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Showing content with the highest reputation on 04/02/2022 in all areas

  1. Feast of Lightning : Lightning smite from the heaven on 1 player in a 7 tile range. If a player is hit, anyone in a 3 tile radius of that person (Up to 2 people) is also smited by lightning for half the damage. For example, main player is hit for 100, anyone in a 3 tile radius up to 2 people is damaged for 50. Nice original change to a jutsu that is considered underwhelming. Thoughts?
    3 points
  2. I see that everyone really focus on this jutsu. Everyone wants this jutsu buffed..why not focus on somehting that doesnt make the game even more boring? Homings are too vital. They make the plays...its annoying. Its the reason why ligthning is such a boring mastery. You rely on cutter because the whole mastery just suck. Cutter currently suck hard. You buff cutter and the mastery is now broken. Lightning is not in a healthy position because its design and idea behind it is too hard to balance. Youre a kind of solo target assassin who was previously too effective at killing so you were nerfed into a solo target assassin who wont land his only viable jutsu or else it would be op. The reason behind why lightning is such a bad mastery is because its core jutsu is a homings and homings are easily OP. So its purposely nerfed so it doesnt break the bounderies of the balance....So it suck. The other jutsus in the kit are purposely weak because the main gameplay on lightning are the homings. But they cant be too strong because that would be OP. Its a toxic cycle and it is why in my humble opinion, lightning suck badly.
    1 point
  3. Make it so it doesn't cost a shuriken to use. It is a WIND shuriken, created from wind. Lightning senbon doesn't cost a senbon, nor should wind shuriken. Or else change lightning senbon to cost a senbon.
    1 point
  4. Title says it all. The new outline target system has made it easy to keep track of our target; but it's still very easy to lose ourselves. I think a self outline would be a great addition in fixing this
    1 point
  5. Haven't posted in a while so I thought about starting back with a suggestion. Back then we had combat dummies in game which allowed you to train jutsus/summons with the dummy never dying or no way to prevent an exploit. Back then the exploit was to just let your summon attack the dummy with the dummy never dying and the summon never losing aggro. This caused people to get max level summons within a couple of hours and thus they were removed I'm suggesting to re-add training dummies in distinctive locations in each village whether that be the Inside the Academies or Outside, Sand's area to the south, Leaf's training ground, Mist above kage house on 1 of the water pads. This will allow people to be able to train jutsus and summons once again EXCEPT that now combat dummies actually have a health gauge and it's not very high so when the dummy is destroyed you auto lose target similar to how the dummy works on the Ship to and from Mist. This can prevent ezing to some extent and give lowbies the opportunity to train jutsus instead of looking and hoping someone allows them to. Also adds a layer of RP and for some nice photos of mock training.
    1 point
  6. Add an option to toggle tracking for a mission by right clicking on it in the mission log, which adds the objective to the side of the interface. Pretty standard MMO feature, looks something like this: This would make grinding missions a little easier and more satisfying without having to open the mission window constantly. Also: currently, when you have multiple missions, opening the mission log selects the first mission in the list every time. I think it'd be more convenient if it saved the mission you had selected the last time you opened the menu, and tried to select that one again.
    1 point
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