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Showing content with the highest reputation on 04/20/2022 in all areas
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6 points
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3 points
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As the title suggests, these weapons give too much to a player for a mere 15 points. In your own words @Ueda you do not like Cheese combos. A couple of patches ago you got rid of the Risky > Auto > Burst meta which you described as cheese. Currently with pipe users and fan users that have 60 ping + (It's a server issue) you can Flicker > Auto > Burst. Cheese combo with little to 0 outplay. I thought long and hard how to get rid of it and I came to the conclusion that these 20 str weapons that provide such easy CC to land needs to go. I propose an experimental change to see how the dynamics of the game changes. Unfortunately flicker auto will still remain for Fan users and bubble users to combo into free combos, but hey, one problem at a time.1 point
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Treat Wounds Update changes: No change to chakra points cost, No Change to animation or movement cast, (Nerf due to animation not lining up with new cast time) [EDIT: CHANGE HAS BEEN MADE FOR THIS] Casting time changed from 1 second to 2 seconds, (Nerf) Given identifying alert on use (Nerf) - 10 chakra points cost - 14 second cooldown - 4 heals(scale with chakra stat) every 3 seconds for a 12 second duration (80 chakra stat = 65 heal ticks x 4 for 12 sec. = 260) - 2 second casting time - Stationary cast - Identifying casting notification - Can only cast on others Cell Regeneration Update changes: Chakra points cost reduced from 140 rank 3 to 100 rank 3, (Buff) Healing amount increased, (Buff) Can now cast while on the run (Buff) [EDIT: CHANGE HAS EEN MADE FOR THIS] - 100 chakra points cost - 24 second cooldown - 5 heals(scale with chakra stat) every 2 seconds for a 9 second duration (80 chakra stat = 50 heal ticks x 4 for 12 sec. = 250) - 2 second casting time - Running cast - Identifying casting notification - Can cast on others and self ------------------------------------------------------------------ Cell Regeneration heals for essentially the same amount of total heals as Treat Wounds, but in a shorter amount of time, while being able to cast from afar at a 9 tile difference-- and the only self heal. New Treat Wounds notification is more identifying than Cell Regeneration's notification. This was fine when cast time was 1 second, the new sound is easier to pick up and can make players more alert, which is both a pro and con for team play. Good players would always be on the look out for a Treat Wounds heal either way. Coordinating with teammate for Treat Wounds in team fights use to be have to be done some what tactically. Good players knew when to look for these or give them out. Likewise, good players also know when to look for these and disrupt. Previously this was a quick exchange. Now Treat Wounds is easily disreputable with the additional cast time. On top of this the animation does not match the cast time for Treat wounds, making it confusing for players to land correctly when in team fights. Dont even know where to begin with Cell Regeneration.. Watch a 1v1 auto-tournament after the recent patch. If that doesnt sway anyone for change to be made I'm not sure what to say.. There were multiple matches that finished due to time out, with the strategy for the match being get the last hit due to both players being at full health. In the few months I've played, and the tons of auto tournaments I've been to, I have only seen one time out win. Opinion: First and foremost, remove run cast from Cell Regeneration, revert Treat Wounds back to 1 second cast time. Adjust the healing output between Treat wounds and Cell Regeneration, should a ranged heal and basically-not-a-ranged heal have the same healing output? Adjust Cell Regeneration cooldown, make it longer. Really want to keep Treat Wounds as 2 second cast time? Make Treat Wounds a walk cast/run cast while being 2 seconds. If not keep it at 1 second and keep both Jutsu as stationary. Lets get wild opinion: Cell Regeneration: Remove self heal, making it only cast-able on others. Remove the run casting. Keep the 2 second cast time. Keep the 11 tile cast range. Give a longer cool down than current 24 seconds. Give longer heals over time with smaller heal ticks. Treat Wounds: Change to self cast-able, making it cast-able on others and yourself(switching it to the only self heal, which can help new players as well, maybe not scare people off from playing medic). Remove stationary casting, give it a walking movement. Keep the 2 second cast time. Adjust animation to work with this. Keep the 3 tile cast range. Give a longer cool down than current 14 seconds, but not overkill(18? 