Leaderboard

Popular Content

Showing content with the highest reputation on 11/25/2021 in all areas

  1. The best way to replace the RP tokens system that I could come up with is this: A chunin+ teams 3 genins of appropiate levels, the chunin goes to the mission desk, talks to the NPC that used to give the RP missions and gets to choose between the rank of the mission he wants to complete. (each rank having a certain level requirement so it couldnt be abused for faster leveling) After choosing the D rank option for exemple, the whole team will get shared some kind of D rank mission[exemple: Clean the kage office(perform 50 /e commands fitting the job you got) or complete a bell training]. Once the mission is done, the team will get rewarded with an amount of ryo and exp based on the mission rank. These missions could be the same as dailies which will help players that interact with each other and eventually RP to level faster. These missions delete from players questlog once the team is broken. The advantage of this new system are: 1.It will be way harder to abuse this kind of missions. 2.Pushes players to interact and RP more which also might increase game activity overall. 3.Genins would get to learn a lot of more things from the high ranks. 4.Chunin/Special jonin/Jonin rank becomes more meaningful. I strongly believe that this kind of replacement for the RP missions will make the game way more enjoyable for everyone.
    2 points
  2. Currently if you have a full cash shop it is very hard to redeem items you've bought. Recently I bought some of the new items and now I am having difficulty being able to redeem them with some not even able to redeem until this is fixed.The "redeem" button is being blocked by other items which cause me to have to try to click in between the cracks to redeem an item which is hard/annoying.Another issue is that if I have items that are not shown on the first page; there is no way to scroll down as the scroll down function doesn't work from the cash shop stash window or if you go to the physical NPC in game I suggest fixing the scrolling option and move the Redeem button to a different area so that it doesn't overlap with the items you have bought. 1. is the Redeem Option overlapping with item's you've bought 2. is the Scroll bar which doesn't allow you to scroll up or down at all to see other items you've bought.
    2 points
  3. Great suggestion, especially when paired with the once a day daily suggestion by Tormenta. I hope this is considered.
    1 point
  4. Since we have jutsu like Beheading and Cutter which slow you down while being cast, I thought it would be interesting if we had a jutsu which made you move faster while being cast. Great Bubble Shark has a long cast time of 3 seconds and the projectile itself is very slow which makes this jutsu feel rather underwhelming for a lvl 35 one, there is also nothing really unique about it compared to the Water Shark other than the fact that it can snare enemies that it hits. I think an interesting way to make this jutsu more unique and usable would be to make the user move faster while the jutsu is being casted. The animation of this would be the user riding on top of a shark fin or some sort of a wave. It would open up interesting plays like being able to ride the shark to evade a jutsu or to chase down an opponent with it. How the animation while casting the jutsu could look:
    1 point
  5. This is an awesome update, Im really glad the new hair dye system is finally implemented. I know its still fairly new but I think these could add some QoL to the system. A way to introduce the values manually for more precision. A way to save our favorite colors to have easy access to them. Here's a little mockup of what I mean:
    1 point
This leaderboard is set to Toronto/GMT-05:00