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Showing content with the highest reputation on 04/13/2022 in all areas
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1. Switching top Hotbar You can use the ctrl key + 1-9 and 0 to switch between different hot bars or press the (~) key to move. You can use this feature for changing clothes, weapons, medicine, hair, dodgeball, and pushball faster than before. Nin Online 2022-04-13 08-48-11.mp4 2. Adding stats faster with the shift key You can hold the shift key and use the mouse to add five stats at once rather than one at a time. Helpful when you want to stat reset. Nin Online 2022-04-13 08-42-32.mp4 3. Splitting items into stacks You can hold the shift key to make a stack of an item in your inventory. Useful when trading Nin Online 2022-04-13 08-43-12.mp4 4. Moving chatbox hold shift and right-click to move the chatbox Nin Online 2022-04-13 08-45-26_Trim.mp4 5. Using the mouse to see an item or pick up an item Left-click to see an item/Right-click to pick an item Nin Online 2022-04-13 08-44-29.mp4 6. Interactive furniture in leaf Drawer Nin Online 2022-04-13 08-41-15.mp4 Microwave Nin Online 2022-04-13 08-38-13_Trim.mp47 points
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20 STR Fan and Pipe The most problematic weapons elementals currently have access to are 20 STR Fan and Pipe. I think that they give too much of an advantage with their CC melee, the difference between a Wind user without Fan and a Wind user with a Fan is very large (same goes for Water and Pipe). Sacrificing 15 points is literally nothing when in return you get a 37 damage melee that knocks back or a 21 damage melee that snares for 1.2 seconds. The 20 STR weapons shouldn't have CC. They should just do damage. It wouldn't change much for people that are leveling as Fan and Bubble since they don't need CC on melee early on when they are killing mobs, but it would greatly nerf the people who just take the 20 STR weapons for their CC while using INT based jutsu. Another Pipe could be added with 50 STR and level 25 requirement that has the snare the current lvl 10 one has so the Bubble mastery can switch to and get snares on melee. Adamantine Staff This weapon gives elementals a 2 tile melee which is in my opinion a huge overkill. Masteries that literally depend on their melee to do damage don't have 2 tile melee but somehow elementals can get it for only 90 INT. The weapon hits 42 damage, a Taijutsu user needs 136 agility to hit that much and it will still struggle against this weapon even with it's fast melees due to the fact the weapon hits at double the range a fist melee does. Even WM with it's high damage melees will have issues against this weapon simply because of the range advantage it has. If the melee is to stay 2 tile range, the weapon should hit much slower than it currently does. I think the speed right now is around 1.2 seconds, it should be changed to 2-2.4 seconds cause having 2 tile range on a melee is rediculously strong. Poison Kunai In this current meta if someone is an elemental and they don't have a Fan or Pipe they will 100% have a Poison Kunai. It has become a mandatory thing to have as an elemental especially now with the new regeneration system. I think that the duration of the poison it has is simply too long for a melee attack, not to mention that being able to poison on a melee takes away the uniqueness of the masteries that actually have poison or bleed in their kit. What is the point of Wind or INT Med if even an Earth user can grab a posion kunai and poison their enemies for the same duration. I think a good way to change this weapon would be to increase the flat damage the kunai does while decreasing the duration of the poison it has. Currently it hits 24 flat and then poisons for 8 damage for a total of 32 damage. It should be changed to do 28 damage flat and then deal 4 damage with poison in 4-6 seconds.2 points
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No support from me. Stop trying to nerf elems & boost your pure wm. Useless topic.2 points
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Here are both blood enchanted items. They both have this red aura but the Katana's aura is so much weaker that it doesnt seem like it is. Can it be as bright as the blood tonfas?1 point
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Considering there's only 1 in the game after 1 year and 3 months of LOI being added to the game and being nerfed already I think the sword should be as strong as it is right now. Call me biased all you want but pure wm RELIES on it's weapon, it has been reduced to a 1v1 melee pressing mastery, if end game swords (Which are next to impossible to farm rn) are being nerfed when there are waaay bigger issues in the game right now then I don't know what to say. Fan auto on lvl 20 weapon = Free combo for elementals, FREE. Earth being overly broken rn > 1 land of iron sword in the game that I use once a week. I understand your point about it being a power creep and appreciate that you've tried to balance the weapon instead of just nerf, but this change will literally not even be noticed because there is only 1Yamazaru in the game and only affects 1v1 scenarios. Nerfing said swords isn't going to change the fact that pure wm is just a melee mastery and people will always complain about THAT being broken, so maybe look to change the class instead of nerfing swords that take 1 year + to drop and over 5000 hours to farm an impossible boss.1 point
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Exile Cooldown now happens when you are forced into exile from killing allies Blessing Messages are now censored the same way normal messages are Fixed 2 Null References Errors Fixed a Byte Error in Casting Jutsu Raised Maximum number of Variables/Switches accounts can hold from 200 to 250 to expand content1 point
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Dear Ninja, No more logging in with Usernames Beginning May 1st 2022, players will no longer be able to login to their accounts with their Ninja Names. This is part of measures to increase account security on top of our OAuth 2.0 Standard Login System and (optional) Two-Factor Authentication. As Nin Online grows, so does the attractiveness of hackers or stealing accounts. There has been few, but some reports in the past of people using weak guessable passwords without Two-Factor Authentication and getting their account stolen. If you are currently using your Ninja Names to login for certain accounts with throwaway emails or email addresses that are forgettable, you are recommended to do the following... Save your email of each account somewhere safe on your own PC/Machine, or a cloud storage service like Dropbox. Use a password manager like LastPass or Chrome Password Manager to save your login details on our login page. As a reminder, with the new web-based login systems, logging still only needs to be done once per PC/Machine, and with the help of password managers, switching between accounts should be extremely quick and simple! EDIT 4/30/2022: We've launched a new feature to quickly login to multiple accounts without re-authenticating each time. We planned this launch to coincide with the increased security measures for convenience. Regards, Ueda1 point
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1 point
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Fixed the following tournament bugs/exploits If a player joins a tournament but immediately leaves, he would still be rewarded his teams wins at the end if at least 1 of his team members were still in the tournament by the end. Players still getting warped in to the start of a match even if they left the event with "/event leave" If a player left the Event he would still be added to the Player Group when their match started, so if two people inside the same team left the tournament, they would not be able to hurt each other while a match is active with their team even if they are no longer in the event If a player is Online but no longer in the Tournament, he would still be counted towards the Teams Deaths, and knowing when the match is finished, which could result in a match hanging/waiting for that player to leave, since it no longer checks when he faints either, so quitting would be the only fix Player would still have his Corp items equipped at the start of his match even if he left the event If a player left a tournament but was still online he would still receive all the Packets and Data the server sends to his Team. If a player left a tournament and his match started then rejoined the event after this match started, he would be in the spectators but he would have been given PVP Whitelist, so he then could kill spectators and they could do nothing about it except leave the event until his match ended. If a player left a tournament and was fighting outside the tournament, and his teams match Started, he would receive a Free magical Heal If a player quit the game and a new player took his Index, it was possible for the new player to receive his Teams Packet data from the server1 point
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