20? Depends on total heal output). Give shorter heals over time with larger heal ticks. Debatable on if they should both have similar heal output or not. -Signed a healer (PLEASE think about bringing people on for a balance team) EDIT: THANK YOU @Ueda for reverting the experimental run cast on Cell Regeneration THANK YOU @Erox for adjusting the Treat Wounds animation for the new two second cast timer Appreciate what you do, please consider other healing changes as well1 point
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any man who rap has lost the right to have a opinion .1 point
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1 point
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What? LOL. I crashed and died. Good job? If that’s what makes you guys happy I’m glad I could help.1 point
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This is an initial batch of balance adjustments, mainly numerical tweaks to balance to achieve a better player-felt balance for the experiences that players find tilting in the areas of the game that matter to them. This balance tweak is a direct result of the Q1 2022 Mini-Survey we held with over 150 verified player feedback forms submitted. We will hold further surveys once these balance changes have acclimated and base the next batch of balance changes on that. Do note that although we understand players feel strongly about their own Points of View, we also have to consider a multitude of factors above what a single or even most players will see. We balance the game for the entire leveling experience and not just max level PvP, is one consideration, and we also balance for group PvP on top of 1v1s. I've written a lot of Development Logs over the years, some of which describe some of the considerations that go into balancing the game. We also have to consider future gameplay expansions and code changes that are intended that will affect the balance in the future. That being said, we are attempting to make the game feel more balance on the end user perspective for the majority of players as well. Fire Mastery Great Fireball Technique Base Damage Increased from 28/28/30 to 31/31/32. Great Fireball Technique Speed Reduced reduced by 25% Dragon Fire Technique Base Damage Increased from 30/32/35 to 40/40/41. Dragon Fire Technique Range Changed from 10/11/12 to 11/12/12. Combusting Vortex Technique End Cast Time decreased from 1.3/1.3/1.3s to 1.2s/1.1s/1.1s. Combusting Vortex Technique Base Damage Increased from 34/34/35 to 38/38/40. Big Flame Bullet Technique Base Damage Reduced from 30/40/50 to 39/39/40. Big Flame Bullet Technique Cooldown Changed from 20/19/18 to 19/18/18. Lightning Mastery Lightning Senbon Technique Base Damage Increased from 22/24/26 to 25/25/26. Lightning Senbon Technique Range Increased from 12 to 12/13/13. Lightning Spear Technique Base Damage Increased from 25/25/26 to 29/29/30. Lightning Spear Technique Stun Duration Increased from 1s to 1.2s across all ranks. Feast of Lightning Technique Base Damage Increased from 31/32/32 to 38/39/39. Feast of Lightning Technique CP Cost reduced from 47/47/43 to 41/40/40. Lightning Current Technique Base Damage Increased from 5/5/6 to 18/18/19. Binding Pillars Technique Damage Increased from 45/50/50 to 48/50/50. Binding Pillars Technique CP Cost reduced from 67 to 57 across all ranks. Binding Pillars Technique Stun Duration changed from 3.5s/4.0s/4.0s to 4.0s across all ranks. Feast of Lightning Technique Casting Time Reduced from 2/2/1 to 1 across all ranks. Bubble Mastery Bubble Prison Technique Basic Snare Increased from 1.2s to 1.4s. Bubble Solution Spitting Technique Base Damage Increased from 27/28/28 to 29/30/30. Bubble Spray Technique Base Damage Increased from 33/33/34 to 37/37/38. Great Bubble Shark Technique Base Damage Increased from 33/33/34 to 38/38/39. Soap Explosion Technique Base Damage Increased from 27 to 35 across