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Showing content with the highest reputation on 03/13/2022 in all areas

  1. This problem has been on my mind since pretty much the introduction of the snake summon and I've been voicing my opinion very clearly in the #silvergoldnitro channel in discord, but here's the forum post for the full breakdown, thinking and suggestions for change. The problem: Snake summon is way too strong compared to other summons. The power difference is very unbalanced, and considering summons are being changed and released as the game goes on, they should at least offer similar levels of power, regardless of the summon. Suggestion summary: Reduce Snake summon's base HP, or reduce it's auto damage. Analysis breakdown: Summons can basically be classed into 2 categories; Utility (their special jutsu is the sole reason for picking, and their auto damage is not relied on for pressure), DPS (Summons that have an offensive jutsu, but also have good auto damage). Utility summons (Mist clam, Leaf slug) all have very low base hp. Their base hp is 400 which means a single average full combo can kill them. I won't be comparing snake to the utility summons, since it's classed as a DPS summon. DPS summons (Fuuma dog, leaf toad, mist panda, snake). All of these summons have 500 hp, except the snake which has 600. While this may not seem like that big of a change, it means you have to invest on average 2 full combos to kill the snake. This means you are waiting an entire extra set of cooldowns to deal with this summon and this power difference when compared to every other summon in this category gives snake a very very strong edge. This problem gets even worse when you compare the auto damage. All DPS summons have an auto damage of 61, except snake which has 99 (Sidenote, I'm very curious as to how this was decided). It's important to note that while summon jutsu's can be very good, the main pressure of a summon comes from it's consistent pressure and the snake's pressure surpasses all of the other summons by far, it's not even remotely close. Tl;dr the snake has too much hp (20% higher) and too high auto attack damage (62% more DPS from autos) when comparing with every other summon. Suggestion for change: Nerf snake base hp to 500. I don't know the reasoning on why it had to be the only summon in the game with 600, but because of this requiring 2 full combos to kill instead of 1 on average, it gives the summon a monumental power difference. Nerf snake auto attack If the base HP is also reduced to 500, then reduce auto damage to ~80. This gives it a more reasonable increase in DPS compared to other summons rather than the 62% which it is on currently. If the base HP is not reduced to 500, then reduce auto damage to ~50. A single summon that is available to everyone should not overtake every other summon by such a margin. For diversity, there should be advantages and drawbacks for picking each summon, and right now snake has none.
    3 points
  2. I was thinking about buff ideas for the dark scythes and here's what I came up with (Only selecting one of these, as both would make it overpowered): Idea 1 and my personal favorite: Add a level 1 bleed dot on contact Idea 2: Lower the strength requirement to 95
    1 point
  3. Well to get Snake you actually HAVE to go missing which can be a downside for some people especially with the pardon cooldown. You also need to have access to the Lab (which most people actually exploit to get into). I think Snake has more hp/damage than other summons due to the fact that it doesn't have any CC. Literally every other summon other than the Slug (whose purpose is to heal) has CC. Dog has stun, monkey has KB, weasel has KB, hawk has snare/slow, toad has stun, clam has stun, panda has stun. While the damage it has can be impactful, the CC that some of the other summons have can be much stronger in certain cases so I wouldn't change the snake summon too much.
    1 point
  4. This idea of improvement comes after seeing only four council members run for council with only 2 clear possibilities of Kage. On Council Member: Council members are made to pay 10k ryo for proof of sincerity of the position, however we have known council members to afk, or leave Nin entirity regardless throughout a multitude of terms. So, does this work? The answer is: No. Four Council members being possible to fill three spots, makes the position not competitive and the chosen Kage a narrower selection. Suggestion: 1) Lower the amount of money required to participate for council members to 5k or lower. OR 2) Make RP missions, completable by ranked to gain "politic tokens" to pay to participate for council member. On Council Member Roles: Council Members cannot do much unless a Hokage allows them to. This means that Council Members w/o a supporting Hokage has no important permissions or mechanics installed as their duties are primarily discord based. This has lead to the general consensus that Council Members only important role is 1) is choosing the Hokage, and 2) replacing the Hokage if they resign. A council members role should not be mechanically important for a garunteed 1 day out of a year. Suggestion: 3) Council Members should be given new higher tiered RP missions that are village based. 4) While Hokage will still be able to enroll title of ANBU Leader, Medical Leader, LMPF Chief, 12g Leader; Council Members should be able to give out and take away a new subset of roles based off of village merit. "Savior of Leaf", "Lord of Fire", "Assassin", "Ninja of Gold" etc. 5) Council Members should be able to gain a weekly amount of ryo, rewarded from the game itself to be used for events. Ryo could be replaced with a more specified currency to reduce chances of abuse (i.e. a new type of tradable event coupon). On Hokage: Although anyone can say they are "running for Hokage", the reality of selection is quite narrow. Due to there being only 3 votes in-acted for Hokage, Council members work together to choose a Hokage prior to running for council member to avoid conflicts and get targeted picks. I feel, as some of you might, the election of Hokage is too focused on Council Members. Council Members should be given more important roles in Leaf to keep the powers balanced in the village, but 3 people should not ultimately decide the Hokage because a vote for them doesn't necessarily mean a vote for the person you wish. Suggestion: 6) Stop Council Members from electing the Hokage and instead leave it to populous of lv 20+. OR 7) Stop Council Members from electing Hokage and leave it to ranked votes. On Rigged Voting: We have known there is a spam of alts to choose the council members. Suggestion: 8 ) Place voting boxes on specific days/hours available that a GM can sit in the office and monitor votes. You may agree or disagree; that is okay! Choose the numbers you agree with, and the ones you disagree with. (i.e. I agree with 1, 3, 4, 5, 6, but disagree with the rest) Feel free to explain why. Like and Comment!
    1 point
  5. Fixed Bye Rounds causing Automated Tournaments to get stuck. (Admin Only) Raised max variables developers can work with to make way for new missions/events.
    1 point
  6. Never destroy items when sending them via mail (for tournaments) (Hopefully) Fixed auto-tournaments getting stuck in Event List Fixed server appearing offline on login sometimes Fixed an exploit on tournament prizes
    1 point
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