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Showing content with the highest reputation on 12/06/2021 in all areas

  1. Hello or good evening everyone ! Today I'm going, it's been several days now that I try to collect several ideas with my friends that could (according to us) add renewal and content! Why this suggestion? Quite simply in view of the release of your game on steam for July 2022. In our opinion, the game has a big potential overall and in the RP and the ideas that we are going to propose to you, could contribute to the good reception of new players (casual and try hard). I. Suggestions that would add new content to the game and revival 1. Economy system by village This is a point which has already been raised on the forum by Donatello Johnson and which is really very interesting. We wanted to relaunch it and complete it according to our ideas. Here is the link to his idea : @Donatello Johnson (I know several were on the project but I tag the one who wrote the subject) To legitimize his idea which must be implemented so that ours is prominent we wanted to add this : - If the trading post system is set up for each village, it would be wise to set up a savings system specific to each village through these trading post. This will add content but also a secure passive RP for the players (the economy affects everyone). Example : Let us give the possibility to the Mizukage for example to establish a minimum and maximum ceiling of a tax at the trading post ranging from 1 to 10%. All the players who would buy or sell at the Trading Post of Mist would result in increasing the resources of the Treasury and thereby implanting a treasury that only the Kages of each village could have access to. All the more so since these systems could help those new to the game (starter pack for example), help finance events, and the official organizations already in place in each village (payroll). - Secondly, have a tax specific to each village and that only the Kage can have access to it. This would generate tensions, wars and trade alliances. (Certainly more activity too and for reasons that may be RP) - Although it may seem complicated to set up, we also offer an alternative which is very simple and which remains a good idea despite everything but which unfortunately will not give more content or PR than that. The idea is this: create a neutral zone like Toad where anyone can buy or sell whatever they want. 2. Solar and lunar astrological sign (charms) (suject already mentioned by @Ainz Ooal Gown) Since there is already the possibility to choose your astrological sign for 500 ryo, and that some players seem unhappy with it, it could be possible to add the possibility of choosing a lunar astrological sign (RP side) in order to give a second option and not an implicit reset to the players. It also gives everyone a second chance. Although charms don't come at a big disadvantage for those who don't have them or those who don't match their stats. 3. An overhaul of daily quests There have been a lot of suggestions in this regard and I think it is once again important to get this subject back on the table.Knowing that the game will soon be known to all (and we sincerely hope so), we may consider revising the quest system. For example, between each rank of mission, that there is a minimum and maximum ceiling of experience and the same thing by level bracket (by 10). There is also the concern that some quests of the same level (A for example) are more complicated than other quests of the same level but give less experience. The opposite also works. Example : Say I have two quests of the same rank (A for example). - Glacier Bear Hunt - A Rank - 41000 XP whitout blessing - Retrieve Compromised Documents - A Rank - 149,985 XP whitout blessing The XP difference is just huge despite the fact that the quests are of the same rank. I understand however that the difficulty cannot be the same between the two but in this case you have to change the rank of the first quest mentioned in the example. Hence the principle of overhauling quests and the minimum and maximum fixed ceiling between each rank quest. 4. Big long-term content goal for Akatsuki and villages It is perhaps the subject which will be the most complicated to set up or even to speak about it but I think that with the dialogue between us (players and developers) we can give birth to something great. Principle of the idea : Add the Bijûs (at the scale of the game) i.e. 3.1 Bijû per village and respective to its village or other Why ? : Because being a game that strongly encourages role-playing, Akatsuki's main objective would be to capture the Bijus and the village to defend them. This will give Akatsuki and the villages a long term perspective. How to do it ? : By implanting 1 Biju per village currently given the size of the map and the existing villages, this is a game-wide proposition. Functioning : The villages must protect their Biju which will in this case be either in the village [proposal A] or a person designated by the Kage [proposal B] who will have the shoulders to contain the Biju. Explanations : A. The Akatsuki will have to attack the village and defeat the Biju or put it below a certain HP threshold, then use a sealing spell on it to capture it. (Sealing spell with a minimum cooldown of 24 hours and to be used by several people at the same time on the Bijû) B. This is the idea, I think, the most complicated to date: Give a player (one of the best players in each village) the Bijû (after designation). I think the easiest way to implement this would be to have the Biju he owns as a summon that he could spawn. However, if the latter has been designated to possess a Bijû, he will not be able to have access to the other invocations or will have to make a radical choice which is to delete his old invocation. He would therefore lose his Bijû after a certain time (player rotations) or if he loses it.) B bis. For this type of operation, we have thought of the police jutsu which allows imprisonment. We would