all ranks. Medic Mastery Chakra Scalpel Technique duration reduced from 40/50/60 to 40/45/50. Chakra Scalpel Technique effectiveness increased massively with damage boost increased from 10/20/30 to 20/30/40. Poison Scalpel Technique Base Damage increased from 21/21/22 to 23/23/24. Poison Scalpel Technique Poison Debuff changed from Rank I/II/III to I/II/II. Poison Senbon Technique Cooldown Time Increased from 10/10/9 to 11/11/10. Poison Senbon Technique Base Damage Increased from 14/14/16 to 20/20/21. Poison Senbon Technique Stun Duration Reduced from 1s to 0.8s. Poison Senbon Technique Poison Debuff changed from Rank I/II/III to I/II/II. Poison Cloud Technique Base Damage Increased from 26/28/28 to 31/31/32. Mystical Palm Technique CP Cost reduced from 50 across all ranks to 50/45/45. Mystical Palm Technique Casting Time reduced from 10 across all ranks to 10/10/9s. Treat Wounds Technique Casting Time Increased from 1s to 2s across all ranks. Cell Regeneration Activation CP Cost reduced from 150/150/140 to 125/100/100. Cell Regeneration Activation Range changed from 10/10/11 to 10/11/11. Cell Regeneration Activation Base Healing Massively Increased - Doubled. Antibodies Activation Fortitude Buff increased from 18/20/22% to 25/25/30%. Antibodies Activation Buff Range Increased from 3/5/5s to 5/6/6s. Wind (Fan) Mastery Slashing Tornado Technique Casting Time Increased from 0s to 1s across all ranks. Wind (Int) Mastery Wind Claw Technique Bleeding Rank Increased from II to III. Wind Claw Technique End Cast Time reduced from 0.7s to 0.5s. Wind Shuriken Technique Cooldown Time reduced from 13/12/12 to 11/10/10. Hurricane Blade Technique Base Damage reduced from 38/38/39 to 36/36/37. Drilling Air Bullet Technique CP Cost reduced from 30 to 25 across all ranks. Earth Mastery Earth Prison Technique Range reduced from 8/9/9 to 7/8/8. Great Earth Prison Technique AoE Range reduced from 9 to 8 across all ranks. Great Earth Prison Cooldown Time Increased from 18/17/17 to 18 across all ranks. Great Earth Prison Base Damage Increased from 5 across all ranks to 5/7/7. Mud River Technique Base Damage Reduced from 30/30/35 to 30/30/32. Ravaging Earth Spikes Technique Base Damage Reduced from 40/40/44 to 39/39/40. Ravaging Earth Spikes Range Reduced from 20 to 15 across all ranks. Weapon (Sword) Mastery Shockwave Slash Technique Cooldown Time increased from 15 across all ranks to 19 across all ranks. Dance of the Crescent Moon Cooldown Time increased from 31/30/30 to 34/33/33. Risky Blade Dance Technique Cooldown Time Increased from 20/20/19 to 21/21/20. Crescent Moon Beheading Base Damage Increased from 29/29/30 to 33/33/34. Crescent Moon Beheading Cooldown Time Increased from 27/26/26 to 30/39/29. Wild Slashes Technique no longer pierces. Weapon (Tools) Mastery Bear Trap Technique Cooldown Increased from 26/26/24 to 28/28/27. Bear Trap Technique Technique Base Damage Reduced from 19/19/20 to 15/15/16. Shadow Shuriken Technique Cooldown Increased from 18/17/17 to 22/21/21. Exploding Spiked Balls Technique Cooldown Time Increased from 18/18/16 to 19/19/18. (Great) Explosive Kunai Technique Base Damage Increased from 20/20/22/22/24/24 to 20/20/24/24/28/28. Triple Explosive Tag Technique Base Damage Increased from 15/15/17 to 22/22/23. Taijutsu (Agi) Mastery Breaking Kick Technique Cooldown Time increased from 6/5/5 to 8/7/7. Breaking Kick Technique Knockback Distance increased from 2 to 3 across all ranks. Speed Mirage Technique Duration reduced from 8/8/9 to 7/7/8. Youthful Spring Mirage Duration reduced from 10s to 8s. Morning Peacock Technique Base Damage reduced from 40/40/41 to 37/37/38. Seismic Dash Technique Base Damage reduced from 18/18/19 to 17/17/18. Whirlwind Kick Technique Cooldown Time increased from 20/20/19 to 24/24/23. Gentle Fist Mastery Palm Bottom Technique Cooldown Time Increased from 11/11/10 to 15/15/14. Palm Bottom Technique Knockback Distance increased from 2 to 3 across all ranks. Revolving Heavens Technique End Cast Time Increased from 0.5s to 0.8s. Revolving Heavens Technique Cooldown Time Increased from 26/25/25 to 30/29/29. Revolving Heavens Technique Base Damage Increased from 21/21/22 to 29/29/30. Vacuum Palm Technique Cooldown Time Increased from 5/5/4 to 10/10/9. Vacuum Palm Technique Base Damage Reduced from 28/28/29 to 25/25/26. Pressure Point Needle Technique Cooldown Time Increased from 322/320/318s to 340/338/336s. 16 Palms Technique Cooldown Time Increased from 12/11/10 to 16/15/15. Mountain Crusher Technique Cooldown Time Increased from 18/18/17 to 20/20/19. Mountain Crusher Technique Base Damage reduced from 32/33/33 to 25/26/26. Mountain Crusher Technique Range decreased from 3 to 2 across all ranks. Mountain Crusher Technique Silence Duration increased from 0.5s to 0.8s.1 point
