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Showing content with the highest reputation on 04/11/2022 in all areas

  1. This post was made in collaboration with @Yamikami The suggestion is to rebalance end-game land of iron swords because they are currently too powerful, and provide a level of power-creep that is IMO too high. Previously, the Bone sword was the highest DPS sword in the game, so I will be using this sword as a comparison to analyse and put into numbers just how much the difference in DPS is between this and the new swords, leading them to be much stronger than what I would consider reasonable. I will be using Bone Sword as a baseline for comparison to other swords since I think that it's a pretty well balanced high STR weapon. Here is a key to show you what sword is being mentioned when numbers are used: Bonesword Yamazaru Jakuma Bone Sword ( 110 STR, 36 base damage, 0.8 sec speed, health regen, legendary, lvl 50) Yamazaru (120 STR, 55 base damage, 0.8 sec speed, +3 fortitude, health regen, legendary, lvl 59) Melee @120 str: 72 vs 91 Kunai @120 str: 60 vs 70 Adjusted for Damage Per Second: Melee: 90 vs 114 Kunai: 30 vs 35 Total: 120 vs 149 This is a 24.2% DPS increase. To put perspective on just how much of a difference this is, +5 points (for gaining a full level) invested into strength gives you a ~1.9% DPS increase. This is the equivalent of 64 str points difference (the equivalent of almost 13 levels). Jakuma (100 STR 40 CHA, 55 base damage, 0.8 sec speed, +3 chakra, chakra regen, legendary, lvl 59) Melee @100 str: 66 vs 85 Kunai @100 str: 55 vs 64 Adjusted for Damage Per Second: Melee: 82.5 vs 106.25 Kunai: 27.5 vs 32 Total: 110 vs 138.25 This is a 25.7% DPS increase. You can see this sword offers a similar level of power as yamazaru, with the equivalent of 67.6 str points difference (equivalent of 13.5 levels worth of points). Suggested change Obviously, fights are not people standing still hitting every melee on cooldown, but these calculations offer an indication of just how strong these swords really are. The swords offer an unparalleled DPS increase which is not matched even remotely closely by any other upgrade in the game. The minimum viable change in my opinion would be to reduce the attack speed of these swords to 1.2 seconds per swing from 0.8 seconds. This would reduce the monstrously high DPS increase the swords offer and still provide a great upgrade while keeping the integrity of the weapon as an end-game sword.
    6 points
  2. Considering there's only 1 in the game after 1 year and 3 months of LOI being added to the game and being nerfed already I think the sword should be as strong as it is right now. Call me biased all you want but pure wm RELIES on it's weapon, it has been reduced to a 1v1 melee pressing mastery, if end game swords (Which are next to impossible to farm rn) are being nerfed when there are waaay bigger issues in the game right now then I don't know what to say. Fan auto on lvl 20 weapon = Free combo for elementals, FREE. Earth being overly broken rn > 1 land of iron sword in the game that I use once a week. I understand your point about it being a power creep and appreciate that you've tried to balance the weapon instead of just nerf, but this change will literally not even be noticed because there is only 1Yamazaru in the game and only affects 1v1 scenarios. Nerfing said swords isn't going to change the fact that pure wm is just a melee mastery and people will always complain about THAT being broken, so maybe look to change the class instead of nerfing swords that take 1 year + to drop and over 5000 hours to farm an impossible boss.
    2 points
  3. Exile Cooldown now happens when you are forced into exile from killing allies Blessing Messages are now censored the same way normal messages are Fixed 2 Null References Errors Fixed a Byte Error in Casting Jutsu Raised Maximum number of Variables/Switches accounts can hold from 200 to 250 to expand content
    1 point
  4. Would be cool if a Kage could make custom titles during their term to give to players. Examples being Legendary Sannin if the hokage wanted to create it. Then once their term is up the title would be removed.
    1 point
  5. I kinda disagree with this take since if you are already known for something that is your title, people are not going to just stop calling you that because the Kage revoked your title. Imagine Hanzo telling Tsunade, Jiraiya and Orochimaru to call themselves the “legendary sannin” but then tell them to stop using the title when they are known around the world like that. It just wouldn’t make any sense, titles should be permanent imo.
    1 point
  6. I think it would also be cool if titles would be based on a number of kills or personal contribution to the village. For example if you hit 1000 kills you can choose a title depending on your village (e.g. Sand: XY “of the red sand”) or some custom title along those lines.
    1 point
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