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Showing content with the highest reputation on 02/13/2022 in all areas

  1. I think a good idea for future quest lines is that they should not spoon feed the player with so much information and be more of a mystery on how to complete. For example a lot of quests are just simple grinds for an exp payout like farming 100 penguin beaks in order to complete. Imagine a quest line that is added and the only information we have is a patch note saying it has been added to the game. We don't even know the starting point and finding it is part of the fun. Examples of this could be a new npc to search for in the world, or a drop from a mob that needs to be returned to its owner. Each step of the quest line should introduce a new mystery to be solved, and difficulty can vary based on what the end reward is. This can also facilitate roleplay, since most groups who find the information would most likely want to keep it safe from their rivals. Information itself can become a currency that's to be used within the world. Pretty much, a problem I have heard from Ueda is that content cannot be created fast enough because players power through it so quickly. Quest lines with this approach take a more time to solve than an npc stationed in the mission room who teleports you to a map with linear progression. Also, these types of quest lines would facilitate more movement throughout the game world and help to create more activity in the danger zones. Players would have to spend more time exploring and testing new theories. Some examples: Certain mob drops a letter or document, player can open the document to reveal a message that gives a hint towards who the author or recipient is, talking to that npc while holding the document triggers new dialogue and sets you out on a journey. An npc mentions something about needing a sword to defend themselves, but without mentioning how that sword is obtained. It could be dropped from something, it could be crafted from collecting materials, etc. The point is that its a mystery rather than telling the player directly what they need. These examples are meant to illustrate the idea that I am trying to present, I hope that future development takes it into consideration to help breathe some life back into the game. Thanks for reading.
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  2. Holy molly id love this i've played so many games with these types of quests n trying to find out everything without being fed infos is so much fun Kinda like valheim @Atrane we kinda had to try out everything and experience everything first hand This would surely open a new path for RP in the game tbh @Atrane the best thing to do is try to create a quest example like that for rory so he has a better idea of what exactly this is about This is nothing like LOI which was a pretty str8 foward quest line it was just mad tedious cuz everything was so tanky n u had to kill so many of them
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  3. Hey everyone, I'm releasing just the front frame of the Nin Online base sprites so people can have their fun and draw onto the base as they please for now. Feel free to use it for the following purposes Forum Avatars Forum Signatures Spriter/Pixel Artist Applications for Nin Online To show off art capabilities in the "Art & Graphics" section Make funny images If you plan on using it for a reason not listed above, please contact me prior to that. Applying to be a Spriter For Spriter/Pixel Artist applications, it will be much better to prepare a custom character with this base (full equipment set) of any character, preferably from the anime/manga so that I can compare it and PM me on the forum. Important The reason I can release this openly is my believe that anyone who is lousy enough to rip graphics I make to try to make their own game, is incompetent of making their own graphics, and therefore will never make a game. Do not use this for any other games or claim credit as your own. Love, Rory
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