 10/20/30 to 20/30/40. Poison Scalpel Technique Base Damage increased from 21/21/22 to 23/23/24. Poison Scalpel Technique Poison Debuff changed from Rank I/II/III to I/II/II. Poison Senbon Technique Cooldown Time Increased from 10/10/9 to 11/11/10. Poison Senbon Technique Base Damage Increased from 14/14/16 to 20/20/21. Poison Senbon Technique Stun Duration Reduced from 1s to 0.8s. Poison Senbon Technique Poison Debuff changed from Rank I/II/III to I/II/II. Poison Cloud Technique Base Damage Increased from 26/28/28 to 31/31/32. Mystical Palm Technique CP Cost reduced from 50 across all ranks to 50/45/45. Mystical Palm Technique Casting Time reduced from 10 across all ranks to 10/10/9s. Treat Wounds Technique Casting Time Increased from 1s to 2s across all ranks. Cell Regeneration Activation CP Cost reduced from 150/150/140 to 125/100/100. Cell Regeneration Activation Range changed from 10/10/11 to 10/11/11. Cell Regeneration Activation Base Healing Massively Increased - Doubled. Antibodies Activation Fortitude Buff increased from 18/20/22% to 25/25/30%. Antibodies Activation Buff Range Increased from 3/5/5s to 5/6/6s. Wind (Fan) Mastery Slashing Tornado Technique Casting Time Increased from 0s to 1s across all ranks. Wind (Int) Mastery Wind Claw Technique Bleeding Rank Increased from II to III. Wind Claw Technique End Cast Time reduced from 0.7s to 0.5s. Wind Shuriken Technique Cooldown Time reduced from 13/12/12 to 11/10/10. Hurricane Blade Technique Base Damage reduced from 38/38/39 to 36/36/37. Drilling Air Bullet Technique CP Cost reduced from 30 to 25 across all ranks. Earth Mastery Earth Prison Technique Range reduced from 8/9/9 to 7/8/8. Great Earth Prison Technique AoE Range reduced from 9 to 8 across all ranks. Great Earth Prison Cooldown Time Increased from 18/17/17 to 18 across all ranks. Great Earth Prison Base Damage Increased from 5 across all ranks to 5/7/7. Mud River Technique Base Damage Reduced from 30/30/35 to 30/30/32. Ravaging Earth Spikes Technique Base Damage Reduced from 40/40/44 to 39/39/40. Ravaging Earth Spikes Range Reduced from 20 to 15 across all ranks. Weapon (Sword) Mastery Shockwave Slash Technique Cooldown Time increased from 15 across all ranks to 19 across all ranks. Dance of the Crescent Moon Cooldown Time increased from 31/30/30 to 34/33/33. Risky Blade Dance Technique Cooldown Time Increased from 20/20/19 to 21/21/20. Crescent Moon Beheading Base Damage Increased from 29/29/30 to 33/33/34. Crescent Moon Beheading Cooldown Time Increased from 27/26/26 to 30/39/29. Wild Slashes Technique no longer pierces. Weapon (Tools) Mastery Bear Trap Technique Cooldown Increased from 26/26/24 to 28/28/27. Bear Trap Technique Technique Base Damage Reduced from 19/19/20 to 15/15/16. Shadow Shuriken Technique Cooldown Increased from 18/17/17 to 22/21/21. Exploding Spiked Balls Technique Cooldown Time Increased from 18/18/16 to 19/19/18. (Great) Explosive Kunai Technique Base Damage Increased from 20/20/22/22/24/24 to 20/20/24/24/28/28. Triple Explosive Tag Technique Base Damage Increased from 15/15/17 to 22/22/23. Taijutsu (Agi) Mastery Breaking Kick Technique Cooldown Time increased from 6/5/5 to 8/7/7. Breaking Kick Technique Knockback Distance increased from 2 to 3 across all ranks. Speed Mirage Technique Duration reduced from 8/8/9 to 7/7/8. Youthful Spring Mirage Duration reduced from 10s to 8s. Morning Peacock Technique Base Damage reduced from 40/40/41 to 37/37/38. Seismic Dash Technique Base Damage reduced from 18/18/19 to 17/17/18. Whirlwind Kick Technique Cooldown Time increased from 20/20/19 to 24/24/23. Gentle Fist Mastery Palm Bottom Technique Cooldown Time Increased from 11/11/10 to 15/15/14. Palm Bottom Technique Knockback Distance increased from 2 to 3 across all ranks. Revolving Heavens Technique End Cast Time Increased from 0.5s to 0.8s. Revolving Heavens Technique Cooldown Time Increased from 26/25/25 to 30/29/29. Revolving Heavens Technique Base Damage Increased from 21/21/22 to 29/29/30. Vacuum Palm Technique Cooldown Time Increased from 5/5/4 to 10/10/9. Vacuum Palm Technique Base Damage Reduced from 28/28/29 to 25/25/26. Pressure Point Needle Technique Cooldown Time Increased from 322/320/318s to 340/338/336s. 16 Palms Technique Cooldown Time Increased from 12/11/10 to 16/15/15. Mountain Crusher Technique Cooldown Time Increased from 18/18/17 to 20/20/19. Mountain Crusher Technique Base Damage reduced from 32/33/33 to 25/26/26. Mountain Crusher Technique Range decreased from 3 to 2 across all ranks. Mountain Crusher Technique Silence Duration increased from 0.5s to 0.8s.
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