Basically, I think that the game got to a point where locking people in maps isnt healthy anymore. It used to be a good fix when the client was limited to this methode, but the client isnt what he was anymore and the whole balance also isnt the same anymore.
An example of my point of view is that there were no buffs back then. Locking a player who had the same lvl as you was somewhat okay. But now there are buffed steroid swords (7), buffed rings (9?), buffed sash item (10), buffed puppets (10), buffed anbu swords (10), buffed sanbu (10),buffed mistbu (10)
If the number of buffs are right, there are about 66 possible buffed players online and they have a blatant advantage over the other players.
If you are a WM and meet one of the seven swordmans...who wins? Sometimes retreat is the best option but you cannot because your are locked into a map with someone who is mathematically stronger than you.
Now that everything dots, being map locked also is way more toxic that when fire and medics had the only dots.
My opinion about it is that it just should be removed and once you change map, theres a mini timer until you can go back into the previous map.
Anyone has idea's? Please write them here!