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Showing content with the highest reputation on 02/10/2022 in all areas

  1. This is not in reference to Puppet Brigade summons, this is specifically for normal Sand village Puppet summons. Currently there is no reason to have these summons, new players are told not to use a summoning scroll on these as they are inferior to every other current animal summon. Checking the discord or forums for Puppet discussion you can find many veteran players trying to sway new players to stay away from Puppet summons, it's very sad to see. --------------------------------------------------------------- Current Puppet state notes: -Same summoning scroll requirement(10 scrolls at 10%). This is where knowledgeable players will tell you not to waste a successful summoning scroll on a Puppet. -Puppets are weaker than animal summons in level and stats. -Even though these Puppet summons are weaker in every way than animal summons, the jutsu cool down for summoning Puppets cannot be upgraded, leaving them a lower level, weaker, and on cooldown longer than every other summon. To recap: -Inferior to every other summon -Longest cool down out of all summons, as they do not level/rank up -Same scroll cost as every other summon --------------------------------------------------------------- I'm here only in hopes that this brings discussion on the topic, hoping to shed some light on the state of current Puppet summons. I'll throw some quick suggestions out but I may not be as knowledgeable as some veteran players on the subject: -Puppet summons could stay as they are, weaker than every animal summon, but players could have the ability to summon two out at once. Out of all the summons, I could understand a Puppet user/player being able to control two at once. This would even fit narrative and lore. -The obvious: Give Puppet summons the ability to level/rank up, which would allow cool down to decrease and stats to increase on par with other summons. Appreciate all the work the team does on the game.
    3 points
  2. Blue = Caster (caster looking down) Red = Hitbox Nin needs more usage of turn-keys and this is a great way to start, otherwise EP is too overpowered with no effort at all.
    1 point
  3. Currently Earth mastery is just too good at too many things. It's the best teamfight mastery while also being among the strongest 1v1 elements. It has a short CD single target homing, high base damage jutsu, the strongest snare jutsu in the game and a wall that counters a lot of combos. Earth Pillar - increase the CD to 19-20 seconds. I don't see why Earth which is known for being a slow mastery has the shortest cooldown homing in the game. Earth Prison - reduce the snare time to 2-2.5 seconds. The current duration of 4.5 seconds is simply too long when you take into account how many targets this jutsu can hit. Water Prison which hits only 1 enemy snares for 3.5 seconds so I don't see why Earth Prison snares for so long when it can hit 60+ enemies. Earth Spikes - give the jutsu 1-1.5 sec selfstun or make it a 1 second run cast. It's a triple tile piercing projectile that can multihit and hit for up to 20 tiles range. Every other piercing projectile in the game has a cast time and has nowhere near the range of this jutsu which is instant cast and deals 44 base damage. Another thing that could get looked at are the base damages of Earth jutsu which feel a bit too high compared to other masteries, considering the AoE and CC that Earth has.
    1 point
  4. Why Spy on Hokage/Kazekage/Mizukage Office missions gives less exp than Retrieve Compromised Documents missions? For Docs its 149k and for Spy its 74k... , both are Rank A missions, for both you will fail if you faint and the easier one (which is in my opinion Docs, u don't need to wait 2 mins, just in and out) gives 2x more exp. If it comes to ryos Spy mission is giving only 150 ryos more (200 - 350).
    1 point
  5. 1 point
  6. Horrible. The game's balance been mass nerfing n earth which was considered " balanced " is now strong because everything has been nerfed to the ground. other masteries should get buffed instead. that being said if the mastery needs nerfs anyways here's what id suggest. Pillar has low CD because it's the lowest scaling elemental homing if anything the dmg should be lowered since spikes does so much dmg alrdy Ep def needs a player targets cap Spikes can't b a runcast then earth would have no instant casts dmg earth wall shouldn't cancel that made it a bit overturned and mud river slow can b lowered
    1 point
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