then start on the same principle that would offer Akatsuki players to seal the person who is in possession of the Bijû once dead and who would teleport it to the Akatsuki's lair (blocked until the bijû is extracted from him ). In an RP manner, it will be up to the player in possession of the Bijû and the Kage who designated the person to hide the name and who is the host of the Bijû so that it does not fall on the Akatsuki's ears. Advantages for the Villages ? We have a basic idea which is to give a unique buff to each village with a Bijû (buff for all players) BUT being a versatile subject, there are several ideas available so it is a point which is open to various proposals. (like the whole post). Example : - Leaf Village: Buff for faster Chakra regeneration for all players - Sand Village: Reduction of cooldowns on all their spells (without abusing it) - Mist Village: Stat buff (+5 everywhere) /!\ This is just a non-exhaustive list of what we offer, again other ideas are doable. /!\ Conclusion of the first major point of the new content and the renewal that there could be : We understand that there is an intention to make your game hardcore, but you should try to reduce the farm and make it more versatile in view of the game's release on Steam. That new players have more content and a better gaming experience when they arrive. This is why we are also talking about a part relating to the quality of life on Nin online (the potential changes to be made) II. Improved gaming experience and quality of life 1. Attendance system Rewards To reward the most active players as well as the taxpayers, a reward system could be implemented. A system that would increase with the days giving gifts such as: - Ryo, ordinary and rare resources, blank scroll, reward coupon (same as event coupon), daily reset, all sort of things can be implanted. - Premium (gold ninja), possibility to have a blessing during the duration or double rewards or exclusive outfits. /!\ This is just a non-exhaustive list of what we offer, again other ideas are doable. /!\ 2. Ability to reset second mastery only The current game being complicated in the leveling, when we arrive at level 50, we pass a course and can be the most important moment of the game. Knowing that we do not have the right to the error with the few available resources (few / no videos, incomplete wiki ...). We offer two alternatives : - Lock the first mastery to prevent abuse and allow players from level 50 to choose their mastery and have the option to reset it once later. - Create a place where you can test the mastery available from level 50 so that you can correctly choose the one you want. 3. Buff House We have thought of all the possible ideas which do not tarnish the current system and which would avoid an imbalance between the player. We deduced that: - Obtain buff proportional to the price of the house example 5000 ryo = 5% xp / 2000 ryo = 2% xp. 4. Faster decline in Battles injuries We fully understand this BI system which prevents us from returning to the area too quickly or which allows us to avoid giving the advantage during a village defense against a raid. However, I think we could cut the time twice as fast when staying in the hospital. 5. Duel system included directly Directly include the duel request when clicking on a person. At the end of the duel everyone recovers their HP automatically. In order not to spoil our beautiful arenas (I am thinking especially of the village of mist) always perform the duels inside the arena. And less work for our doctors 6. Anti pvp system up to level 20 In view of the release of your game on Steam, since the lower levels get killed by the higher levels with no way to retaliate it would be preferable to set up a system where the levels ⩽ 20, cannot be attacked in the perimeter of their village (xp zones) but can be killed outside of it. It's really not fun getting killed all the time when you have a low level, especially when it's constantly. 7. Selection of the number of resources during trades I think this is a rule of thumb when trading MMOs, which is why we are offering this to you in order to make trading easier. Being able to choose the number of resources during an exchange. We have discussed these points at length together and we believe that these suggestions are common to all. We would like everyone to be able to contribute and add their ideas as well as improve our own. We believe that together we can improve the game and we sincerely hope that our ideas have been read carefully! Pour toutes questions méritant des explications plus détaillées, vous pouvez nous contacter en privé en jeu ou discord. Fujima ; Khalif#9191 Soya ; Don.#0301 Ynaws ; Swany#8857 Tetsuru ; Tyga#9153 corbac ; kamicorbac#0616 Kasi ; Asik#5580 Suggestions offered by : @corbac@Tetsuru@Kasi@Soya@Ynaws@Fujima
    5 points
  2. Finishing touches to player mail (text mail only) A few more internal tests and it should be ready for players. Improved Hair Dye Panel Added close button on window, sliders now display numerical values and allow for manual input as suggested by players. (Admin only) Improved Admin Map Report UI to add close button on window. Happy belated birthday @Bubbly Level 30 Bubble Jutsu - Soap Explosion Technique - Added Does a 5x5 AoE around the player, if it successfully hits at least one target, it creates a "chain reaction" summoning another bubble ahead of the player by 5 tiles, deals damage and knocks back enemies. Bandit Drops are now tradeable again Fixed 2 crashes to do with missing graphics & corrupted audio (Issue Tracker) Reminder that if you get crashes, just follow the instructions to get your issue resolved on our issue tracker. Submit your error log and it'll be fixed in a day or two. Just saying you keep crashing doesn't help us help you! Fixed advanced lighting shadows indoors Fixed Hide Hair property on items
    4 points
  3. Why the flap did i get tagged for something that hasn't anything to do with this stupid list i don't give a shit about fam, i will enjoy my PVE.