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Leaf Village Rulebook 1.Do not attack leafies without mutual consent unless requested by a higher rank to do so Punishment:strike/exile depending on severity 2.Do not aid our enemies in any way within leaf territory while or when leafies are around -healing, reviving -tagging -giving intel -aiding them aganist leafies -helping them do missions inside leaf teritory unless you are a bodyguard etc. -if you do any of the above while we are being raided you will be exiled Punishment:jail/strike/exile depending on severity 3.You must help your ally if he is being attacked -an exception is if you got documents/spy/survey(or other missions that require you to go from A to B without dying) -if you are caught sparring in village while we are being raided you will be exiled Punishment:jail/exile 4.Toxicity, stealing and scamming are not tolerated in our village -this also applies if you are scamming or being toxic towards an enemy. -things such as bounty scam and faking to be a bodyguard will also be punished Punishment: -for general toxicity you will be jailed -for IRL insults you will be striked or exiled depending on severity -if you bounty scam you will be jailed -if you fake to be a bodyguard you will be jailed -If you scam/steal from another player you will be exiled 5.Respect and follow the orders of higher ranked ninjas The hierarchy of ranks will be the following: Kage > Council > Advisor > Organization Leader>Former Kage > Jonin > Chunin > Speacialized Jonin > Genin -if you abuse your rank you will be punished -if you disobey your higher ranks you will be punished Punishment:jail/demoting 6.Do not use transformation jutsu on Kage, ANBU and LMPF on duty Punishment:jail 7.The Hokage’s orders are absolute, you must follow and respect them. NEW ALT NEW LIFE RULE New alt new life rule must be respected but not abused. Leaf mains that are caught doing antileaf activities on their alts will be exiled. For known enemies that want to have a leaf character they want to chill/raid with from time to time, you have to get kage's approval. Your leaf character will be prohibited from doing the following: -They can't join official organizations -They can't join internal pvp based events(I don't want kisame of the akatsuki to take abdulramen69's prize) -They can’t join Leaf Discord STRIKE SYSTEM -3 jails will result in 1 strike -3 strikes will result in exile -you can remove strikes by paying an amount that is to be decided by LMPF and Kage PARDON AND FLAG SYSTEM -to request a pardon it will cost you 2k -if you get pardoned you will be flagged for one month -to remove your flag you have to pay 4k(1k per week) -while you are flagged, any rule you break will be punished with exile -while you are flagged you can't join official organizations or promote in Chunin Exams ESCORT SYSTEM -people that escort are called bodyguards -enemies can request to be escorted to do their missions by LMPF or Medical Corps. This means having one leaf player that’s part of one of these organizations walk with you to spa/documents/spy and then back to the village exit, whatever happens to you after reaching the village gates isn’t our problem anymore -the prices are from 200 to 350 ryo depending on your mission -if you get scammed feel free to report and the one that scammed you will be jailed1 point
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Medical Mastery Chakra Scalpel Technique effectiveness scaling was wrong and is now just provides a flat 4/9/14 Bonus Damage + Chakra Stat Scaling. (Experimental) Cell Regeneration Activation is now Run Cast-able Gentle Fist Palm Bottom Technique no longer Silences across all ranks. Palm Bottom Technique Base Damage Increased from 22/23/23 to 26/27/27. Pressure Point Needle Technique Damage Boost increased from 1/2/3 bonus damage to 1/5/9 bonus damage + Strength Stat Scaling. Mountain Crusher Technique Silence Duration increased from 0.8s to 1s.0 points
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