(Major Combat Change) Chakra Charging & Regeneration Rework
We've made some big changes to regenerating Health, Mana and Cooldowns that adds some new complexity to PvP and makes grinding/PvE more pro-active.
Health Regeneration now takes place as long as Chakra is full
Health Regeneration amount is halved per interval.
Health Regeneration increase from Fortitude Stat is reduced substantially.
Previously, Health Regeneration only happened after 30 seconds of not running, and outside of combat.
Running/Walking no longer plays a part in Health Regeneration, it will regenerate as long as your chakra points is full.
Casting Jutsu/Attacking no longer prevents Health Regeneration
However, if you are attacked, you cannot regenerate briefly (5s).
Sustained damage over time is made more relevant by this. Once your Chakra Bar is full, you can continue charging to reduce CDs
Once your chakra is full, you can continue to charge, this will make your character glow white and while doing so, speed up cooldowns of your Jutsu. Every second of charging reduces your cooldown by an additional second, essentially doubling the speed of cooldowns in this mode. Making sure the enemy is unable to charge chakra for a long amount of time is more vital.
Fixed crash to do with targeting.
Fixed Big Scarabs still dropping candy although event has ended.
Fixed a getting stuck issue with Sand Village early mission.
Fixed discrepancy between charging speeds between characters/players
Fixed missing shuriken sound.
Fixed missing weapon hit sounds.
Added new sound for CD charging.