    3 points
  4. I'm sure you're hurt for spending thousands of hours getting "good" on this game just to be slapped in the face by the truth that no one's gonna respect you in this dumpster of a community.
    2 points
  5. - Suggestion to improve the global commerce of nin online. Well, as we all know, the online Nin trading system only focuses on farming and publishing your items within the game through chat and / or discord to reach a few people from other villages, but how about making it more optimal? as it matches. I propose to create a global trade npc with contact with all the villages that each player has accessibility to and publish their items with the NPC and everyone from different villages can see what you sell by having a complete tab of all the players selling their items to different prices and you have to choose a price to your liking when selling the item the system will charge you a tax after 1k onwards of 2% if you have gold 1% when your item is sold it will charge you the tax but as long as you want to remove the item from the store you will be refunded the money of the tax collected. - What will happen to the item and the money when it is purchased? Answer = The item will be transferred to the player who bought the item and the money has two options which are: 1. The money will be transferred directly to the player and a message will appear in the chat when you log to your account then it will say for example: "Your bonesword has been sold for+300000 ryo" and this ryo you can go to claim it at the merchant npc. 2. The above but instead of going to claim the Ryo with the npc that the Ryo appears directly in your inventory. - How does the tax system work and what would happen to the items when you put them in the npc store? That the NPC charge you a small tax that goes to 2%, for example, you go to the NPC and put your item in the store, the merchant will put a 2% fee, for example, you put your item at 300,000 ryos, they will charge you a 2% tax. Therefore, they will take away 6000 ryos in case the item is sold, which would be if they are 300,000, it would be 294,000 the final money. 1. Advantages if you're gold: The NPC will charge you only 1% tax The items when you deliver them to the NPC this will save it as a kind of bank but it is not a bank because after a certain time if the item is not purchased the merchant will return it to you and it will appear in your inventory again. 2. Advantages. I would encourage rp at the system level as this would help to make trade alliances as if it were a merchants guild that does not support any single village that concentrates on doing its business work for its own enrichment. 3. Eliminate 90% or 95% of the NinGeneral trade channel 4. That people can set the price they want and that others buy it under their own responsibility, thus bringing an economy of supply and demand. - Functional suggestion: To further strengthen the RP in the villages, the kage have the option of removing or not the npc from their village to cut commercial alliances: in the case that the villages do not want businesses in their village, the npc will have its predetermined place '' tanzaku ' 'You can also go to enemy villages that if they have said npc and conduct your business. - Here are some fan art of how the trading system with interface and npc would be implemented in the game. (By : LP20 the sexiest) - NPC in tanzaku (area where the npc will always be) - What the trading system would look like in the game: - A closer look at the trading system: - What would the npc look like in the villages: Leaf Village: Mist Village: Sand Village: Suggestion idea: @Inara Artwork art: @Lp20 Concept ideas: @Donatello Johnson@Kuhou@Kodigo@Butterfly@Krait@Ryutekzu@Prince Cabo (Please support this suggestion.)
