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Showing content with the highest reputation on 12/09/2021 in all areas
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Hello Hello, as you may have seem with the title , here is some problems that I would like to point out about fan. 1 - The Fans There seems to be an odd problem with the current fans. Blue Fan, Crystal Fan and Blood Iron Fan have all the same base damage This might not seem like a problem but they're all on the same level now basically, there is no need for you to really had 20 points(80 strength requirement) to have access to the Crystal Fan/Blood Iron Fan if you already have a Blue Fan for 60 strength. Blue Fan -22 base damage - Pierces -Knockbacks - 60 str requirement -2.4 CD Crystal Fan -22 base damage - 0.5 second stun (knockback is basically a 0.5snare so same CC period time) - 80 str requirement - 2.4 CD Blood Iron Fan -22 base damage - 0.5 second stun -80 str requirement -2.2 CD By seeing these graphics, you can tell that having a Blue Fan and get 20 extra points to put in health or chakra is more worth than going for the higher level weapons. It's also the only fan that pierces. That's another advantage it got against other Fans. They're all basically the same weapon and not worth the extra stats. 2- Tornadoes It has been a subject for a while, I think tornadoes should be a Tier III jutsus. That way hybrids would need alot more stats point to have access to one of the strongest jutsu of the kit. Wind hybrids with only 20 str can land combos that can go til 350 damage with 80-90 intellect depending on their second masteries. While a Pure Fan with 80 str won't go over 200 damage with a combo like this because his safest combo is Tornado + melee + kunai (Wind Barrage can be added and reach 200-250 damage but you're selfstun for 1sec which is not really safe). What I'm saying is, without more stat sacrifice, an int wind gets more use of tornadoes than a pure fan. Higher stats sacrifice would make up for it since they would have to neglect their HP or Damage to land such combos. 3-Cyclone That new cyclone change , makes it wonky to use. People that don't play the masteries might not see what's wrong with it, but by having an attack that doesn't reach people that are 4 tiles from you allow them to avoid your jutsus by just running towards you. Which makes no sense because you usually run away from someone if you want to avoid a jutsu. It’s way TOO EASY to avoid for the cast time it has. On top of that, it has 2 second cast time, which gives them even more room to do so. I think the change should be reverted or something else should be changed about this jutsu because it's really tricky and wonky to use. If those concerns could be looked at, it would be appreciated.5 points
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Auto-Tournaments Part 1 Game Masters can now host 1v1 tournaments fully automated, all it takes is setting up the event name, level range etc. and the tournament will run itself. This is not simply a tournament feature but a general system that is being designed to automate any kind of repetitive event. Other planned features for this include visual brackets, support for team tournaments, FFAs, a timer that displays time till next round and time till the round ends, other prizes and prize modes, round robin support. We will continue to add on to this, improve quality of life and fix any issues remaining. We aim to automate events daily, freeing up our Game Master's time to work on more creative events while giving players more activities to look forward to at a fixed schedule.3 points
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Hello everyone. I play nin-online on and off, it's a game that always draws me back. Whilst I play quite a few mmo's I always feel like Nin progression is a bit too centered in just obtaining jutsus or weapon if you're a WM/fan. I really think Nin could benefit from something like a skill tree to boost its versatility. Excuse my poor "Paint" skills but I just wanted to show an example of the idea I'm suggesting. For example we would have a skill tree symbol where when we'd click, we'd have a similar to what I've attached pop-up. By clicking on your own element, say fire, it would drag a bunch of passives that you could unlock by spending say for example skill points. These skills points could either be gained every 3 levels up to a cap of 10/15 skill points? or you could even have a mastery system where by just using your jutsus, you'd obtain "Fire Experience" and your fire would level up, giving you a mastery point to spend, again a maximum of something like 10/15/20. Depends how many passives you would like to add. (The paint example was a really rushed example of passives that i randomly came up). Instead of just thinking about "we need new jutsus" I think by just expanding what we currently have would really strengthen Nin Online as it's already such a fantastic game. Thanks for listening.3 points
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Since October at least, we've been monitoring the average amount of players online at all given periods of time, as well as the peaks of each day, and as far as our statistics show, the game's activity is not dwindling. I think as much as there are players that stop playing (that's normal) and those are usually people you know, we have a healthy amount more players joining, they may not be your friends yet or they may not even be actively participating in community activities, but they are there. If you search the forums (some posts are archived and gone though) you'll find posts like this about how Nin Online is dying, every couple of months dating back to 2014 even. There's always this sense of impending doom, but player base has grown steadily over time. Also, I went to look at the Steam community discussions like you said and instead of seeing it "already being slammed". I just saw angry people who got banned and general requests. Angry guy who got banned #1 https://steamcommunity.com/app/1674010/discussions/0/3083268548832773658/ Complaint about getting punished for obscene username #2 https://steamcommunity.com/app/1674010/discussions/0/3035978213216481055/ Complaint about being punished by GM #3 https://steamcommunity.com/app/1674010/discussions/0/5487063042660947853/ Complaint about being punished by Admin #4 https://steamcommunity.com/app/1674010/discussions/0/5487063042659030077/ Other than that, it's... Combat is not fun (Only legit complain post atm) https://steamcommunity.com/app/1674010/discussions/0/3194737800618758982/ "The social aspect of the game and the mission system etc is quite fun, just the grind/pvp combat is not." and the rest of it is requests and being positive Looking forward to the game https://steamcommunity.com/app/1674010/discussions/0/5190945662891126935/ I want spanish language https://steamcommunity.com/app/1674010/discussions/0/3115920924814305519/ I don't think people need to worry too much. We've put a lot of warnings on the Steam page that describe the game as it is, if people still feel lied to and feel the need to review it badly, I'm open to that criticism, and it doesn't matter too much what the rating is in my opinion. The reason I want Nin Online on steam is mainly the ease for people to access the game if they want to (updater and stuff update in the background, so the game will always be ready to play when you login) and anti-cheat.1 point
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Finishing touches to player mail (text mail only) A few more internal tests and it should be ready for players. Improved Hair Dye Panel Added close button on window, sliders now display numerical values and allow for manual input as suggested by players. (Admin only) Improved Admin Map Report UI to add close button on window. Happy belated birthday @Bubbly Level 30 Bubble Jutsu - Soap Explosion Technique - Added Does a 5x5 AoE around the player, if it successfully hits at least one target, it creates a "chain reaction" summoning another bubble ahead of the player by 5 tiles, deals damage and knocks back enemies. Bandit Drops are now tradeable again Fixed 2 crashes to do with missing graphics & corrupted audio (Issue Tracker) Reminder that if you get crashes, just follow the instructions to get your issue resolved on our issue tracker. Submit your error log and it'll be fixed in a day or two. Just saying you keep crashing doesn't help us help you! Fixed advanced lighting shadows indoors Fixed Hide Hair property on items1 point
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MOST VALUABLE NIN player of the year, this is not about who is the strongest in terms of 1v1 or team fights skills solely, it's more about their individual accomplishments in the year 2021. without further ado, the nominees for this year MVP's are: @Enver @Ainz Ooal Gown @Yin Katara @Boo @Ryu @Black Rain @Lumy0 points
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