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Showing content with the highest reputation on 02/04/2022 in all areas

  1. Dear Ninja, This questline has been in the making way before my time on the Nin Online development team Its been through a lot of changes and hard work put into it Following the "Land of Waves" Arc, the new location comes with a level 40-50 story arc. Nin Online's main story missions take place in a chapter format that all start from Mission Assignment Desks in each village. This new location contains 14+ quests, new items, enemies, bosses and more! Thank you to @Sezu for laying the initial idea down and @Ueda for being patient with me while I balance out some stuff irl (Also for making the format for this post lol) all love Regards, Erox To discuss this announcement, reply to this topic:
    7 points
  2. Suggestion - Make all of the following sell for half original price: Ranked Gear ANBU/HN Gear Akatsuki/PB/7sm/12g Gear MPF Gear Medical Gear Like if you agree
    3 points
  3. I though that @Ueda& @Eroxshould do like some type questlines but not that actually for lvl up, could give some exp but the main purpose would be like for unlock new cosmetics and new type of tools like smoke bomb, thats one of the first ideas i've had, since im not a naruto fan,but these questlines would happen in a village or something like that ( a Danger zone) and would unlock some new abilitys, tools and cosmetics, or atleast 1 of these. And following @Atrane's post The quests would give barely some info, maybe a name, but the point is resolve the mystery, but would be rewarded in a good way, or ryo, cosmetics, abilitys, or new type of tools (which is the one i most like). That would result in people roaming dzs, villages, etc for find the said person or object, cause its honestly not fun the missions right now, always go to this area then come back, more than a adventure is just a (just do it for exp) no fun or anything that actually incetives us to go do it but for the exp and the think of ''i will have 5 stats more in 2 weeks'' and thats the truth. Rumaki response to atrane's post makes sense , searching for stuff gives fun These things would result (more likely obviously) in: 1. People would need to go to danger zone for get these rewards, which would make people go out of their villages to DZ's making DZ more active 2. Would give alot of activity to the game 3. Everyone or the majory in the game, wouldnt want to have disvantadge, so majory of the people will do the missions, that means constantly atleast 4-5 persons more going dzs daily for atleast 1 hour for do atleast 40% of the bandit questline In resume: it would bring fun back to the game and people constantly going dzs cause no one likes being on disvantadge, some new mechanics and new stuff Some things i ask is, its better if u got these things by completing the mission, not making people pay 20k ryo cause farming in the game is NOT fun. If there are bosses on jesus christ dont give them 5606006k HP plus 800 Dmg per melee,thats annoying and make sure bosses jutsus dont make us crash. Obviously wouldnt be quick to do it but the result would be perfect, bandit questline did good on missions, also on giving not much info, and bosses not 45234324k hp. Thats all i've got, i'll read you guys response, and sorry if my english is not good.
    2 points
  4. I think a good idea for future quest lines is that they should not spoon feed the player with so much information and be more of a mystery on how to complete. For example a lot of quests are just simple grinds for an exp payout like farming 100 penguin beaks in order to complete. Imagine a quest line that is added and the only information we have is a patch note saying it has been added to the game. We don't even know the starting point and finding it is part of the fun. Examples of this could be a new npc to search for in the world, or a drop from a mob that needs to be returned to its owner. Each step of the quest line should introduce a new mystery to be solved, and difficulty can vary based on what the end reward is. This can also facilitate roleplay, since most groups who find the information would most likely want to keep it safe from their rivals. Information itself can become a currency that's to be used within the world. Pretty much, a problem I have heard from Ueda is that content cannot be created fast enough because players power through it so quickly. Quest lines with this approach take a more time to solve than an npc stationed in the mission room who teleports you to a map with linear progression. Also, these types of quest lines would facilitate more movement throughout the game world and help to create more activity in the danger zones. Players would have to spend more time exploring and testing new theories. Some examples: Certain mob drops a letter or document, player can open the document to reveal a message that gives a hint towards who the author or recipient is, talking to that npc while holding the document triggers new dialogue and sets you out on a journey. An npc mentions something about needing a sword to defend themselves, but without mentioning how that sword is obtained. It could be dropped from something, it could be crafted from collecting materials, etc. The point is that its a mystery rather than telling the player directly what they need. These examples are meant to illustrate the idea that I am trying to present, I hope that future development takes it into consideration to help breathe some life back into the game. Thanks for reading.
    1 point
  5. Hey everyone, most of you know me and some of you don't which is okay. In 2017 I became a player of this game and saw the good and the bad of it. I saw friends stay friends and friends becomes foes to become friends all over. I was there for everything and been a part of everything regarding BIG Orgs when it was called Orgs. I've held legendary weapons and cosmetics while having the best drip not once but TWICE! Like all good things though, they eventually come to an end which is where we start. I will be quitting Nin as a pvper/player but will occasionally login to see the new features/changes as well as chatting in the discord. I enjoyed my time on the game playing, doing tournaments, grinding with others, and the competitive shit talk. This is probably one of the games I've played the longest on PC consecutively and can say I'm just burnt out on it. No offense to the hardworking staff or past staff It's just like constantly playing any game you get tired eventually no matter how good it is. I still have people I associate with outside of this game and some people i will forever talk to but anything regarding Nin i will not participate in unless it's to become a Mod and just host events and handle issues if given the chance. Was Nice playing with you all and hope to catch some of you on other games, gaming systems, and etc P.S. I will be playing Pirate Souls when it launches and other games so i will drop my tags below. PSN: Lord_JunPachi Name on any game played: Jun, Pachi, or JunPachi Twitch: http://twitch.tv/junpachi JunPachi - YouTube
    1 point
  6. Inoshishi Mask, Tengu Masks and Winter Hanzo Mask now conceal identity. Fixed Soap Bubble Explosion losing its knockback on Rank 3
    1 point
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