    1 point
  6. I have a few suggestions I'd like to see thought about or experimented with. Also, if someone can help me come up with some sketches of these ideas or use the photo editing skills they have to make it real. Crescent Moon Beheading Lv. 30 This skill is currently slow run cast, but would like to see an experimental change that would make it a dash with a 2 second run cast time. Jutsu Charge Give us the ability to be able to charge some jutsus after maxing the level via holding the hotkey it is assigned to for "X" amount of seconds before it either automatically fires or you let go of the key. This would give the jutsu a higher cooldown and chakra cost if you hold the key down, but if you just use the jutsu regularly it will cost the regular chakra and have a regular cooldown. An example of this is me charging lightning feast to silence my opponent for 1 second while doing the regular damage it does or charging Shockwave Slash to cause a knockback upon hit along with the regular damage it does.
    1 point
  7. Table of Contents Banking on change Simple yet useful Housing and Banking It's been too long Banking on change Since we have received the housing update, I wanted to make a series of suggestions to better help players, new and old that would also help leadership in villages. To make this suggestion, we need to understand why it's desperately needed and why it's not entirely a suggestion and rather a demand. Please bear with me as this is going to a large thread. We are several decades behind the curve on MMOs. A lot of Nin Online was inspired by World of Warcraft, Everquest and so on, yet we've been missing a feature that is key to games like this. That is the banking system. Simple yet useful While I understand the importance of the Inventory expansion in the cash shop, with the implementation of furniture, event items, non-cash shop items and more, my inventory is almost always congested. What's interesting is we already have a bank system in the game, but it's only used for premium items. The reason that I think this should be suggested and implemented soon is because we are already creating our own banks in game with alts. There is no excuse to prolong their absence from the game. Before it could have been argued that people would use the bank to hold faction items in them. However, this already exists in the form of alts. People already pass off their faction items to their personal banks, so there's no way we can (or should) prevent that. If the Expansion Slot is supposed to be a replacement of a bank, the more content we add the less effective it will be. Instead I suggest we add a bank in each village with a limited inventory, then with the expansion slot you would increase your own inventory as well as the inventory in your bank. To simplify things, here's a quick list of things the bank can do. A safe-zone indoor map located in Leaf, Sand, Mist and Takumi (maybe Tanzaku) Hold Ryo up to 99,999,999 Hold 40 items Hold up to 80 items with Expansion Slot Housing and Banking While this could be its own suggestion, I wanted to add this quickly because I believe it's vital to keeping the player base populated with village events. Right now you can buy houses in villages, some you can even buy without being a member of that village. I want to take that money that gets deleted and instead add it to the kage bank, a bank that only the kage of a village can access. With this money, Kages would be able to provide more events for their players, or be corrupt and use the money for other means. This would also deter players from buying homes in enemy villages as it would benefit that village more than your own. Instead of this bank being based on player name, it can simply just be based on village and rank. This way only Kage can access this bank and Kage can't access the bank of other village's kage. It's been too long Banks have been in MMORPGs since 1999. It's a vital part of the game as the items you acquire the further you play into the game need places to be stored. We're not requested a market place where we can buy stock or take out a loan. We're not requesting for anything complex, as stated before it's something that's already in the game. It shouldn't have taken this long to include it in the game, but it has, and the only way to rectify that mistake is to finally add it. Either that or to stop adding items and cosmetics to the game, that is the only viable solution if banking isn't an option for this game.
    1 point
  8. Rory already confirmed houses will have storages. As for your argument that there isn't enough housing for every player, instanced houses (i.e an appartment building with an NPC that allows you to buy a room) was also confirmed I believe. Meaning, there will be endless/infinite housing available for players by simply using 1 building in each village. Pretty sure he also said that those would be permanent. So the benefits would be: Infinite housing done by an appartment building where talking to an NPC (or elevator) would teleport you to your room (instanced house interior). Permanent housing, meaning you will not lose your storage in there when you stop paying. As for the houses that have their OWN building like they do currently in the in game housing districts, they have the benefit of being standalone and more unique rather than living in the building where everyone lives and that's why you'd be paying monthly like you are now in comparison to the soon to be coming appartment building. Another benefit should probably be that you can place furniture around the entrance of your house for decoration purposes I suppose while an appartment building owned room would only let you do that INSIDE your room. Edit: Haven't really heard anything about Guild storages being a thing but Corps should also have a bank available to every member at some point as well as guilds.
    1 point
  9. Why not just add a storage box in a house to make houses more useful.
    1 point
  10. Fixed two client crashes One to do with rendering name of player with their rank. Another to do with dead bodies packets from recent changes.
    1 point
  11. LMFAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    1 point
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