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Showing content with the highest reputation on 01/13/2022 in all areas

  1. A quick suggestion for the Land of Iron...Tower. In Land of Iron when you finish doing the missions outside and you unlock the tower you are tasked with yet another mission. You are tasked with killing 200 Elite Horned and Elite Samurais totaling out to 400 samurai kills. This mission seems to be overkill with the kill count needed especially after you have just killed 380 Samurais outside the tower. My suggestion is to tone down the kills to 150 Elite Samurais and 100 Horned Samurais OR 150 Elite Samurais and 150 Elite Horned Samurais.
    1 point
  2. Thank you this has helped me a lot!
    1 point
  3. @Erox @Ueda Hi yall! With the introduction of Titles, and the new system where one can toggle certain titles to show or not, I thought this could really work great with Clan names. Many players, including me, dislike long names showing above your characters (Your name). Hence many players make characters and don't even choose a clan because of this reason...- for example they prefer it to show "Luhan" in game and not "Muteki Luhan". Sooo why not make the clan names a toggle like titles, where the player can decide whether or not it shows when you hover over the character in game? Toggle to enable / disable it showing:
    1 point
  4. After playing this mastery for a while I've come to a conclusion that it has one big flaw that is setting it back as a mastery. The biggest issue I see with it is that for a mastery that does most of it's damage with melees, it's melee damage is insanely low. After all the changes it got the kit is in a really solid place but it's melee just does too low damage and it's what you use the most in combos and fights. I think that the mastery should get at least one more pipe in the 50+ level range that has better damage and that the lvl 35 Seathorn Pipe needs slight number tweaks. Seathorn Pipe (current stats) - 11 base damage, Poison II (6 dmg for 4 ticks) = 35 damage after DoT ticks The issue I see with this is that the base damage of the pipe has not improved at all from it's lvl 10 pipe. The DoT it has does nice damage but it takes time for DoT to tick so for Bubble which relies on doing combos it doesn't really help much cause the base damage is the same. How it could be improved: 1) 27 base damage, Snake Poison (2 dmg for 4 ticks) = 35 damage after DoT ticks 2) 19 base damage, Poison I (4 dmg for 4 ticks) = 35 damage after DoT ticks Basically the DoT of the pipe should be weaker in damage but the base damage of the pipe should go up. The total damage the pipe does stays the same.
    1 point
  5. Yeah, I agree. My idea for a new pipe is that it should do something unique though. Instead of a flat damage boost, perhaps a short range projectile bubble? Make ot do something unique instead of a damage update
    1 point
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